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2022 ◽  
Vol 15 (1) ◽  
pp. 1-16
Author(s):  
Anna-Maria Sichani ◽  
David Hendy

This article describes the computational and data-related challenges of the “Connected Histories of the BBC” project, an interdisciplinary project aiming to bring into the public realm some of the hidden treasures of the BBC's own Oral History Archive through the creation of an openly accessible, fully searchable and interconnected digital catalogue of this archive. This project stands as an interesting case study on the tensions between “computational” and “archival”, by critically designing and employing computational approaches for an historical, complex Oral History collection of scattered analogue records of various forms with an archival pre-history. From data acquisition, modeling, structuring and enhancement, metadata, data analysis procedures, to web design and legal issues, this paper discusses the various computational challenges, processes and decisions made during this project, while showcasing the principles of (re)usability, accessibility, and collaboration throughout its course.


2022 ◽  
pp. 838-863
Author(s):  
Kristin Carlson ◽  
Rick Valentin

Teaching an introductory web design course is already a blended environment. Students meet face-to-face, yet have access to a myriad of online resources, YouTube videos, blogs, and forums to support their learning. However, the challenges of learning to understand code can inhibit students and diminish their motivation to look for resources. The authors have attempted to address this issue by focusing on the use and design of games for learning to code, as well as providing video lecture material in combination with the traditional face-to-face learning environment. By using games and gamification in the course design, the authors have found that students are able not only to bridge their knowledge between modalities more smoothly, but that they understand that there are multiple ways to solve a problem and feel empowered to search for solutions in innovative ways.


2021 ◽  
Vol 2 (2) ◽  
pp. 124-129
Author(s):  
Wiwit Andriani Suardi Mandai ◽  
Tantri Hidayati Sinaga ◽  
Edrian Hadinata

Desain web responsif adalah desain situs web yang dapat disesuaikan dengan ukuran perangkat apa pun. Kelebihan dari responsive web design adalah website yang dapat beradaptasi dengan layout ukuran perangkat menggunakan ukuran font, gambar dan komponen lainnya tanpa harus scroll secara horizontal. Kerangka CSS Materialize dapat membuat sistem Anda terlihat lebih modern. Oleh karena itu, lebih mudah digunakan karena framework CSS sudah tidak dibuat lagi. Materialize Framework memberikan tampilan desain yang responsif saat Anda membuka web di PC, tablet, atau smartphone untuk membuat layanan web dan mengontrol Waralaba Ninja Milk untuk digunakan di berbagai perangkat media.


2021 ◽  
Vol 12 (2) ◽  
pp. 108-123
Author(s):  
Emine Kübra Pullu ◽  
Mehmet Nuri Gömleksiz

Abstract This research was prepared in order to determine the change in students’ academic achievement, retention levels and attitudes, and problem solving skill and creative thinking skill as a result of programming teaching with authentic task-based applications. The research was prepared using an experimental design with pretest-posttest control group. In the study group of the research, 2nd year Computer Technologies Department students who studied at Erciyes University in the 2017–2018 academic year and took the Web Design Fundamentals course and the Research Methods and Techniques course are included. One of the second-year branches was determined as experimental group (n = 30) and the other one was determined as the control group (n = 33). The teaching of programming to the experimental group students was carried out with authentic tasks. Lessons were conducted with the control group students using the traditional teaching method. Achievement test developed by the researchers as pre-test, post-test, retention test, as well as Attitude Scale Toward Computer Programming developed by Baser (2013), Problem Solving Inventory developed by Heppner and Peterson (1982) and adapted to Turkish by Sahin, Sahin and Heppner (1993), “How Creative Are You?” scale developed by Raudsepp (1977) and adapted to Turkish by Coban (1999) were used. With research, it was concluded that authentic task-oriented practices increased students’ programming academic success and attitudes towards programming, and also positively affected both students’ problem-solving skills and creative thinking skills.


2021 ◽  
Vol 2 (3) ◽  
pp. 180-192
Author(s):  
Ria Anggraini ◽  
Andri Andri

Toko DK Corner is a trading company that specializes in selling women's daily fashion needs. Currently, the DK Corner Store records more than thousands of sales transactions every year, thus requiring the company to be able to provide ordering services for consumers to support better sales and service transactions and of course increase sales profits. The system development method used in system development is Web Engineering. To implement this sales and ordering information system, supporting components are needed in order to work properly. These components include using the PHP programming language (Personal Homepage), Bootstrap Framework and "for data storage using a MySQL database". "The design of this system is expected to help and overcome existing problems so that it can be useful for interested parties". The purpose of this research is expected with the information system is expected to make it easier for companies to promote the products on offer and make it easier to make online sales transactions so that they can be done anytime and safely, and can increase sales.


Author(s):  
Fabíola Alice dos Anjos Durães ◽  
Núria Hanglei Cacete
Keyword(s):  

Este artigo trata do desenvolvimento de uma inovação no Ensino de Geografia baseada no alinhamento do Design Gráfico e Web Design voltado à Educação. Os projetos apresentados articulam métodos do Design aliados aos princípios da Educação Aberta e materializam-se na forma de Recursos Educacionais Abertos (REA) dotados de tecnologias assistivas e disponibilizados de forma estruturada na internet, via e-book e website. O relato não se limita à mera apresentação dos projetos a partir de seus produtos, mas apresenta-os tomando como um processo de desafios, tomadas de decisões e soluções. Ao relatar esta experiência de forma pragmática, pretendemos contribuir com referências e dados que evidenciam o potencial dos conhecimentos e ferramentas do Design para o fortalecimento de trabalhos comunicativos no âmbito da Educação. Dessa forma, evidenciamos a relevância de uma inovação educacional que integre questões técnicas, sociais e pedagógicas.


2021 ◽  
Author(s):  
Alessandro Mantelli

4.1. Perché è importante l’experience design per l’e-learning? – 4.2 Perché è importante il Web 2.0 per l’e-learning? – 4.3 Strategie di embodiment in un prodotto e-learning. La learner experience. – 4.3.1 Il tempo nella relazione utente - artefatto digitale. – 4.3.2 Minimizzare i tempi di attesa. Tempo reale, percezione e tolleranza. – 4.3.3. Design collaborativo sostenibile: minimizzare i tempi di gestione e di inserimento contenuti. – 4.3.4 Sostenibilità e manutenibilità del software. Embodiment nel lungo periodo. – 4.3.5 Affordance e signifier nella pratica del Web design. – 4.3.6 Utenti e interfacce. – 4.4 Da BunpoHyDict a JaLea. – 4.5 JaLea, Your Japanese Learning System! – 4.5.1 JaLea: frontend e struttura. – 4.5.2 JaLea: proposte di utilizzo. – 4.5.3 JaLea: backend. – 4.6 JaLea: modalità di apprendimento attivo tramite esercizi. – 4.6.1 Motivazioni per la progettazione di un prototipo per l’apprendimento dei kanji. – 4.6.2 Realizzazione del prototipo.


Author(s):  
Atik Zakirhusen Mujawar ◽  
Akash Lalitkumar Makwana ◽  
Lalit Shailesh Jain ◽  
Dev Vikesh Doshi ◽  
Smita Bansod

This paper presents the execution of an on the web design rental help. It very well may be arranged as an online stage where individuals can lease things with practically no issue. It employments an extremely proficient way of advancing employing selective dresses and assistants to individuals who doesn't possess the ability to claim costly items or are less keen on claiming for different reasons. People are more or less familiar with buying and selling clothes, but have not really experienced clothes renting or reselling online. A web-based platform where people can easily rent fashion things will be a great exposure. Useful for people who are not able to own expensive products for various reasons. The system is designed in a way that takes care of the user by providing accurate information about the product. We aim to create an application that will provide a one stop solution for all fashion related problems.


Author(s):  
Yuwono Marta Dinata ◽  
Mychael Maoeretz Engel ◽  
Tony Antonio

Data is a very important part of our lives nowadays, but it requires a neat and systematic acquisition. This good and systematics data acquisition also required by non-profit institutions. Non-profit institutions in Indonesia are found within various fields, including health, arts, natural environment, agriculture, etc. One of the most needed data recording is the Indonesian Red Cross (PMI). PMI is engaged in the humanitarian field and has branches throughout Indonesia, including the districts. Donor data logging is one of the problems faced by PMI. Each time a donor does a blood donation, they need to rewrite their personal data on a piece of paper. This data will then be recapitulated into a computer which sometimes takes time and is not being inputted in real time. This system requires a change that makes data able to be inputted in real time and be stored properly and neatly. The data can then be stored in the cloud as well and be accessed in real time. For non-profit organizations such as PMI, this allows inputting and data processing to become more efficient and flexible. In this study, the System Development Life Cycle (SDLC) method was used, while the website uses the CodeIgniter (CI) framework. In this research, a website application is produced with features that are in accordance with the expected needs.


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