User Behavior Authentication Based on Computer Mouse Dynamics

2021 ◽  
Vol 45 (4) ◽  
pp. 135-147
Author(s):  
A. V. Berezniker ◽  
M. A. Kazachuk ◽  
I. V. Mashechkin ◽  
M. I. Petrovskiy ◽  
I. S. Popov
Author(s):  
Jennifer M. Roche ◽  
Arkady Zgonnikov ◽  
Laura M. Morett

Purpose The purpose of the current study was to evaluate the social and cognitive underpinnings of miscommunication during an interactive listening task. Method An eye and computer mouse–tracking visual-world paradigm was used to investigate how a listener's cognitive effort (local and global) and decision-making processes were affected by a speaker's use of ambiguity that led to a miscommunication. Results Experiments 1 and 2 found that an environmental cue that made a miscommunication more or less salient impacted listener language processing effort (eye-tracking). Experiment 2 also indicated that listeners may develop different processing heuristics dependent upon the speaker's use of ambiguity that led to a miscommunication, exerting a significant impact on cognition and decision making. We also found that perspective-taking effort and decision-making complexity metrics (computer mouse tracking) predict language processing effort, indicating that instances of miscommunication produced cognitive consequences of indecision, thinking, and cognitive pull. Conclusion Together, these results indicate that listeners behave both reciprocally and adaptively when miscommunications occur, but the way they respond is largely dependent upon the type of ambiguity and how often it is produced by the speaker.


2013 ◽  
Author(s):  
David Darmon ◽  
Jared Sylvester ◽  
Michelle Girvan ◽  
William M. Rand

2010 ◽  
Author(s):  
Mohamed Husain ◽  
Amarjeet Singh ◽  
Manoj Kumar ◽  
Rakesh Ranjan

2013 ◽  
Author(s):  
Andreas Sackl ◽  
Michael Seufert ◽  
Tobias Hoßfeld

2020 ◽  
Vol 13 (5) ◽  
pp. 1008-1019
Author(s):  
N. Vijayaraj ◽  
T. Senthil Murugan

Background: Number of resource allocation and bidding schemes had been enormously arrived for on demand supply scheme of cloud services. But accessing and presenting the Cloud services depending on the reputation would not produce fair result in cloud computing. Since the cloud users not only looking for the efficient services but in major they look towards the cost. So here there is a way of introducing the bidding option system that includes efficient user centric behavior analysis model to render the cloud services and resource allocation with low cost. Objective: The allocation of resources is not flexible and dynamic for the users in the recent days. This gave me the key idea and generated as a problem statement for my proposed work. Methods: An online auction framework that ensures multi bidding mechanism which utilizes user centric behavioral analysis to produce the efficient and reliable usage of cloud resources according to the user choice. Results: we implement Efficient Resource Allocation using Multi Bidding Model with User Centric Behavior Analysis. Thus the algorithm is implemented and system is designed in such a way to provide better allocation of cloud resources which ensures bidding and user behavior. Conclusion: Thus the algorithm Efficient Resource Allocation using Multi Bidding Model with User Centric Behavior Analysis is implemented & system is designed in such a way to provide better allocation of cloud resources which ensures bidding, user behavior. The user bid data is trained accordingly such that to produce efficient resource utilization. Further the work can be taken towards data analytics and prediction of user behavior while allocating the cloud resources.


2021 ◽  
Author(s):  
Marius Fechter ◽  
Benjamin Schleich ◽  
Sandro Wartzack

AbstractVirtual and augmented reality allows the utilization of natural user interfaces, such as realistic finger interaction, even for purposes that were previously dominated by the WIMP paradigm. This new form of interaction is particularly suitable for applications involving manipulation tasks in 3D space, such as CAD assembly modeling. The objective of this paper is to evaluate the suitability of natural interaction for CAD assembly modeling in virtual reality. An advantage of the natural interaction compared to the conventional operation by computer mouse would indicate development potential for user interfaces of current CAD applications. Our approach bases on two main elements. Firstly, a novel natural user interface for realistic finger interaction enables the user to interact with virtual objects similar to physical ones. Secondly, an algorithm automatically detects constraints between CAD components based solely on their geometry and spatial location. In order to prove the usability of the natural CAD assembly modeling approach in comparison with the assembly procedure in current WIMP operated CAD software, we present a comparative user study. Results show that the VR method including natural finger interaction significantly outperforms the desktop-based CAD application in terms of efficiency and ease of use.


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