scholarly journals The Effect of Cooperative Learning Model-Jigsaw Type towards High School Students Achievement on History Subject in Pekanbaru

Author(s):  
Isjoni ◽  
Hasnah Faizah ◽  
Kamaruddin
2020 ◽  
Vol 3 (1) ◽  
pp. 62-72
Author(s):  
Tianggur Medi Napitupulu

This study was aimed to investigate the implementation of Jigsaw Cooperative Learning Model applied by Christian religious education teachers in improving grade 7 students’ learning creativity at SMP 3 Sipoholon. The participants were 23 junior high school students. Observation sheet was used to collect data. The following data analysis was conducted, namely data reduction, data exposure, and conclusion. The result of study revealed that students’ learning creativity has increased in the first cycle, reached 26.96%. It was applied 64% of the expected and was in the sufficient category. In the second cycle, students’ learning creativity reached 64.35% and had increased 37.39%. it was applied 80% of the expected and was in the strong category. Finally, students’ learning creativity in the third cycle reached 80,87% and had increased 16.52%. It was applied 96% of the expected and was in the stronger category. Therefore, it can be concluded that the implementation of the Jigsaw Cooperative Learning Model can improve the creativity of Christian religious education learning among junior high school students.BAHASA INDONESIA ABSTRACT: Penelitian ini bertujuan untuk mengetahui bagaimana Implementasi Model Pembelajaran Kooperatif Jigsaw oleh Guru PAK Untuk Meningkatkan Kreativitas Belajar Siswa kelas VII SMP Negeri 3 Sipoholon. Subjek dalam penelitian ini adalah kelas VII yang berjumlah 23 siswa, dan objek penelitian ini adalah model pembelajaran kooperatif jigsaw. Dalam pengambilan data, teknik yang digunakan adalah lembar observasi. Sedangkan teknik analisis data dengan reduksi data, paparan data, dan penarikan kesimpulan. Dari data hasil observasi menunjukkan bahwa kreativitas belajar siswa mengalami peningkatan pada siklus I kreativitas belajar siswa mencapai 26,96%, pada siklus II kreativitas belajar siswa mencapai 64,35% mengalami peningkatan 37,39%, dan pada siklus III kreativitas belajar siswa mencapai 80,87% mengalami peningkatan sebesar 16,52%. Untuk penerapan model pembelajaran jigsaw yang diterapkan oleh guru PAK mengalami peningkatan. Pada siklus I diterapkan 64% dari yang diharapkan dan berada pada kategori cukup. Pada siklus II diterapkan 80% dari yang diharapkan dan berada pada kategori kuat. Pada siklus III diterapkan 96% dari yang diharapkan dan berada pada kategori kuat. Berdasarkan penelitian yang dilakukan dapat bahwa penerapan model pembelajaran kooperatif jigsaw oleh guru PAK dapat meningkatkan kreativitas belajar Pendidikan Agama Kristen di kelas VII SMP Negeri Negeri 3 Sipoholon, Kecamatan Sipoholon T.P 2017/2018 dan mencapai 70-90% dari yang diharapkan.Keywords: Cooperative jigsaw learning model; student learning creativity; students


2021 ◽  
Vol 1 (1) ◽  
pp. 55
Author(s):  
I Gusti Ngurah Purnama Adi Putra

<em><span lang="EN-US">Writing and typing Balinese script is one of the materials in Balinese language which is considered difficult by most students, including high school/vocational high school students who logically repeat only the material they have obtained while sitting in elementary and junior high school. This paper seeks to explore the concept, application, and role of the TGT (Team Game Tournament) type of cooperative learning model in learning to write and type Balinese script in high school / vocational high school students with structural and behaviorism theory supported by content analysis and descriptive analysis methods. The results of the analysis show that the TGT type of cooperative learning model emphasizes on three main points, namely academic tournaments, quiz systems, and individual contributions in groups. In its application, the TGT type of cooperative learning model in learning to write and type Balinese script is able to bring the elements of solid teamwork, exciting games, and competitive academic tournaments into a single unit by using script cards and the application of Bali Simbar Dwijendra. This makes students able to learn while playing, so learning becomes very fun and meaningful for students. Through this learning model, students are trained to build mutual cooperation, sportsmanship, speed, and understand the material well through five main components, namely class presentations, teams, games, tournaments, and team recognition. In line with this, the TGT type of cooperative learning model in learning to type and write Balinese script also has a very important role, namely: creating an atmosphere of Balinese language learning to be fun, fostering a spirit of sporting competition, and strengthening cooperation and a sense of kinship between students.</span></em>


PRISMA ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 48
Author(s):  
Ujang Cahya Setia

The low skill of students' mathematical understanding can affect the quality of students' learning which has an impact on the low achievement of students' in schools. One effort to improve the skill of understanding is by choosing and applying the model of learning that can enable students' eagerness to learn, namely cooperative learning model which can be used as an alternative learning model. Objectives to be gained in this study is to determine whether there is difference in the skill of mathematical understanding of junior high school students which use contextual approach setting cooperative learning model NHT type with STAD type on the subject of bangun ruang sisi datar. The method used in this research is subject experiments to students of SMP class VIII which is divided into two experimental groups, namely NHT type and STAD type. Teachers can develop cooperative learning model because it can improve students' learning outcomes. Teachers should experiment with learning methods more for the sake of the most appropriate and varied models selection. Key words: Mathematical understanding, Cooperative Learning, NHT, STAD


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