scholarly journals The Application of Virtual Reality Technology in Library Information Retrieval

Author(s):  
Wei Luo
Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-18
Author(s):  
Shulin Fang

Starting from the virtual reality technology, the characteristics of its most suitable combination with the library are explored, so as to lay a foundation in theory and practice to promote the development of virtual reality in the library. In the concentration camp of the latest advanced technology, the relevant technologies used in the various levels of models in the smart library are extracted, and their functional principles and applications are systematically introduced; Chapter 4 builds the level of the smart library information retrieval technology model. The structure diagram, various levels of functions, and related smart service models are discussed. Research is on context construction of extended resources of knowledge service in smart libraries. The elements and content of the resource context are introduced, and the strategy of constructing the resource context for the extension of the knowledge service of the smart library is proposed. Research is on the construction of the context of the extension and interconnection of knowledge services in smart libraries. The relevant elements and contents of the technical context and the spatial context are introduced, and a strategy for constructing a connected context for the extension of the knowledge service of a smart library is proposed. Research is on the context construction of knowledge service extension of smart library. The elements and contents of the service context are introduced, and the strategy of constructing the service context of the knowledge service extension of the smart library is proposed. A visual model of information retrieval is constructed. The model integrates the core steps of the information visualization process and introduces the information space and functional system (navigation, organization, indexing, and retrieval) in the information construction theory into it and through five mapping layers (functional space mapping, visualization space mapping, visualization mapping, view mapping, and interactive mapping) and six spatial layers (role space, information space, functional space, visualized information space, visualized object space, and visualized view space), which describe visualization applications that target the user experience model in information construction build process.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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