scholarly journals Representation of Science, Environment, Technology, and Society in Science Comics for Junior High School

2020 ◽  
Vol 2 (1) ◽  
pp. 21-30
Author(s):  
Ani Widyawati ◽  
Laily Rochmawati Listiyani ◽  
Krida Singgih Kuncoro

Advances in technology cause a lot of damage to the environment and cultural shifts in society. This condition requires learning to integrate technology with the environment and society. Society-based industrial era 4.0 towards 5.0 studying and technology must pay attention to the preservation of nature and culture in society. The approach that fits this mandate is SETS (science, environment, technology, and society). The SETS approach can be applied in various media, methods and learning models. One of them is a science comic for junior high school that has included the SETS component in its material. This research is a qualitative descriptive study about the relationship between SETS components in junior high school science comics. The instruments in this study were data cards and operational definitions. The data in this study are in the form of words, language, pictures, and behavior that show the representation of the SETS components. The analysis results show that all SETS components have been represented in the science comics. SETS which is integrated into the learning process is expected to improve the quality of students in facing an increasingly advanced industrial era but still environmentally friendly.

Author(s):  
Mark Gierl ◽  
Syed F. Latifi ◽  
Hollis Lai ◽  
Donna Matovinovic ◽  
Keith A. Boughton

The purpose of this chapter is to describe and illustrate a template-based method for automatically generating test items. This method can be used to produce a large numbers of high-quality items both quickly and efficiency. To highlight the practicality and feasibility of automatic item generation, we demonstrate the application of this method in the content area of junior high school science. We also describe the results from a study designed to evaluate the quality of the generated science items. Our chapter is divided into four sections. In section one, we describe the methodology. In the section two, we illustrate the method using items generated for a junior high school physics curriculum. In section three, we present the results from a study designed to evaluate the quality of the generated science items. In section four, we conclude the chapter and identify one important area for future research.


Author(s):  
Timma Dormauli Siallagan ◽  
Syamsurizal Syamsurizal ◽  
Bambang Hariyadi

The purpose of this developmental research was to develop a scientific approach based science worksheet on the dynamic electrical material topic for ninth-grade junior high school students.  The worksheet were developed based on scientific approach. The stages include:  observing, asking questions, gathering information, processing information, and communicating. The development model used is the 4-D Model consists of 4 stages: define,  design, develop, and desimanate. The results of the validation, a small and large group trials indicated that the used of the scientific approach based science worksheet was appropriate for use. Thus, the developed worksheets can be used in the process of learning for Junior high school science students. Keywords : Worksheet , Scientific approach


2021 ◽  
pp. 073563312110015
Author(s):  
Ting-Ling Lai ◽  
You-Sheng Lin ◽  
Chi-Yin Chou ◽  
Hsiu-Ping Yueh

The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The Scientific Investigation VR Lab (SIVRLAB) is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where learners need to review the concept of oxidation-reduction reactions and assemble a voltaic cell to save a robot. The SIVRLAB features several cognitive supports and guides for students to plan and record experiments and resolve the problem. It has both a head-mounted display (HMD) version and a desktop VR version. The study recruited 66 9th graders from three classes to evaluate the two versions of the SIVRLAB. The students were assigned to one of three conditions, namely, (1) using immersive HMD SIVRLAB individually, (2) using desktop SIVRLAB individually, and (3) observing one student use immersive HMD SIVRLAB. The students were briefly introduced to the concept of electrochemical cells in the first class and were instructed to use the SIVRLAB sessions in the next class. The results from knowledge pre- and post-tests, a user experience survey, and students’ reflections were collected and analyzed qualitatively. The findings revealed that students who used the desktop VR obtained the highest test scores among the three groups. However, in the follow-up physical laboratory test, the performance of the students in the original HMD VR experimental group was better than those in the desktop VR experimental group. The paper also discusses student feedback and teacher observations regarding the design and interaction with immersive VR. Lastly, the implications of the study and recommendations for future studies are presented.


Sign in / Sign up

Export Citation Format

Share Document