scholarly journals The Effects of CreativityConvergence Program utilizing Virtual Reality Creation Platform on Elementary School Students’ Creative Problem Solving Ability, 21st Century Skills and Learning Interest about Social Subject

2018 ◽  
Vol 24 (4) ◽  
pp. 73-101 ◽  
Author(s):  
Jeong-Sook Tark ◽  
◽  
Mi-Hyun Yoo
2021 ◽  
Vol 2123 (1) ◽  
pp. 012045
Author(s):  
Jusmawati ◽  
Satriawati ◽  
R Irman ◽  
Abdul Rahman ◽  
Nurdin Arsyad

Abstract This study aims to know the impact of the Creative Problem Solving learning model based on android on the learning outcomes of elementary school students. The numbers population was all students of SD Tunas Bangsa. The technique of determining the sample used simple random sampling. This research used pre-experimental with One Group Pretest-Posttest Design. Data collection techniques used learning outcomes tests to measure the student’s learning outcomes both before and after being given treatment, documentation, and observations about student learning activities and teacher observations regarding the implementation of the model during the learning process. Descriptive statistical analysis data described the students’ mathematics learning outcomes. Inferential statistical analysis to test the hypothesis using the dependent t-test or Paired-Sample T-Test with SPSS 21.0 version. The results of the research showed that there was an impact of the Creative Problem Solving learning model based on android towards learning outcomes. This is evidenced by the results of the pretest in the less category experienced an increase in posttest learning outcomes in the good category. It can be concluded that there is an the impact of Creative Problem Solving learning model based on android towards learning outcomes of elementary school students.


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