scholarly journals Surface Inspection Planning Using 3D Visualization

2020 ◽  
Author(s):  
Petra Gospodnetic ◽  
Markus Rauhut ◽  
Hans Hagen

State of the art surface inspection planning requires an expert approach with a lot of trial and error. Because of the lack of available aiding tools, an engineer building inspection systems must rely heavily on his or her experience. In this work we proposed an interactive 3D visualization tool to help an engineer determine good viewpoints. It can be used both as a standalone tool for manual viewpoint placement or as an interface to the inspection planning algorithms giving the engineer a possibility to evaluate and modify automatically generated plans.

Author(s):  
Dawei Xu ◽  
Lin Wang ◽  
Xin Wang ◽  
Dianquan Li ◽  
Jianpeng Duan ◽  
...  

2020 ◽  
Vol 32 (1) ◽  
Author(s):  
Dennis Mosbach ◽  
Petra Gospodnetić ◽  
Markus Rauhut ◽  
Bernd Hamann ◽  
Hans Hagen

Abstract The goal of visual surface inspection is to analyze an object’s surface and detect defects by looking at it from different angles. Developments over the past years have made it possible to partially automate this process. Inspection systems use robots to move cameras and obtain pictures that are evaluated by image processing algorithms. Setting up these systems or adapting them to new models is primarily done manually. A key challenge is to define camera viewpoints from which the images are taken. The number of viewpoints should be as low as possible while still guaranteeing an inspection of the desired quality. System engineers define and evaluate configurations that are improved based on a time-consuming trial-and-error process leading to a sufficient, but not necessarily optimal, configuration. With the availability of 3D surface models defined by triangular meshes, this step can be done virtually. This paper presents a new scalable approach to determine a small number of well-placed camera viewpoints for optical surface inspection planning. The initial model is approximated by B-spline surfaces. A set of geometric feature functionals is defined and used for an adaptive, non-uniform surface sampling that is sparse in geometrically low-complexity areas and dense in regions of higher complexity. The presented approach is applicable to solid objects with a given 3D surface model. It makes camera viewpoint generation independent of the resolution of the triangle mesh, and it improves previous results considering number of viewpoints and their relevance.


2021 ◽  
Vol 251 ◽  
pp. 03007
Author(s):  
Marilena Bandieramonte ◽  
Riccardo Maria Bianchi ◽  
Joseph Boudreau ◽  
Andrea Dell’Acqua ◽  
Vakhtang Tsulaia

The GeoModel class library for detector description has recently been released as an open-source package and extended with a set of tools to allow much of the detector modeling to be carried out in a lightweight development environment, outside of large and complex software frameworks. These tools include the mechanisms for creating persistent representation of the geometry, an interactive 3D visualization tool, various command-line tools, a plugin system, and XML and JSON parsers. The overall goal of the tool suite is a fast geometry development cycle with quick visual feedback. The tool suite can be built on both Linux and Macintosh systems with minimal external dependencies. It includes useful command-line utilities: gmclash which runs clash detection, gmgeantino which generates geantino maps, and fullSimLight which runs GEANT4 simulation on geometry imported from GeoModel description. The GeoModel tool suite is presently in use in both the ATLAS and FASER experiments. In ATLAS it will be the basis of the LHC Run 4 geometry description.


2018 ◽  
Vol 30 (7) ◽  
pp. 1268 ◽  
Author(s):  
Guodao Sun ◽  
Puyong Huang ◽  
Yipeng Liu ◽  
Ronghua Liang

2021 ◽  
Author(s):  
Lonni Besançon ◽  
Anders Ynnerman ◽  
Daniel F. Keefe ◽  
Lingyun Yu ◽  
Tobias Isenberg

2018 ◽  
Vol 477 (2) ◽  
pp. 1495-1507 ◽  
Author(s):  
T Dykes ◽  
A Hassan ◽  
C Gheller ◽  
D Croton ◽  
M Krokos

2018 ◽  
pp. 31-63 ◽  
Author(s):  
Lukáš Herman ◽  
Tomáš Řezník ◽  
Zdeněk Stachoň ◽  
Jan Russnák

Various widely available applications such as Google Earth have made interactive 3D visualizations of spatial data popular. While several studies have focused on how users perform when interacting with these with 3D visualizations, it has not been common to record their virtual movements in 3D environments or interactions with 3D maps. We therefore created and tested a new web-based research tool: a 3D Movement and Interaction Recorder (3DmoveR). Its design incorporates findings from the latest 3D visualization research, and is built upon an iterative requirements analysis. It is implemented using open web technologies such as PHP, JavaScript, and the X3DOM library. The main goal of the tool is to record camera position and orientation during a user’s movement within a virtual 3D scene, together with other aspects of their interaction. After building the tool, we performed an experiment to demonstrate its capabilities. This experiment revealed differences between laypersons and experts (cartographers) when working with interactive 3D maps. For example, experts achieved higher numbers of correct answers in some tasks, had shorter response times, followed shorter virtual trajectories, and moved through the environment more smoothly. Interaction-based clustering as well as other ways of visualizing and qualitatively analyzing user interaction were explored.


Author(s):  
Matthias Wieczorek ◽  
André Aichert ◽  
Pascal Fallavollita ◽  
Oliver Kutter ◽  
Ahmad Ahmadi ◽  
...  

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