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Sarwahita ◽  
2022 ◽  
Vol 19 (01) ◽  
pp. 234-250
Author(s):  
Mujahidawati ◽  
Novferma ◽  
Gugun M. Simatupang ◽  
Febbry Romundza ◽  
Ari Frianto ◽  
...  

ABSTRACT During the COVID-19 pandemic, the government implemented bold learning at various levels of education, from kindergarten to university. There is a possibility that the applied learning can result in low student interest in learning. This is because the learning process carried out only transfers recordings of learning patterns to WhatsApp text messages, so there is no other innovation to help students' interest in learning become better. As teachers we must be able to make interesting learning media according to the characteristics of students, where one of the learning media is to make animated films that students can see and do while studying at home. The purpose of this activity is to help and train junior high school teachers in making animated film learning media using the Toontastic 3D application so that it can support students' interest in learning. The method used in the implementation of this service activity is to use the method of discussion and question and answer, demo, and expository. Participants in this service activity are partners of MGMP SMP in Muaro Jambi in the field of mathematics as many as 35 teachers and 20 students. The instrument used in this service is a teacher motivation response questionnaire after training and a student interest response questionnaire after learning with learning media in the form of animated films. Based on the results of the training, it was obtained that most of the teachers who participated were very satisfied and happy with this training, this can be seen from the teacher's motivation, most of the teachers answered on average the statements given agreed and strongly agreed agree category. Furthermore, student learning interest can also be said to be good, this can be seen based on the results of the student learning interest questionnaire where the average student on a positive statement is in the agree and strongly agree category, while in the negative statement questionnaire on average are in the category of strongly disagree and disagree. . Therefore, it can be said that this training in making animated films as a learning medium can provide good motivation for teachers and good learning interest for students during the covid-19 pandemic.     ABSTRAK Masa pandemic covid-19, pemerintah menerapkan pembelajaran secara daring di berbagai jenjang Pendidikan mulai dari TK sampai perguruan tinggi. Tidak menutup kemungkinan selama pembelajaran daring diterapkan dapat mengakibatkan minat belajar siswa rendah. Hal tersebut dikarenakan proses pembelajaran yang dilakukan hanya memindahkan pola pembelajaran yang dibuku ke pesan teks WhatsApp saja, sehingga tidak adanya inovasi lain untuk membantu minat belajar siswa menjadi lebih baik. Sebagai pengajar kita harus bisa membuat media pembelajaran yang menarik sesuai dengan karakteristik siswa, dimana salah satu media pembelajaran tersebut adalam pembuatan film animasi yang dapat dilihat dan di toton oleh siswa selama belajar dirumah. Tujuan kegiatan pengabdian ini adalah untuk membantu dan melatih guru SMP dalam pembuatan media pembelajaran berbentuk film animasi menggunakan aplikasi toontastic 3D sehingga dapat mendukung minat belajar siswa. Metode yang digunakan dalam pelaksanaan kegiatan pengabdian ini adalah menggunakan metode diskusi dan tanya jawab, demonstrasi, dan ekspositori. Peserta kegiatan dalam pengabdian ini adalah mitra MGMP SMP di Muaro Jambi pada matapelajaran matematika sebanyak 35 orang guru dan 20 orang siswa. Instrumen yang digunakan dalam pengabdian ini adalah angket respon motivasi guru setelah pelatihan dan angket respon minat siswa setelah belajar dengan media pembelajaran berbentuk film animasi tersebut. Berdasar hasil pelatihan diperoleh bahwa kebanyakan guru-guru yang ikut merasa sangat puas dan senang dengan adanya pelatihan ini, hal tersebut dilihat dari angket respon (motivasi) guru menunjukkan bahwa kebanyakan guru rata-rata menjawab pernyataan yang diberikan pada kategori Setuju dan Sangat Setuju. Selanjutnya minat belajar siswa juga dapat dikatakan baik, hal tersebut dilihat berdasarkan hasil angket minat belajar siswa dimana rata-rata siswa pada pernyataan positif berada pada kategori setuju dan sangar setuju, sedangkan pada angket pernyataan negatif rata-rata pada kategori sangat tidak setuju dan tidak setuju. Oleh karena itu dapat disimpulkan bahwa pelatihan pembuatan film animasi sebagai media pembelajaran ini dapat memberikan motivasi yang baik bagi guru dan minat belajar yang baik bagi siswa dimasa pandemic covid-19.  


2022 ◽  
Vol 7 (02) ◽  
pp. 736-750
Author(s):  
Reksa Adya Pribadi ◽  
Ipat Rahmawati

Based on the research, it was found that the lack of development of learning media resulted in boring learning and students who experienced a lack of interest in learning activities which resulted in a lack of material delivered and obtained by students. The objectives to be achieved through this research are to determine the use of audio-visual learning media on the learning interest of fifth grade students at Sdit Irsyadul Ibad 2 Pandeglang. The method taken by the researcher through descriptive qualitative research method which in this method to examine a phenomenon the data used through interviews, observations and questionnaires. The results of this study were students actively participated in learning activities through asking questions, the class became effective because students were very focused on audio-visual learning media and the material provided was well conveyed to students so as to create maximum learning outcomes.


Fahima ◽  
2022 ◽  
Vol 1 (1) ◽  
pp. 95-108
Author(s):  
Rudy Subyantoro

This study aims to determine the effect of interest in learning on learning achievement in fiqh subjects, giving assignments on learning achievement in Fiqh subjects, and the influence of interest in learning and assignment to learning achievement in Fiqh subjects. This research is quantitative. The population in this study were students in grades 7 and 8 of MTs Negeri 3 Sukoharjo for the 2020/2021 academic year, totaling 239 students. The sample of this study was 150 students of MTs Negeri 3 Sukoharjo for the academic year 2020/2021 with the sampling technique of proportionate stratified random sampling. Data collection techniques using a questionnaire (questionnaire) and documentation. Testing the instrument using validity and reliability tests. Classical assumption test using normality test and linearity test. The data analysis technique used Multiple Linear Regression, F test, t-test, and coefficient of determination (R2). The results showed that the influence of interest in learning on the learning achievement of students in fiqh subjects at MTs Negeri 3 Sukoharjo for the 2020/2021 academic year proved to have a significantly positive effect. Giving assignments in Fiqh subjects to Fiqh Learning Achievements has been proven to have a significantly positive impact. The influence of learning interest and Fiqh subject assignments at MTs Negeri 3 Sukoharjo for the 2020/2021 academic year together has a significant effect.


2022 ◽  
Vol 355 ◽  
pp. 03057
Author(s):  
Hui Liu ◽  
Haidi He ◽  
Chunhong Zhang ◽  
Shan Xu

The development of education informatization has brought opportunities for teaching reform in colleges and universities, but there are still some shortcomings when applied to public elective courses (PEC). The Blended Teaching mode that combines the advantages of MOOC and SPOC teaching provides a new exploration for improving the teaching effect of public elective courses. This article relies on the “Everybody Loves Design” MOOC national boutique online open course of Chinese universities, and applies the Blended Teaching model to the teaching of “Industrial Design History” course, a PEC in Z colleges and universities. A teaching model including the selection of course teaching platform and teaching resources, teaching implementation, teaching effect evaluation, teaching reflection, etc was constructed. The results show that this model has a positive effect on improving students’ learning interest, learning autonomy and learning effect.


2021 ◽  
Vol 16 (6) ◽  
pp. 3109-3123
Author(s):  
Kamid Kamid ◽  
Rohati   Rohati ◽  
Yelli Rahmalisa ◽  
Mustamin Anggo ◽  
Sabila Eka Septi ◽  
...  

This study aims to integrate the local wisdom of the traditional engklek game into problem-solving-based mathematics learning at the elementary school level. The method used in this study is a mixed-method with an explanatory design. The data analysis technique used in this study was random sampling and data collection was carried out by distributing observation sheets about student process skills, student learning interest questionnaires and conducting interviews with students and teachers at the school. Based on the results obtained by the researchers, it can be found that there is interest in learning and skills of students in grades IV A and IV B in the engklek game in mathematics subjects at State Elementary Schools. In addition, there is a relationship between students' interest in learning and students' process skills in mathematics subjects at State Elementary Schools. Key words: Mmathematics, local Wisdom, engklek games, iinterest, process skills, elementary School.


2021 ◽  
Vol 13 (2) ◽  
pp. 162
Author(s):  
Amalul Umam ◽  
Olivia Widad Zabidi

This research was conducted with a descriptive-qualitative approach with a case study as the research design. Data was collected by conducting interviews via Google Form with open-ended questions, the number of students who were used as respondents was 30 students from the Department of English Education. This study aims to examine the assessment process in the summary of assignments for the Seminar Proposal course for the English Education Department. This rapidly growing world of technology also affects aspects of education, education can be run online without the need for face-to-face meetings. Especially at this time where the world is being hit by the Covid-19 virus which increasingly requires people to stay at home. Learning is done entirely at home by relying on online learning. Even so, teachers still need to pay attention to choosing the right assessment for students in order to produce a positive washback effect from each given task. The results of this study indicate that the assignment has a positive washback effect because it is considered capable of improving students' English skills and abilities.


2021 ◽  
Vol 8 (2) ◽  
pp. 159
Author(s):  
Juniati . ◽  
Sahat Siagian ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk  mengetahui (1) hasil belajar kewirausahaan yang diajar dengan model pembelajaran kooperatif tipe jigsaw lebih tinggi dibandingkan hasil belajar kewirausahaan yang diajar dengan model pembelajaran kooperatif tipe STAD, (2) secara keseluruhan, siswa yang memilki minat belajar tinggi lebih tinggi hasil belajar kewirausahaan, dibandingkan dengan siswa yang memiliki minat belajar, (3) terdapat interaksi antara model pembelajaran dan minat belajar siswa terhadap hasil belajar kewirausahaan. Metode penelitian  yang digunakan adalah quasi eksperimen dengan faktorial 2 x 2. Teknik analisis yang digunakan adalah analisis varian dua jalur dengan taraf signifikansi α = 0,05 dengan Uji F, pengujian lanjut menggunakan Uji Scheffe. Hasil penelitian menunjukkan (1) Hasil belajar kewirausahaan siswa SMK Negeri 8 Medan yang diajar dengan model pembelajaran kooperatif tipe jigsaw lebih tinggi dibandingkan dengan model pembelajaran kooperatif tipe STAD,pada taraf signifikansi α = 0,05 dengan Fh sebesar 6,49 dan Ftabel = 4,00, jadi Fhitung >  Ftabel   =  6,49 >4,00. Hipotesis telah teruji kebenarannya  Ha diterima dan Ho ditolak, (2) hasil perhitungan tentang perbedaan hasil belajar kewirausahaan antara kelompok  siswa yang  memiliki minat belaja rtinggi dan rendah pada taraf signifikansi α = 0,05 dengan Fh sebesar 28,15 dan Ftabel = 4,00jadi Fhitung>  Ftabel   =  28,15 >4,00, maka hipotesis telah teruji kebenarannya  Ha diterima dan Ho ditolak, (3) besarnya rata-rata hasil belajar kewirausahaan siswa untuk setiap kelompok pembelajaran A1B1 = 91,94dan A1B2 = 78,59 sedangkan A2B1 = 83,06 dan A2B2  = 79,65. Hasil perhitungan Anava factorial 2x2 diperoleh hasil perhitungan Fh = 8,52 dan harga tabel Ft = 4,00 adalah Ft(0,05)(1,64) = 4,00, sehingga dapat dinyatakan Fh (8,52) > Ft (4,00), Kata Kunci: Pengaruh Model, Minat Belajar, Hasil Belajar Kewirausahaan                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     Abstract: This research means to know: (1) The learning result of enterprise of student that thought by JIGSAW type cooperative learning model higher than the result of the enterprise which thought by cooperative learning model STAD type.(2) By all the students who have to learn high interest higher than the result of enterprise study compare with the student who has low-interest learning.(3) There is the interaction between the learning model and the learning interest of students to study enterprise from the student. The technic of taking a sample is used sample Cluster Random Sampling based on student interest so that this research sample in learning group and each group consist of 33 students for the experiment, and 35 students for the control group. The research method which used is experiment quasi with factorial 2x2 analysis technic which used is variant analysis two ways significant level a =0.05 by testing F, the test continues to use scheffe test. The research result mention = (1) learning result of students enterprise that thought with cooperative learning model JIGSAW type higher than cooperative learning model STAD type, at significant level a= 0.05 with Fh as big as 6.49 and = 4 Ftable  00 so Fcount >Ftable=6.49 > 4.00 Hypothesis has tasted its correctness Ha is given and he is refused (2) the calculation result about the difference of learning result enterprise between the group of students who have high study interest and low at a significant level a =0.05 with Fa as big as 28.15 and F table= 4.00  so F count > Ftable =28.15 >4.00 so hypothesis has tested its correctness. Ha is given and Ho is refused,(3) its big average the result of students enterprise learning for each learning group XA1.B1 = 91.94 and  XA1 B2   =78.59 whereas XA2B1 =83.06 and XA2B2 =79.65 the calculation result factorial ANOVA 2x2 is received the result of calculation Fh=8.52 and table prise F1=4.00 is Ft (0.05) (1.64)=4.00 Keywords: Effect of Model, Interest Of Student, Result of Enterprise


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Yanle Hu ◽  
Jing Zhou ◽  
Bin Gao

With the development of Internet technology, Internet plus education has become a new mode of changing traditional education methods. Therefore, online physical education has attracted more and more attention. This paper introduces the sports object segmentation algorithm, designs an interactive multimedia online sports education platform by combining the research needs of sports online education platform, and analyzes online sports education from three aspects, sports teaching management, sports teaching resources, and sunshine sports activities, in order to improve the quality of sports education and improve students’ learning interest. Simulation results show that the algorithm is effective and can support the analysis of interactive multimedia online physical education platform.


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Zhe Wang ◽  
Qimeng Chen ◽  
Chao Yang ◽  
Chuang Liu ◽  
Qi Qin ◽  
...  

At present, students major in photo electricity information science and engineering, measurement and control technology and instrumentation of colleges and universities are not interested in the compulsory courses which require higher theoretical basis. And teaching efficiency of such courses is bad. Aiming at the issue, we put forward some important measures on how to motivate students’ interest and improve the teaching efficiency of compulsory courses of such majors with a combination of course: Laser Principle and Application. From the aspect of teachers, a teacher shall accumulate rich application examples in various fields and prepare lessons efficiently. It is a precondition for improving compulsory course teaching efficiency. It is also effective guarantee to carry out vivid classroom teaching with a combination of cutting-edge technological development. Besides, it is fundamental guarantee for a teacher to bring in diversification means in the big data era and adopt advanced teaching methods. From the aspect of students, rich learning interest and positive learning attitude are the fundamental power to improve compulsory course teaching efficiency. In addition, necessary engineering practice ability cultivation is the fundamental goal.


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