scholarly journals Intelligent Human Interface by means of Motion Recognition

1995 ◽  
Vol 7 (4) ◽  
pp. 871-882 ◽  
Author(s):  
Michihiro YOSHIHARA ◽  
Toru YAMAGUCHI
2018 ◽  
Author(s):  
Min-Seok Jie ◽  
Seung-Hun Kim ◽  
Won-Hyuck Choi

2018 ◽  
Author(s):  
Min-Seok Jie ◽  
Seung-Hun Kim ◽  
Won-Hyuck Choi

Author(s):  
Cleo Hanaway-Oakley

This chapter presents an alternative to the popular critical vein that sees Joyce’s Ulysses and early cinema as conveying a mechanical, impersonal view of the world. It is argued that Ulysses and certain genres of early cinema were engaged—naively or otherwise—in a revaluation of Cartesian dualism, involving the reappraisal of mind/body and human/machine binaries. The physical comedy of Bloom and Charlie Chaplin is analysed with reference to phenomenological ideas on prosthesis and the machine–human interface, while other genres of early cinema, such as Irish melodrama and trick films, are considered in the light of phenomenological theories of gesture and embodiment. By comically mocking mind/body separation and depicting the inseparability of subjectivity and corporeality, Joyce and the early film-makers go beyond the ideas of Bergson and anticipate Merleau-Ponty’s later notion of the ‘body-subject’.


1987 ◽  
Vol 2 (3) ◽  
pp. 114-118
Author(s):  
M.W. Dale

This paper presents a manufacturing systems engineering view of important issues relating to IT research and development. It argues for an approach to the next phase of information technology development which is heavily based on real-world applications with the dominant influences held by educated users and engineers who have added computing skills, rather than information technologists. It argues for ‘consolidation’ with particular attention to total systems integration and an emphasis on the need to professionally engineer the human interface.


2021 ◽  
Vol 68 ◽  
pp. 102577
Author(s):  
Yang Zhou ◽  
Chaoyang Chen ◽  
Mark Cheng ◽  
Yousef Alshahrani ◽  
Sreten Franovic ◽  
...  

2021 ◽  
Vol 18 (1) ◽  
pp. 172988142098321
Author(s):  
Anzhu Miao ◽  
Feiping Liu

Human motion recognition is a branch of computer vision research and is widely used in fields like interactive entertainment. Most research work focuses on human motion recognition methods based on traditional video streams. Traditional RGB video contains rich colors, edges, and other information, but due to complex background, variable illumination, occlusion, viewing angle changes, and other factors, the accuracy of motion recognition algorithms is not high. For the problems, this article puts forward human motion recognition based on extreme learning machine (ELM). ELM uses the randomly calculated implicit network layer parameters for network training, which greatly reduces the time spent on network training and reduces computational complexity. In this article, the interframe difference method is used to detect the motion region, and then, the HOG3D feature descriptor is used for feature extraction. Finally, ELM is used for classification and recognition. The results imply that the method proposed here has achieved good results in human motion recognition.


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