scholarly journals Comparison Between Classical Game Theory and Evolutionary Game Theory Focused on Prisoner’s Dilemma

Author(s):  
Jingjing Dong
2021 ◽  
Vol 8 (5) ◽  
pp. 202186
Author(s):  
Masahiko Ueda

Repeated games have provided an explanation of how mutual cooperation can be achieved even if defection is more favourable in a one-shot game in the Prisoner’s Dilemma situation. Recently found zero-determinant (ZD) strategies have substantially been investigated in evolutionary game theory. The original memory-one ZD strategies unilaterally enforce linear relationships between average pay-offs of players. Here, we extend the concept of ZD strategies to memory-two strategies in repeated games. Memory-two ZD strategies unilaterally enforce linear relationships between correlation functions of pay-offs and pay-offs of the previous round. Examples of memory-two ZD strategy in the repeated Prisoner’s Dilemma game are provided, some of which generalize the tit-for-tat strategy to a memory-two case. Extension of ZD strategies to memory- n case with n ≥ ̃2 is also straightforward.


1982 ◽  
Vol 34 (2) ◽  
pp. 374-405 ◽  
Author(s):  
Ethan Akin

A symmetric game consists of a set of pure strategies indexed by {0, …, n} and a real payoff matrix (aij). When two players choose strategies i and j the payoffs are aij and aji to the i-player and j-player respectively. In classical game theory of Von Neumann and Morgenstern [16] the payoffs are measured in units of utility, i.e., desirability, or in units of some desirable good, e.g. money. The problem of game theory is that of a rational player who seeks to choose a strategy or mixture of strategies which will maximize his return. In evolutionary game theory of Maynard Smith and Price [13] we look at large populations of game players. Each player's opponents are selected randomly from the population, and no information about the opponent is available to the player. For each one the choice of strategy is a fixed inherited characteristic.


Author(s):  
Rocio E Ruelas ◽  
David G Rand ◽  
Richard H Rand

Nonlinear parametric excitation refers to the nonlinear analysis of a system of ordinary differential equations with periodic coefficients. In contrast to linear parametric excitation, which offers determinations of the stability of equilibria, nonlinear parametric excitation has as its goal the structure of the phase space, as given by a portrait of the Poincare map. In this article, perturbation methods and numerical integration are applied to the replicator equation with periodic coefficients, being a model from evolutionary game theory where evolutionary dynamics are added to classical game theory using differential equations. In particular, we study evolution in the Rock–Paper–Scissors game, which has biological and social applications. Here, periodic coefficients could represent seasonal variation.


2021 ◽  
Vol 12 (4) ◽  
pp. 45-56
Author(s):  
Jiawei Li ◽  
Robert Duncan ◽  
Jingpeng Li ◽  
Ruibin Bai

How cooperation emerges and persists in a population of selfish agents is a fundamental question in evolutionary game theory. The research shows that collective strategies with master-slave mechanism (CSMSM) defeat tit-for-tat and other well-known strategies in spatial iterated prisoner's dilemma. A CSMSM identifies kin members by means of a handshaking mechanism. If the opponent is identified as non-kin, a CSMSM will always defect. Once two CSMSMs meet, they play master and slave roles. A mater defects and a slave cooperates in order to maximize the master's payoff. CSMSM outperforms non-collective strategies in spatial IPD even if there is only a small cluster of CSMSMs in the population. The existence and performance of CSMSM in spatial iterated prisoner's dilemma suggests that cooperation first appears and persists in a group of collective agents.


eLife ◽  
2021 ◽  
Vol 10 ◽  
Author(s):  
Rene Niehus ◽  
Nuno M Oliveira ◽  
Aming Li ◽  
Alexander G Fletcher ◽  
Kevin R Foster

Bacteria inhibit and kill one another with a diverse array of compounds, including bacteriocins and antibiotics. These attacks are highly regulated, but we lack a clear understanding of the evolutionary logic underlying this regulation. Here, we combine a detailed dynamic model of bacterial competition with evolutionary game theory to study the rules of bacterial warfare. We model a large range of possible combat strategies based upon the molecular biology of bacterial regulatory networks. Our model predicts that regulated strategies, which use quorum sensing or stress responses to regulate toxin production, will readily evolve as they outcompete constitutive toxin production. Amongst regulated strategies, we show that a particularly successful strategy is to upregulate toxin production in response to an incoming competitor’s toxin, which can be achieved via stress responses that detect cell damage (competition sensing). Mirroring classical game theory, our work suggests a fundamental advantage to reciprocation. However, in contrast to classical results, we argue that reciprocation in bacteria serves not to promote peaceful outcomes but to enable efficient and effective attacks.


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