A Structured Virtual Space to Support Articulating and Sharing Rationales in Virtual Group Activities

Author(s):  
Lu Xiao

Prior studies have shown that articulating and sharing group members’ rationales is beneficial in group activities. Yet there is limited understanding about design for sharing and organizing the rationales in virtual group activities. Addressing this research gap, this ongoing study explores design guidelines of a shared rationale space in a virtual group workspace. The user interface design of a work-in-progress rationale sharing groupware is presentedDes études antérieures ont démontré que l’articulation et le partage du raisonnement des membres d’un groupe sont bénéfiques aux activités du groupe. Pourtant, on comprend mal comment concevoir le design d’un espace de partage et d’organisation du raisonnement lors d’activités de groupe virtuelles. Cette étude en cours cherche à combler cette lacune en explorant les normes de design d’un espace de partage du raisonnement d’un groupe de travail virtuel. Sera présenté le design d’une ébauche d’interface graphique d’un espace de partage du raisonnement. 

Author(s):  
Rich Picking ◽  
Vic Grout ◽  
John McGinn ◽  
Jodi Crisp ◽  
Helen Grout

This paper describes the user interface design, and subsequent usability evaluation of the EU FP6 funded Easyline+ project, which involved the development of ambient assistive technology to support elderly and disabled people in their interaction with kitchen appliances. During this process, established usability design guidelines and principles were considered. The authors’ analysis of the applicability of these has led to the development of a new set of principles, specifically for the design of ambient computer systems. This set of principles is referred to as SCUFF, an acronym for simplicity, consistency, universality, flexibility and familiarity. These evaluations suggest that adoption of the SCUFF principles was successful for the Easyline+ project, and that they can be used for other ambient technology projects, either as complementary to, or as an alternative to more generic and partially relevant principles.


1992 ◽  
Vol 36 (4) ◽  
pp. 428-432 ◽  
Author(s):  
Jeffrey A. Fox

Designing a User-System Interface (USI) is a complex task that has been approached in many ways. One approach has been to use USI design guidelines to help improve the quality and consistency of USIs. To be effective, a general set of guidelines must be tailored to a specific application. This study investigated the effects of using a hypertext design aid (DRUID, Dynamic Rules for User Interface Design) for the selection of USI guidelines by both experienced and novice guideline users. Results indicate that, in general, the participants performed their tasks as well with DRUID as with the book. However, the participants accessed the material differently for each medium and they selected more guidelines that were relevant when using the paper book. Subjectively, the software was preferred because it provided assistance in the selection process and provided additional time-saving design aids not available in the book.


Author(s):  
Hanna Poranen ◽  
Giancarlo Marafioti ◽  
Gorm Johansen ◽  
Eivind Sæter

User interface (UI) is a platform that enables interaction between a human and a machine, a visual part of an information device, such as a computer or software, which user interacts with. A good user interface design makes operating a machine efficient, safe and user friendly in a way that gives the desired result. This paper describes a set of guidelines defined for marine autonomous operations where many actors, devices and sensors are interacting. The UI should manage and present in a user-friendly manner a large amount of data, ensuring situation awareness for the operator/user. The design guidelines of the user interface consist of both a work process part and a content part, also called user experience design (UX). The work process consists of four sections: manage, plan, operate and evaluate, while the content part focuses on how to show the information. Both parts will be detailed and discussed and can be taken as a reference for designing user interfaces in particular for marine autonomous operations.


1989 ◽  
Vol 33 (17) ◽  
pp. 1143-1143
Author(s):  
Jeffrey A. Fox ◽  
Sidney L. Smith

A well-designed user interface is important for the success and acceptance of any software product. Some experts believe that user interface design can be improved through the application of specific rules translated from general design guidelines. Derivation of design rules from guidelines can be aided by computer tools. But storing guidelines in a computer may offer no advantage over printed text unless the computer also provides aids for selecting and applying design guidelines. DRUED development has been sponsored by The MITRE Corporation as a tool for improving user interface design. DRUID is based on the 944 design guidelines proposed in Smith and Mosier's 1986 Guidelines for Designing User Interface Software. But DRUID's capabilities extend beyond that original text and provide further aids for user interface design. Initial DRUID capabilities demonstrated in 1988 support the review of design guidelines as an “electronic book”, enabling a user to navigate through structured hypertext to find specific guidelines, to find functionally related guidelines, and to browse through guidelines at will. DRUID also permits ready retrieval of related guideline material by cross referencing and via a topical index. Newly developed DRUID capabilities extend that electronic book and move toward a computer-based design tool. DRUID users can now specify relevant guidelines for a system design application and rate the relative importance of those selected guidelines. Proposed future DRUID capabilities will provide functions to rate design compliance with those selected guidelines, to aid the translation of guidelines into specific design rules, and to develop rule-based templates to support modular design of user interface software. DRUID is implemented on the Apple Macintosh II computer with HyperCard software. The user interface for DRUID is designed to accommodate both expert and novice users. A DRUID user can accomplish sequence control either by pointing (via mouse) or by keyed command entries. DRUID computer aids promise to help expedite and reduce the cost of the development of user interface software. Those aids should also help improve the quality and consistency of user interface software through rule-based design.


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