Insensitive Players? A Relationship between Violent Video Game Exposure and Recognition of Negative Emotions
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. For that reason, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of recognition of negative emotions. We measured the level of VVGE in hours per day and the accuracy of emotion recognition using the Facial Expressions Matching Test. The results of two studies, with adolescents (Study 1; N = 67) and with adults (Study 2; N = 151), showed that VVGE was negatively related to accurate recognition of negative emotions, even if controlled for age, gender, and trait empathy. In line with violent media desensitization model, our findings suggest that higher VVGE relates to lower recognition of negative emotional expressions of other people. On one hand, such lower recognition of negative emotions may underlie inaccurate reactions in real-life social situations. On the other hand, lower sensitivity to social cues may help players to better focus on their performance in a violent game.