Game Theoretical Research for Airlines Apply for Deicing Resources

2011 ◽  
Vol 339 ◽  
pp. 411-415
Author(s):  
Zhi Wei Xing ◽  
Jun Hui Li ◽  
Peng Cheng Zhang

This paper analyzed airlines’ game in the process of apply for deicing resources based on Game Theory. In this game, if a airline company cooperate with others, they will achieve more utility in the form of coalition. However, the coalition can’t be formed spontaneously, Sometimes airlines will adopt inefficient strategic behavior, and moreover, the block of coalition will come forth due to the inequity of gamers’ status. Therefore, a proper approach is proposed to the airline coalition, to make cooperation an optimal strategy. Finally, the best solution of income distribution is proposed to assure the distribution fair and efficiency, the results have verified base on the software Matlab.

Author(s):  
Charles Roddie

When interacting with others, it is often important for you to know what they have done in similar situations in the past: to know their reputation. One reason is that their past behavior may be a guide to their future behavior. A second reason is that their past behavior may have qualified them for reward and cooperation, or for punishment and revenge. The fact that you respond positively or negatively to the reputation of others then generates incentives for them to maintain good reputations. This article surveys the game theory literature which analyses the mechanisms and incentives involved in reputation. It also discusses how experiments have shed light on strategic behavior involved in maintaining reputations, and the adequacy of unreliable and third party information (gossip) for maintaining incentives for cooperation.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Zequan Chen ◽  
Gang Cui ◽  
Lin Zhang ◽  
Xin Yang ◽  
Hui Li ◽  
...  
Keyword(s):  

2019 ◽  
Vol 109 ◽  
pp. 00048
Author(s):  
Yevhen Lapshyn ◽  
Robert Molchanov ◽  
Borys Blyuss ◽  
Nataliia Osadcha

The conclusion has been made about the necessity to choose the optimal strategies for management by geotechnical systems, based on the analysis of geological faults, which are the main indicator of the mining and geological conditions that characterize the mineral deposits, as well as on the parameters for the infrastructure development of the underground space. The methodological peculiarity of solving the problems set is the use of game theory with modified criteria of Wald, maximax and Savage, since the manifestation of specific geological faults is probabilistic in nature. When choosing the optimal strategy, the average linear deviations of gains or risks are taken into account.


Author(s):  
Darby Huk

Players sit around a table. A group of adventurers pause in their pursuit of escape. Stunned, they stare at the die that just rolled poorly, resulting in the loss of a dear friend, his throat ripped out because they could not save him. The players mourn the death of a fictional character who only ever existed within the game. Dungeons & Dragons (D&D) is a popular role-playing game illustrating the interconnectedness of drama, performance, and games. My presentation will examine this relationship, identifying factors from gameplay that suggest how performance fosters success in D&D for both actual players and fictional characters. Research into dramatic theory and game theory reveals how interdisciplinary concepts such as the “magic circle”, the “lusory attitude”, and uncertainty can apply to elements of D&D (Salen and Zimmerman, Suits, Costikyan). Data collected from in-person observation of D&D sessions, coding participants’ behaviour, and watching for instances of performance (e.g. voice change, pronoun switches, or mimetic gesture), has been combined with theoretical research to determine elements that better facilitate success in the game/campaign. These elements range from emotional situations that provoke players, to forms of invitations encouraging participation (Isbister, White). I have discovered that while in theatre performance acts as a vehicle for story, in D&D the story acts as a vehicle for performance. The in-game performance often facilitates fun between players, as well as leading them to success in the game, so a campaign that maximizes theatricality will not only result in more fun, but also more success. Works Cited Costikyan, Greg. Uncertainty in Games. MIT Press, 2013. Isbister, Katherine. How Games Move Us: Emotion by Design. MIT Press, 2016. Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. The MIT Press, 2004. Suits, Bernard Herbert. The Grasshopper: Games, Life, and Utopia. Broadview Press, 2014. White, Gareth. Audience Participation in Theatre: Aesthetics of the Invitation. Springer, 2013.


Author(s):  
Georgi Kiranchev

The article examines the behavior of students and employers as a bimatrix game. With the tools of game theory, it is generally proven that the optimal strategy for employers is to pay low wages, and for students – not to study or to study too little. These two strategies form the Nash’s equilibrium in pure strategies. No specific numbers were used in the evidence, but only plausible assumptions about the relationships between the used parameters. This generalizes the conclusions made in the general case of higher education. Such a study of the question using game theory has not been done yet.


2012 ◽  
Vol 446-449 ◽  
pp. 3885-3888
Author(s):  
Yan Qin Zhang ◽  
Qi Xun Fu

The construction fund of the security housing is in shortage, the financing way is single and not smooth. In order to effectively solve the capital bottleneck problems and to speed up the construction progress of the security housing, this paper introduces PPP pattern into the construction of the security housing. Based on the perspective of game theory, analyses the bargaining model during the process of income distribution between the government and the private agency in the construction of the security housing,then puts forward some related suggestions to promote the construction of the security housing in PPP-pattern.


Author(s):  
Kara A. Latorella ◽  
James P. Chamberlain

We commonly describe environments and behavioral responses to environmental conditions as “tactical” and “strategic.” However theoretical research defining relevant environmental characteristics is rare, as are empirical investigations that would inform such theory. This paper discusses General Aviation (GA) pilots' descriptions of tactical/strategic conditions with respect to weather flying, and evaluates their ratings along a tactical/strategic scale in response to real convective weather scenarios experienced during a flight experiment with different weather information cues. Perceived risk was significantly associated with ratings for all experimental conditions. In addition, environmental characteristics were found to be predictive of ratings for Traditional IMC (instrument meteorological conditions), i.e., aural weather information only, and Traditional VMC (visual meteorological conditions), i.e., aural information and an external view. The paper also presents subjects' comments regarding use of Graphical Weather Information Systems (GWISs) to support tactical and strategic weather flying decisions and concludes with implications for the design and use of GWISs.


2016 ◽  
Vol 30 (4) ◽  
pp. 131-150 ◽  
Author(s):  
Vincent P. Crawford

In this paper, I discuss the state of progress in applications of game theory in economics and try to identify possible future developments that are likely to yield further progress. To keep the topic manageable, I focus on a canonical economic problem that is inherently game-theoretic, that of fostering efficient coordination and cooperation in relationships, with particular attention to the role of communication. I begin with an overview of noncooperative game theory's principal model of behavior, Nash equilibrium. I next discuss the alternative “thinking” and “learning” rationales for how real-world actors might reach equilibrium decisions. I then review how Nash equilibrium has been used to model coordination, communication, and cooperation in relationships, and discuss possible developments


1997 ◽  
Vol 11 (3) ◽  
pp. 159-174 ◽  
Author(s):  
Faruk Gul

The purpose of this essay is to celebrate the contributions of John C. Harsanyi, John F. Nash, and Reinhard Selten to economics. The emphasis is on tracing the influence of their work on economic analysis rather than giving a detailed account of each of their contributions. The three researchers are identified with the three most important ideas in game theory: equilibrium, asymmetric information, and credibility. These three ideas have dominated not only theoretical research but also numerous other fields within economics since the 1950s.


Author(s):  
Christogonus Ifeanyichukwu Ugoh ◽  
Chinwendu Alice Uzuke ◽  
Obiora-Ilouno Happiness Onyebuchi ◽  
Obi-Okpala Chinelo Ijeoma ◽  
Orji gabriel Oyo ◽  
...  

The aim of this paper is to obtain the optimal strategies of two competitive players using Game Theorem and to make future predictions of games using Markov Chains involving the EPL. All the teams that have participated since 2005/2006 EPL season to EPL 2019/2020 season were considered and the method of proportion of wins was used to select five best teams. Linear programming was employed to select the optimal strategies, while the predictions for seasons 2020/2021 to 2023/2024 are obtained by Markov chain method. The results obtained revealed that Man U is the optimal strategy for Player A, and that Player A has to choose Man U to maximize his profit, meanwhile, Chelsea is the optimal strategy for Player B and he has to choose Chelsea to minimize his loss. The findings of the results also revealed that for Man U or Chelsea to win their home games, it will depend on their current home winning against the team they are playing with.


Sign in / Sign up

Export Citation Format

Share Document