scholarly journals Visualization of Information Retrieval in Smart Library Based on Virtual Reality Technology

Complexity ◽  
2020 ◽  
Vol 2020 ◽  
pp. 1-18
Author(s):  
Shulin Fang

Starting from the virtual reality technology, the characteristics of its most suitable combination with the library are explored, so as to lay a foundation in theory and practice to promote the development of virtual reality in the library. In the concentration camp of the latest advanced technology, the relevant technologies used in the various levels of models in the smart library are extracted, and their functional principles and applications are systematically introduced; Chapter 4 builds the level of the smart library information retrieval technology model. The structure diagram, various levels of functions, and related smart service models are discussed. Research is on context construction of extended resources of knowledge service in smart libraries. The elements and content of the resource context are introduced, and the strategy of constructing the resource context for the extension of the knowledge service of the smart library is proposed. Research is on the construction of the context of the extension and interconnection of knowledge services in smart libraries. The relevant elements and contents of the technical context and the spatial context are introduced, and a strategy for constructing a connected context for the extension of the knowledge service of a smart library is proposed. Research is on the context construction of knowledge service extension of smart library. The elements and contents of the service context are introduced, and the strategy of constructing the service context of the knowledge service extension of the smart library is proposed. A visual model of information retrieval is constructed. The model integrates the core steps of the information visualization process and introduces the information space and functional system (navigation, organization, indexing, and retrieval) in the information construction theory into it and through five mapping layers (functional space mapping, visualization space mapping, visualization mapping, view mapping, and interactive mapping) and six spatial layers (role space, information space, functional space, visualized information space, visualized object space, and visualized view space), which describe visualization applications that target the user experience model in information construction build process.

2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


2018 ◽  
Vol 206 ◽  
pp. 01008
Author(s):  
Kang Tan

Construction 3D printing is becoming a significant force driving the transformation of civil engineering industry, but facing many problems for its immaturity. At the same time, the development of artificial intelligence and other advanced technology, especially BIM and virtual reality technology, provides new methods for solving these problems. Based on the defects of construction 3D printing and the advantages of these technology, this paper proposes a framework that combines artificial intelligence with construction 3D printing in five aspects: materials for 3D printing, automation design for 3D printing, digital construction for 3D printing, robots for 3D printing and BIM platform system for 3D printing. BIM platform system associates with the other aspects to work together efficiently during the life cycle of construction.


2013 ◽  
Vol 347-350 ◽  
pp. 3123-3127
Author(s):  
Wei Tian

Virtual reality technology is a advanced technology, which contains varieties of disciplines. With the development of science and technology, the virtual reality technology has been applied to so many fields, such as aviation, medicine, architecture, and so on. This paper mainly studies the cruise and information interaction of product by virtual reality technology in order to make the design meet the demand of the market better and improve the interest of enterprise.


2013 ◽  
Vol 427-429 ◽  
pp. 2851-2854 ◽  
Author(s):  
Yu Ping Qin

The virtual reality is an advanced technology in the modern man-made environment. A three-dimensional virtual reality world is produced by computer simulation to make users feel as if they were personally on the scene. By building the virtual model and virtual construction process, construction control and management based on the virtual reality system can be used to improve efficiency of project management and construction, ensure construction progress, save cost, improve safety and reduce engineering risk, so as to provide guidance for engineering construction.


2000 ◽  
Vol 12 (1) ◽  
pp. 1-1
Author(s):  
Takashi Takeda ◽  

Special Issue on Virtual Reality Achieved by Researchers in Kyushu This special issue on virtual reality technologies recently developed by researchers in Kyushu has been compiled to introduce their activities to readers throughout the world. Kyushu Island, in southwest Japan, has long played an important role in Japan’s cultural progress. Kyushu researchers have contributed much, for instance, to the steel making and shipbuilding industries. The Kyushu region is an important IC production base for such key devices as computers. While the region plays important roles in modern industry, it is also blessed with a moderate climate and a rich natural environment, providing residents with a comfortable of living. The region has thus served deeply for international exchanges with neighboring Asian nations since ancient times, thanks to its geographical advantages. The region has served to help develop Japan with advanced technology acquired in such international exchanges in every era. Thanks to its environment, people in the region are blessed with a deeply rooted sophisticated spirit and culture. They have an excellent engineering sense important to goods production and are highly creative and innovative. Reflecting these factors, the new field of virtual reality technology has been readily adopted and R&D on virtual reality is active in the region. Achievements in virtual reality developed in Kyushu are presented in this issue to introduce the region's to colleagues worldwide and promote international exchange. We hope that our contributions will be of aid to researchers around the globe.


2022 ◽  
Vol 27 ◽  
pp. 269-289
Author(s):  
Bahaa Mustafa

This paper will look at the use of innovative and advanced technology teaching methods to support the goal of learning enhancement by using established teaching concepts. The primary aim is to explore the potential for using leading-edge virtual reality technology to help students learn and understand various concepts. The utility of the technology was examined by studying the latest 3D programming tools. Additionally, there were several styles of animation used. The results showed that Virtual Reality technologies can play a role in education and learning when supported by established learning and teaching concepts.


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