scholarly journals Character Education In Primary School Students Prepare to Face Challenges of The 21st Century

Author(s):  
Sita Ratnaningsih
2016 ◽  
Vol 6 (2) ◽  
Author(s):  
Murniyetti Murniyetti ◽  
Engkizar Engkizar ◽  
Fuady Anwar

Abstrak: Penelitian ini bertujuan untuk mengetahui pola pendidikan karakter terhadap siswa yangdilaksanakan oleh empat sekolah dasar berkategori unggul di Kota Padang Sumatera Barat. Penelitianmenggunakan metode kualitatif melalui pendekatan studi kasus (qualitative case study design). Sumberdata penelitian diambil dari dua belas orang informan yang terdiri atas kepala sekolah, guru kelas,guru Pendidikan Agama Islam, guru seni dan guru olah raga yang dipilih dari empat sekolah dasartersebut menggunakan teknik purposive. Data penelitian diambil melalui wawancara secara mendalam(indepth interview) kepada seluruh informan. Hasil penelitian menunjukkan bahwa terdapat delapantema penting tentang pola pelaksanaan pendidikan karakter efektif yang dilaksanakan terhadap siswadi empat sekolah tersebut. Delapan tema tersebut dilaksanakan melalui: (1) materi pembelajaran; (2)aturan-aturan sekolah (disiplin, peduli lingkungan, tanggung jawab); (3) perlombaan sains antarsiswa(kreatif, gemar membaca, rasa ingin tahu); (4) ajang penghargaan siswa berprestasi (menghargai, kerja keras,demokratis, peduli); (5) peringatan hari kebangsaan (semangat kebangsaan, cinta terhadap tanah air,menghargai, peduli); (6) praktik ibadah dan bimbingan kerohanian (jujur, religius, tanggung jawab); (7)kegiatan pramuka (kreatif, peduli sosial, kerja keras, jujur, bersahabat, cinta damai demokratis); (8) adanyakelas talenta dan musik (kreatif dan bekerja keras, menghargai). Kata Kunci: pola, pendidikan karakter, siswa sekolah dasar  PATTERNS OF CHARACTER EDUCATION OF PRIMARY SCHOOL STUDENTS  Abstract: This study aims to determine the pattern of character education to students conducted by asuperior category of four elementary schools in the city of Padang, West Sumatra. The study used aqualitative method through a case study approach. Sources of data were taken from twelve informantsconsisting of the principal, classroom teacher, a teacher of Islamic education, art teacher andsports teacher selected from four elementary schools using purposive technique. Data were takenthrough in-depth interviews (depth interview) to all informants. The results showed that there areeight important themes on the pattern of implementation of effective character education conductedon students in four schools. Eight themes are carried through: (1) the learning materials; (2) the schoolrules (discipline, care for the environment, responsibility); (3) competition between students of science(creative, fond of reading, curiosity); (4) awards outstanding students (respect, hard work, democratic,caring); (5) commemoration day of nationality (the national spirit, love of the homeland, respect, care);(6) the practice of worship and spiritual guidance (honest, religious, responsibility); (7) scouting(creative, social care, hard working, honest, friendly, peace-loving democratic); (8) their talents andmusic classes (creative and work hard, respect).Keywords: pattern, character education, primary school students


Author(s):  
Chumdari ◽  
Sri Anitah ◽  
Budiyono ◽  
Nunuk Suryani

This study aimed at investigating the differences between the yields of inquiry-based integrated thematic instruction and thematic instruction model on the character education of primary school students. The population was 253 elementary schools and 63,433 students in Surakarta City, Central Java, Indonesia. Samples were obtained through multistage cluster random sampling, which were then divided into experimental group (four classes, 129 students) and control group (four classes, 139 students). The Randomized Static Group Comparison Design was employed as the design of experiment. Data collection methods were interview, observation, questionnaire, and documentation. The instruments were validated by content validity and construct validity. Test for normality and homogeneity of data used Kolmogorov-Smirnov test and Levene Test. Data were analyzed using Mann-Whitney U Test. The result showed that students in the inquiry-based integrated thematic group obtain better score (3.48) than those in the thematic group (3.28). Moreover, the mean rank of the first group (176.07) was also significantly higher than that of the second group (95.92) (Asymp. Sig. (2-tailed). 000<.05). In overall, inquiry-based integrated thematic instruction has more significant and positive contribution on the character education of primary school students in compared with the thematic instruction model.


2021 ◽  
Author(s):  
Felta Felta

Strengthening character education based on local wisdom in the era of the industrialrevolution 4.0 at SD Negeri 2 Ambeua is clearly visible with the implementation that isreflected in the values of local wisdom of the Kaledupa people. Only by sticking to thenoble values of the region that are based on local wisdom, the community will not betrapped in the identity crisis that occurred in the era of revolution 4.0. Therefore,strengthening character education in schools should make local wisdom the basis forexploring the values of national character so that Indonesia is able to become a great,advanced, victorious and dignified nation.


Author(s):  
Volkan Kukul ◽  
Recep Çak?r

Computational thinking (CT) has become a skill that is taught starting from an early age with its increasing popularity. In addition, the opinion that CT is related to other 21st century skills finds its place in the literature. The main purpose of this study is to identify the contributions of scaffolding-based game programming activities to students' CT and 21st-century skills. In line with this purpose, the study was designed as a qualitative case study. The participants of the study consisted of 16 primary school students, 10 pre-service ICT Teachers, and 2 primary school teachers. The research results reveal that game programming has a positive effect on students' CT skills, 21st century skills and some psychometric variables like self-confidence and motivation. In future studies and implementations, educators may support their instructions of programming through different scaffolding strategies. In addition, it should be taken into consideration that students can become innovative designers with content that they find interesting.


2021 ◽  
Vol 16 (5) ◽  
pp. 2742-2751
Author(s):  
Ardak Rysbayeva ◽  
Gulbanu Saduakas ◽  
Karlygash Shaizhanova ◽  
Benera Kubiyeva ◽  
Zina Adilshinova ◽  
...  

The world community of the 21st century strives to build its relations on the basis of the fundamental principles of humanism and democracy. The purpose of the article is to theoretically substantiate the problem of the formation of humanistic relations of primary school students, to contribute to the solution of this problem. The leading methods for the study of this problem are analysis, pedagogical observation, and the study of documentation, which make it possible to identify the level of formation of humanistic relations of younger schoolchildren. The study conducted a questionnaire, a test, and a conversation among students and teachers which took the form of an unstructured interview. As a result of the experimental work, the level of formation of humanistic relations of younger schoolchildren, comparative data on the development of humanistic relations of younger schoolchildren were revealed. The materials of the article can be useful for teachers in the education of humanistic relations of younger schoolchildren. Keywords: attitude, humanism, humanistic attitude, education, morality, freedom, empathy, value.   


2022 ◽  
pp. 750-770
Author(s):  
Mohd Ali Samsudin ◽  
Goh Kok Ming ◽  
Nur Jahan Ahmad ◽  
Yogendran Abrose

The aim of this study was to investigate the effectiveness of Minecraft-game-based learning towards on 21st century skills among primary school students. This study employed quasi-experimental methodology. The dependent variable of this study was the 21st century skills. During Minecraft-game-based learning session, students were given the opportunity to build and recreate a world based on certain themes inside Minecraft world based on their creativity and imagination. The session involved a learning process of different skills and knowledge relevant to school and real world which was imitate inside the Minecraft world. The result shows that the intervention of Minecraft-game-based learning is effective in enhancing and retaining the 21st century skills among students. The implication of the study suggests that the functionality of Minecraft as a digital learning tool should be promoted as it involves students to work in a team to solve problems and have fun while acquiring and sharpening the students' 21st century skills.


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