scholarly journals Observing User Interface Design Patterns for Websites from a User-experience Point-of-View

Author(s):  
Ashwini G. Varma
2019 ◽  
Author(s):  
Leonardo Nozaki ◽  
Luciana Zaina

O uso de Padrões de Design da Interface do Usuário (User Interface Design Patterns) (UIDP) é visto como uma boa prática para o desenvolvimento de softwares interativos. No entanto, ao aplicar esses padrões, o designer da interface pode introduzir problemas de acessibilidade no software. O objetivo deste trabalho é apresentar o processo de avaliação de um conjunto de recomendações, para uso de UIDP no desenvolvimento de aplicações para dispositivos móveis que evitem a inserção de problemas de acessibilidade.


2021 ◽  
Vol 13 (2) ◽  
pp. 157-170
Author(s):  
Diana Nur Yastin ◽  
Hendra Bayu Suseno ◽  
Viva Arifin

Mobile Siaran is an official reporting application intended for the people of the city of Tangerang Selatan (South Tangerang). However, after conducting interviews with stakeholders and respondents, there were several problems with the display of the mobile application. From the results of the interview, it indicates that there are still some applications that need improvement. To fix the problem with the Mobile Siaran application display, the solution given is to improve the user interface design using the Goal Direct Design method. In addition, it also uses the success rate calculation technique and the System Usability Scale (SUS) to measure the usability value. Meanwhile, the User Experience Questionnaire (UEQ) measures the value of user experience. The result of this research is a user interface design made in stages in the Goal Direct Design method, namely research, modeling, requirements, frameworks, and refinement. The final evaluation, the results of the improvement using calculations, the success rate has increased from 93.5% to 99.3%, SUS from an average score of 58.19 which can be said to be quite satisfactory with the letter D value to 81.83 which can be accepted with the value of the letter A, while UEQ shows all aspects that have improved with very good and good criteria which means that improvements to user interface design can solve problems that exist in the application and improve the user experience.


Author(s):  
Ricardo Mendoza-González ◽  
Jaime Muñoz Arteaga ◽  
Francisco Álvarez Rodríguez

Currently, many powerful applications designed to combat social deviations are available, like the web-filtering systems, which measure the content of a website before submitting it to the user, notifying whether the content of the website presents (or not) information related to pornography, violence, racism, among others, and prompting the user to not accessing the site, or even blocking access to the website. Nevertheless, frequently the feedback of these systems is not well-designed, which may confuse users and lead to mistakes, disappointments, and misunderstandings. In order to reduce this concern, a method is provided to developers with guidance in designing usable security notifications to be incorporated in web-filtering systems. The method is structured through a library of user interface design patterns which integrates essential concepts of security and usability. The authors show the effectiveness of the patterns by using an illustrative example as a proof-of-concept together with a preliminary study.


2015 ◽  
Vol 6 (1) ◽  
pp. 71-75
Author(s):  
Wira Munggana

Development of User Experience (UX) artifacts such as annotated wireframes, immersive prototypes, and detailed documentation should be done by a UX designer specialist, however most of them are not programmers. It can be done by using UX designer tools widely available today. Aside from what tools they used, this paper higlights forecasting the risk of an UX prototype project using weighted risk check list. Index Terms - Heuristic, User Interface Design, User Experience Prototype, Weighted Risk Check List, Wireframe.


Author(s):  
Luís Cláudio Portugal do Nascimento

This essay examines whether contemporary design is undergoing a decline in its standards of professional and pedagogic quality, due to an identity crisis which has apparently been affecting the field since the late sixties. In light of Confucius’ “rectification of names” imperative, various linguistic and aesthetic implications associated with the alleged loss of design conceptual benchmarks of the very identity and definition of the design discipline and profession are explored. It analyses concrete situations in which narratives on design seemingly weaken its bonds with objective exterior reality, arguably leading to the deterioration of previously valued and nurtured patterns and canons of excellence in technical, aesthetic, linguistic, methodological, and, above all, moral terms in the discipline of design. Attention is also given to a relatively common trend displayed – often, but not always– by “neo design specialists” of erasing conceptual boundaries around the design field, in order to establish subdomains within the greater discipline of design. These tend to be marked by pleonastic and tautological, but nevertheless impressive terminology, such as “information design”, “interface design”, “interaction design”, “user-centered design”, “user-experience design”, “user-interface design”, “communication design”, “experimental design”, “authorial design”, “handicrafts design”, “modern design”, “contemporary design”, “emotional design”, “meta-design”, “sustainable design”, “design systems”, “design thinking” and more, which then subdivides the territory of design amongst various “neo-design specialists” by suggesting, in some instances, the possibility of isolating conceptual attributes (such as, respectively, “information”, “interface”, “interaction”, “user experience”, “user interface”, “design conceptual models and methodological approaches” and so on) from the very identity of the integral design discipline itself. In this context, Confucius’ message of the “rectification of names” may thus be perceived as an important and timely call.


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