scholarly journals Humans depart from optimal computational models of socially interactive decision-making under partial information

2020 ◽  
Author(s):  
Saurabh Steixner-Kumar ◽  
Tessa Rusch ◽  
Prashant Doshi ◽  
Jan Gläscher ◽  
Michael Spezio

Decision making under uncertainty and under incomplete evidence in multiagent settings is of increasing interest in decision science, assistive robotics, and machine assisted cognition. The degree to which human agents depart from computationally optimal solutions in socially interactive settings is generally unknown. Yet, this knowledge is critical for advances in these areas. Such understanding also provides insight into how competition and cooperation affect human interaction and the underlying contributions of Theory of Mind. In this paper, we adapt the well-known ‘Tiger Problem’ from artificial-agent research to human participants in single agent and interactive, dyadic settings under both competition and cooperation. A novel element of the adaptation required participants to predict the actions of their dyadic partners in the interactive Tiger Tasks, to facilitate explicit Theory of Mind processing. Compared to computationally optimal solutions, participants gathered less information before outcome-related decision when competing with others and collected more evidence when cooperating with others. These departures from optimality were not haphazard but showed evidence of improved performance through learning across sessions. Costly errors resulted under conditions of competition, yielding both lower rates of rewarding actions and lower accuracy in predicting the actions of others, compared to prediction accuracy in cooperation. Taken together, the experiments and collected data provide a novel approach and insights into studying human social interaction and human-machine interaction when shared information is partial.

2022 ◽  
Vol 12 (1) ◽  
Author(s):  
Saurabh Steixner-Kumar ◽  
Tessa Rusch ◽  
Prashant Doshi ◽  
Michael Spezio ◽  
Jan Gläscher

AbstractDecision making under uncertainty in multiagent settings is of increasing interest in decision science. The degree to which human agents depart from computationally optimal solutions in socially interactive settings is generally unknown. Such understanding provides insight into how social contexts affect human interaction and the underlying contributions of Theory of Mind. In this paper, we adapt the well-known ‘Tiger Problem’ from artificial-agent research to human participants in solo and interactive settings. Compared to computationally optimal solutions, participants gathered less information before outcome-related decisions when competing than cooperating with others. These departures from optimality were not haphazard but showed evidence of improved performance through learning. Costly errors emerged under conditions of competition, yielding both lower rates of rewarding actions and accuracy in predicting others. Taken together, this work provides a novel approach and insights into studying human social interaction when shared information is partial.


2016 ◽  
Vol 4 (2) ◽  
pp. 69-85 ◽  
Author(s):  
Jonathan Gaudreault ◽  
Claude-Guy Quimper ◽  
Philippe Marier ◽  
Mathieu Bouchard ◽  
François Chéné ◽  
...  

Abstract Mixed-Initiative-Systems (MIS) are hybrid decision-making systems in which human and machine collaborate in order to produce a solution. This paper described an MIS adapted to business optimization problems. These problems can usually be solved in less than an hour as they show a linear structure. However, this delay is unacceptable for iterative and interactive decision-making contexts where users need to provide their input. Therefore, we propose a system providing the decision-makers with a convex hull of optimal solutions that minimize/maximize the variables of interest. The users can interactively modify the value of a variable and the system is able to recompute a new optimal solution in a few milliseconds. Four real-time reoptimization methods are described and evaluated. We also propose an improvement to this basic scheme in order to allow a user to explore near-optimal solutions as well. Examples showing real case of how we have exploited this framework within interactive decision support software are given. Highlights A Mixed Initiative System adapted to business optimization problems is presented. Real-time reoptimization methods are described and evaluated. The system is able to recompute a new optimal solution in a few milliseconds. Improvement to this basic scheme allow a user to explore near-optimal solutions. Examples showing real case of exploiting this framework are given.


Emotion ◽  
2010 ◽  
Vol 10 (6) ◽  
pp. 815-821 ◽  
Author(s):  
Mascha van't Wout ◽  
Luke J. Chang ◽  
Alan G. Sanfey

Mathematics ◽  
2019 ◽  
Vol 7 (4) ◽  
pp. 342 ◽  
Author(s):  
Krishankumar ◽  
Ravichandran ◽  
Ahmed ◽  
Kar ◽  
Peng

As a powerful generalization to fuzzy set, hesitant fuzzy set (HFS) was introduced, which provided multiple possible membership values to be associated with a specific instance. But HFS did not consider occurrence probability values, and to circumvent the issue, probabilistic HFS (PHFS) was introduced, which associates an occurrence probability value with each hesitant fuzzy element (HFE). Providing such a precise probability value is an open challenge and as a generalization to PHFS, interval-valued PHFS (IVPHFS) was proposed. IVPHFS provided flexibility to decision makers (DMs) by associating a range of values as an occurrence probability for each HFE. To enrich the usefulness of IVPHFS in multi-attribute group decision-making (MAGDM), in this paper, we extend the Muirhead mean (MM) operator to IVPHFS for aggregating preferences. The MM operator is a generalized operator that can effectively capture the interrelationship between multiple attributes. Some properties of the proposed operator are also discussed. Then, a new programming model is proposed for calculating the weights of attributes using DMs’ partial information. Later, a systematic procedure is presented for MAGDM with the proposed operator and the practical use of the operator is demonstrated by using a renewable energy source selection problem. Finally, the strengths and weaknesses of the proposal are discussed in comparison with other methods.


2015 ◽  
Vol 279 ◽  
pp. 226-233 ◽  
Author(s):  
Chunhua Xi ◽  
Youling Zhu ◽  
Yanfang Mu ◽  
Bing Chen ◽  
Bin Dong ◽  
...  

Author(s):  
Lucero Rodriguez Rodriguez ◽  
Carlos Bustamante Orellana ◽  
Jayci Landfair ◽  
Corey Magaldino ◽  
Mustafa Demir ◽  
...  

As technological advancements and lowered costs make self-driving cars available to more people, it becomes important to understand the dynamics of human-automation interactions for safety and efficacy. We used a dynamical approach to examine data from a previous study on simulated driving with an automated driving assistant. To maximize effect size in this preliminary study, we focused the current analysis on the two lowest and two highest-performing participants. Our visual comparisons were the utilization of the automated system and the impact of perturbations. Low-performing participants toggled and maintained reliance either on automation or themselves for longer periods of time. Decision making of high-performing participants was using the automation briefly and consistently throughout the driving task. Participants who displayed an early understanding of automation capabilities opted for tactical use. Further exploration of individual differences and automation usage styles will help to understand the optimal human-automation-team dynamic and increase safety and efficacy.


1981 ◽  
Vol 49 (1) ◽  
pp. 259-265 ◽  
Author(s):  
Bruce Edward Hust

This study revitalized thinking about human interaction as “co-adaptation” or processes of interpersonal adjustment derived from the developing organization of one's social systems. Using this model, certain social behaviors could be predicted from the interplay of structural forces of status in a given system. Peer groupings of children in special education were constructed of either average or widely divergent statuses, based upon sociometric ratings among classmates. These experimental groups were independently engaged in a game situation in which competition and cooperation were alternative coping strategies. Behavioral expressions of co-adaptation, gauged along dimensions of productivity and cohesiveness, were quantified from videotapes of each group's participation. The contrasted groups behaved differently across trials, mostly in keeping with differential predictions for structural dynamics and inferred “atmospheres.” The relevance of the construct of co-adaptation to a variety of social systems and to the general notion of adaptive behavior was discussed.


Sign in / Sign up

Export Citation Format

Share Document