scholarly journals A ENCONTRABILIDADE DA INFORMAÇÃO PELO USUÁRIO NA NETFLIX BRASIL

2019 ◽  
Author(s):  
Larissa Pena Elguy ◽  
Anésia Maria Lara ◽  
Diogo Roberto da Silva Andrade ◽  
Kevin Keler Rodrigues Ribeiro ◽  
Paula de Souza Ramos Pires

Rendering a study about human computer interaction of Netflix (in Brazil). The overall objective is to evaluate the information availability of the Netflix user in Brazil in 2018. It has the specific objectives to analyze if the information is easy to be found in streaming platform. Thereunto, the quantitative exploratory survey was carried out from the application of a survey questionnaire in a sample of 156 Netflix user. From a qualitative methodology, the task analysis with 6 people was applied to verify the familiarity and skills of finding the information in the platform. Although users are able to find content to seek information, the Netflix platform needs improvements in their search engine to optimize the findability.

Sensors ◽  
2020 ◽  
Vol 20 (9) ◽  
pp. 2599
Author(s):  
Leire Francés-Morcillo ◽  
Paz Morer-Camo ◽  
María Isabel Rodríguez-Ferradas ◽  
Aitor Cazón-Martín

Wearable electronics make it possible to monitor human activity and behavior. Most of these devices have not taken into account human factors and they have instead focused on technological issues. This fact could not only affect human–computer interaction and user experience but also the devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that have been carried out by combining a quantitative and a qualitative methodology. Secondly, we present some evaluation procedures based on design methodologies and human–computer interaction measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and researchers in order to help them to find more efficient processes by providing a classification of the design requirements and evaluation tools. These resources represent time and resource-saving contributions. Therefore designers and researchers do not have to review the literature. It will no be necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation tools either.


Author(s):  
Rod Farmer ◽  
Paul Gruba

Designing usable web-based interfaces challenges practitioners to carefully consider end-user behaviour and requirements. Unfortunately, in meeting this challenge, human-computer interaction task analysis is often poorly understood and applied during web design activities. Rather than purely evaluating usability against prescriptive guidelines, we argue that designing for web-based interaction requires a more holistic and descriptive approach. This chapter provides an overview of cognitive and postcognitive human-computer interaction task analysis frameworks, and their respective abilities to capture a systemic view of stakeholder requirements. As such, this chapter provides a valuable resource for researchers and practitioners alike.


Author(s):  
Roderick A. Farmer

This chapter describes the modelling of learner interaction in computer-assistedlanguage learning (CALL) environments. Here, I call for the development and adoptionof situated task analysis frameworks in CALL system design and evaluation. Theintegration of existing CALL, human-computer interaction (HCI) and softwareengineering techniques constitutes a primary concern for the future of CALL softwaredevelopment. As such, this chapter describes the application of learner-centred designand situated task analysis principles within a flexible and integrative meta-framework:Cognition, Activity, Social Organisation and Environment (CASE). Finally, thischapter demonstrates how application of the CASE framework in CALL contexts leadsto the development of more fit-for-purpose and personalized CALL systems.


2008 ◽  
pp. 1392-1419
Author(s):  
Rod Farmer ◽  
Paul Gruba

Designing usable web-based interfaces challenges practitioners to carefully consider end-user behaviour and requirements. Unfortunately, in meeting this challenge, human-computer interaction task analysis is often poorly understood and applied during web design activities. Rather than purely evaluating usability against prescriptive guidelines, we argue that designing for web-based interaction requires a more holistic and descriptive approach. This chapter provides an overview of cognitive and postcognitive human-computer interaction task analysis frameworks, and their respective abilities to capture a systemic view of stakeholder requirements. As such, this chapter provides a valuable resource for researchers and practitioners alike.


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