Flight simulation efforts in ChangGong-91 flight training device

Author(s):  
Sugjoon Yoon ◽  
Junghoon Lee ◽  
Wookyum Kim
Atmosphere ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 341
Author(s):  
Carolina Rodriguez-Paras ◽  
Johnathan T. McKenzie ◽  
Pasakorn Choterungruengkorn ◽  
Thomas K. Ferris

Despite the increasing availability of technologies that provide access to aviation weather information in the cockpit, weather remains a prominent contributor to general aviation (GA) accidents. Pilots fail to detect the presence of new weather information, misinterpret it, or otherwise fail to act appropriately on it. When cognitive demands imposed by concurrent flight tasks are high, the risks increase for each of these failure modes. Previous research shows how introducing vibrotactile cues can help ease or redistribute some of these demands, but there is untapped potential in exploring how vibratory cues can facilitate “interruption management”, i.e., fitting the processing of available weather information into flight task workflow. In the current study, GA pilots flew a mountainous terrain scenario in a flight training device while receiving, processing, and acting on various weather information messages that were displayed visually, in graphical and text formats, on an experimental weather display. Half of the participants additionally received vibrotactile cues via a connected smartwatch with patterns that conveyed the “severity” of the message, allowing pilots to make informed decisions about when to fully attend to and process the message. Results indicate that weather messages were acknowledged more often and faster when accompanied by the vibrotactile cues, but the time after acknowledgment to fully process the messages was not significantly affected by vibrotactile cuing, nor was overall situation awareness. These findings illustrate that severity-encoded vibrotactile cues can support pilot awareness of updated weather as well as task management in processing weather messages while managing concurrent flight demands.


2012 ◽  
Vol 25 (0) ◽  
pp. 91 ◽  
Author(s):  
Li Wong ◽  
Georg Meyer ◽  
Emma Timson ◽  
Philip Perfect ◽  
Mark White

There is interest in how pilots perceive simulator fidelity and rate self-performance in virtual reality flight training. Ten participants were trained to perform a target tracking task in a helicopter flight simulation. After training objective performance, the median tracking error, was compared to subjective self-evaluations in a number of flying conditions where the cues available to our pilots were manipulated in a factorial design: the simulator motion platform could be active or static, audio cues signalling the state of the turbine could be those used during training, non-informative, or an obviously different but informative ‘novel’ sound. We tested participants under hard and easy flying conditions. Upon completion of each test condition, participants completed a 12-statement Likert-scale with items concerning their performance and helicopter simulator fidelity. Objective performance measures show that flight performance improved during training and was affected by audio and motion cues. The subjective data shows that participants reliably self-evaluated their own performance and simulator fidelity. However, there were instances where subjective and objective measures of performance or fidelity did not correlate. For example, although participants rated the ‘novel’ turbine sound as having low fidelity, it behaviourally caused no difference with respect to the turbine sound used in training. They were also unable to self-evaluate outcome of learning. We conclude that whilst subjective measures are a good indicator of self-performance, objective data offers a valuable task-oriented perspective on simulator fidelity.


1966 ◽  
Vol 11 (3) ◽  
pp. 38-44 ◽  
Author(s):  
Paul W. Caro ◽  
Robert N. Isley

In a study to determine whether the use of a synthetic helicopter flight training device would improve the subsequent primary flight performance of trainees at the U. S. Army Primary Helicopter School, two groups were trained to “fly” a captive helicopter mounted on a ground effects machine. The device had the approximate handling characteristics of a free‐flying vehicle, yet it allowed the trainees to obtain “aeronautical experience” not otherwise possible at their level of training.


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