scholarly journals Review of Theoretical Research and Application of Game Theory in Preventing Together-Conspired or Colluded Bidding Behavior

Author(s):  
Yusi Sun
Author(s):  
Darby Huk

Players sit around a table. A group of adventurers pause in their pursuit of escape. Stunned, they stare at the die that just rolled poorly, resulting in the loss of a dear friend, his throat ripped out because they could not save him. The players mourn the death of a fictional character who only ever existed within the game. Dungeons & Dragons (D&D) is a popular role-playing game illustrating the interconnectedness of drama, performance, and games. My presentation will examine this relationship, identifying factors from gameplay that suggest how performance fosters success in D&D for both actual players and fictional characters. Research into dramatic theory and game theory reveals how interdisciplinary concepts such as the “magic circle”, the “lusory attitude”, and uncertainty can apply to elements of D&D (Salen and Zimmerman, Suits, Costikyan). Data collected from in-person observation of D&D sessions, coding participants’ behaviour, and watching for instances of performance (e.g. voice change, pronoun switches, or mimetic gesture), has been combined with theoretical research to determine elements that better facilitate success in the game/campaign. These elements range from emotional situations that provoke players, to forms of invitations encouraging participation (Isbister, White). I have discovered that while in theatre performance acts as a vehicle for story, in D&D the story acts as a vehicle for performance. The in-game performance often facilitates fun between players, as well as leading them to success in the game, so a campaign that maximizes theatricality will not only result in more fun, but also more success. Works Cited Costikyan, Greg. Uncertainty in Games. MIT Press, 2013. Isbister, Katherine. How Games Move Us: Emotion by Design. MIT Press, 2016. Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. The MIT Press, 2004. Suits, Bernard Herbert. The Grasshopper: Games, Life, and Utopia. Broadview Press, 2014. White, Gareth. Audience Participation in Theatre: Aesthetics of the Invitation. Springer, 2013.


1997 ◽  
Vol 11 (3) ◽  
pp. 159-174 ◽  
Author(s):  
Faruk Gul

The purpose of this essay is to celebrate the contributions of John C. Harsanyi, John F. Nash, and Reinhard Selten to economics. The emphasis is on tracing the influence of their work on economic analysis rather than giving a detailed account of each of their contributions. The three researchers are identified with the three most important ideas in game theory: equilibrium, asymmetric information, and credibility. These three ideas have dominated not only theoretical research but also numerous other fields within economics since the 1950s.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Mengjie Liao ◽  
Jian Zhang ◽  
Ruimei Wang

PurposeThis paper aims to recognize whether government policy supervision or social network platform supervision can effectively promote the control of misconducts of web celebrity brand eWOM marketing and to identify the key factors influencing the unhealthy web celebrity marketing environment.Design/methodology/approachTheoretical research was employed to develop a practical approach for applying evolutionary game theory to eWOM marketing controlling strategies modeling via dynamic visualization, systematic simulation experiments.FindingsEvolutionary game theory combined with dynamic simulation modeling can provide a formal approach to understanding web celebrity brand eWOM marketing decision-making in social media, which can thus support the control of unhealthy web celebrity marketing environment. The results demonstrate that the reasonable control of social platform control costs may be more effective than the government policy on web celebrity fake brand eWOM marketing behaviors.Originality/valueThe study enriches the research on the management and control of eWOM marketing as well as provides guidance for the sustainable development of the web celebrity economy in social media.


2020 ◽  
Vol 4 (3) ◽  
pp. 49-66
Author(s):  
Sudip Patra ◽  
Partha Ghose

Purpose The current paper is a brief review of the emerging field of quantum-like modelling in game theory. This paper aims to explore several quantum games, which are superior compared to their classical counterparts, which means either they give rise to superior Nash equilibria or they make the game fairer. For example, quantum Prisoners Dilemma generates Pareto superior outcomes as compared to defection outcome in the famous classical case. Again, a quantum-like version of cards game can make the game fairer, increasing the chance of winning of players who are disadvantaged in the classical case. This paper explores all the virtues of simple quantum games, also highlighting some findings of the authors as regards Prisoners Dilemma game. Design/methodology/approach As this is a general review paper, the authors have not demonstrated any specific mathematical method, rather explored the well-known quantum probability framework, used for designing quantum games. They have a short appendix which explores basic structure of Hilbert space representation of human decision-making. Findings Along with the review of the extant literature, the authors have also highlighted some new findings for quantum Prisoners Dilemma game. Specifically, they have shown in the earlier studies (which are referred to here) that a pure quantum entanglement set up is not needed for designing better games, even a weaker condition, which is classical entanglement is sufficient for producing Pareto improved outcomes. Research limitations/implications Theoretical research, with findings and implications for future game designs, it has been argued that it is not always needed to have true quantum entanglement for superior Nash Equilibria. Originality/value The main purpose here is to raise awareness mainly in the social science community about the possible applications of quantum-like game theory paradigm. The findings related to Prisoners Dilemma game are, however, original.


2019 ◽  
Vol 37 (5) ◽  
pp. 555-566
Author(s):  
Mark Taylor ◽  
Vince Kwasnica ◽  
Denis Reilly ◽  
Somasundaram Ravindran

Purpose The purpose of this paper is to use the game theory combined with Monte Carlo simulation modelling to support the analysis of different retail marketing strategies, in particular, using payoff matrices for modelling the likely outcomes from different retail marketing strategies. Design/methodology/approach Theoretical research was utilised to develop a practical approach for applying game theory to retail marketing strategies via payoff matrices combined with Monte Carlo simulation modelling. Findings Game theory combined with Monte Carlo simulation modelling can provide a formal approach to understanding consumer decision making in a retail environment, which can support the development of retail marketing strategies. Research limitations/implications Game theory combined with Monte Carlo simulation modelling can support the modelling of the interaction between retail marketing actions and consumer responses in a practical formal probabilistic manner, which can inform marketing strategies used by retail companies in a practical manner. Practical implications Game theory combined with Monte Carlo simulation modelling can provide a formalised mechanism for examining how consumers may respond to different retail marketing strategies. Originality/value The originality of this research is the practical application of game theory to retail marketing, in particular the use of payoff matrices combined with Monte Carlo simulation modelling to examine likely consumer behaviour in response to different retail marketing approaches.


2011 ◽  
Vol 339 ◽  
pp. 411-415
Author(s):  
Zhi Wei Xing ◽  
Jun Hui Li ◽  
Peng Cheng Zhang

This paper analyzed airlines’ game in the process of apply for deicing resources based on Game Theory. In this game, if a airline company cooperate with others, they will achieve more utility in the form of coalition. However, the coalition can’t be formed spontaneously, Sometimes airlines will adopt inefficient strategic behavior, and moreover, the block of coalition will come forth due to the inequity of gamers’ status. Therefore, a proper approach is proposed to the airline coalition, to make cooperation an optimal strategy. Finally, the best solution of income distribution is proposed to assure the distribution fair and efficiency, the results have verified base on the software Matlab.


Author(s):  
Ein-Ya Gura ◽  
Michael Maschler
Keyword(s):  

Author(s):  
Zhu Han ◽  
Dusit Niyato ◽  
Walid Saad ◽  
Tamer Basar ◽  
Are Hjorungnes

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