scholarly journals Rancang Bangun Sistem Informasi Pengelolaan Rumah Kos Deo Garut Berbasis Web

2020 ◽  
Vol 17 (2) ◽  
pp. 368-377
Author(s):  
Ridwan Setiawan ◽  
◽  
Asep Deddy Supriatna ◽  
Adam Hadi Kusuma

Kos Deo yang berada di Kabupaten Garut, yang memeliki beberapa masalah untuk pengelolaan data penghuni kosan berupa transaksi bulanan dan pelaporan keluhan penghuni. Maka dari itu dibutuhkan sebuah aplikasi yang bisa menangani masalah tersebut. Perancangan Pengelolaan aplikasi Sistem Informasi Rumah Kos Deo Garut Berbasis Web ini bertujuan untuk mempermudah dalam mendata setiap penghuni yang kosan deo. Proses pembangunan aplikasi ini menggunakan metodologi dengan Unified Software Development Process pemodelan menggunakan Unified Model Language yang terdiri dari tiga tahap yaitu Inception, Colaboration, Contruction. Penelitian ini menghasilkan aplikasi berbasis web tentang pengelolaan rumah kos deo yang ada di Garut. Aplikasi ini untuk pengelolaan yang lebih baik secara digital melalui web baik dari sisi pengguna owner dalam melakukan pengelolaan, petugas untuk pelayanan dan memudahkan akses bagi setiap penghuni kos.

2018 ◽  
Vol 20 (4) ◽  
pp. 93-109
Author(s):  
Farzaneh Tavakoli ◽  
Taghi Javdani Gandomani

Team productivity is one of the issues that always been considered in the software development teams. In software development process, as a team-oriented process, team productivity is a serious issue in software competitive industry that always gets high attention. Several studies have been conducted on various aspects of team productivity, but because of role of employed methodologies, providing a unified model in this regard is not possible. This article is specifically aimed to focus on team productivity in XP methodology and provide a productivity model dedicated for this method. The proposed model is developed based on the most influential features affecting team productivity. This model evaluated and gained enough acceptance. The article also shows the most effective XP practices that positively impact team productivity in XP projects.


Sensors ◽  
2021 ◽  
Vol 21 (10) ◽  
pp. 3480
Author(s):  
Walter Takashi Nakamura ◽  
Iftekhar Ahmed ◽  
David Redmiles ◽  
Edson Oliveira ◽  
David Fernandes ◽  
...  

The success of a software application is related to users’ willingness to keep using it. In this sense, evaluating User eXperience (UX) became an important part of the software development process. Researchers have been carrying out studies by employing various methods to evaluate the UX of software products. Some studies reported varied and even contradictory results when applying different UX evaluation methods, making it difficult for practitioners to identify which results to rely upon. However, these works did not evaluate the developers’ perspectives and their impacts on the decision process. Moreover, such studies focused on one-shot evaluations, which cannot assess whether the methods provide the same big picture of the experience (i.e., deteriorating, improving, or stable). This paper presents a longitudinal study in which 68 students evaluated the UX of an online judge system by employing AttrakDiff, UEQ, and Sentence Completion methods at three moments along a semester. This study reveals contrasting results between the methods, which affected developers’ decisions and interpretations. With this work, we intend to draw the HCI community’s attention to the contrast between different UX evaluation methods and the impact of their outcomes in the software development process.


2013 ◽  
Vol 475-476 ◽  
pp. 1195-1200
Author(s):  
Xiao Feng Wu ◽  
Sheng Tao Luo

This paper mainly describes the process of design, modeling and implementation of college OA system. System design is based on the MVC design concept and uses the most advanced technology of UML and J2EE. And system architecture is achieved by STRUTS. Our implementation shows that this method simplifies the software development process and improves the flexibility, scalability and reusability of software.


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