scholarly journals An Agent-Based Empirical Game Theory Approach for Airport Security Patrols

Aerospace ◽  
2020 ◽  
Vol 7 (1) ◽  
pp. 8
Author(s):  
Stef Janssen ◽  
Diogo Matias ◽  
Alexei Sharpanskykh

Airports are attractive targets for terrorists, as they are designed to accommodate and process large amounts of people, resulting in a high concentration of potential victims. A popular method to mitigate the risk of terrorist attacks is through security patrols, but resources are often limited. Game theory is commonly used as a methodology to find optimal patrol routes for security agents such that security risks are minimized. However, game-theoretic models suffer from payoff uncertainty and often rely solely on expert assessment to estimate game payoffs. Experts cannot incorporate all aspects of a terrorist attack in their assessment. For instance, attacker behavior, which contributes to the game payoff rewards, is hard to estimate precisely. To address this shortcoming, we proposed a novel empirical game theory approach in which payoffs are estimated using agent-based modeling. Using this approach, we simulated different attacker and defender strategies in an agent-based model to estimate game-theoretic payoffs, while a security game was used to find optimal security patrols. We performed a case study at a regional airport, and show that the optimal security patrol is non-deterministic and gives special emphasis to high-impact areas, such as the security checkpoint. The found security patrol routes are an improvement over previously found security strategies of the same case study.

2010 ◽  
Vol 26-28 ◽  
pp. 163-166
Author(s):  
Guo Hai Zhang ◽  
Guang Hui Zhou ◽  
Xue Qun Su

This paper presents a new kind of scheduling solution for multiple design tasks in networked developing environments. The main contributions of this study can be focused on three points: The first is to distinguish the concepts and contents of the task scheduling in the networked developing environments. The second is to construct a game-theory mathematical model to deal with this new multiple design tasks scheduling problem. In the presented mathematical model, the players, strategies and payoff are given separately. Therefore, obtaining the optimal scheduling results is determined by the Nash equilibrium (NE) point of this game. In order to find the NE point, a genetic algorithm (GA)-based solution algorithm to solve this mathematical model is proposed. Finally, a numerical case study is presented to demonstrate the feasibility of the methods.


2020 ◽  
Author(s):  
Benjamin Wölfl ◽  
Hedy te Rietmole ◽  
Monica Salvioli ◽  
Frank Thuijsman ◽  
Joel S. Brown ◽  
...  

AbstractEvolutionary game theory mathematically conceptualizes and analyzes biological interactions where one’s fitness not only depends on one’s own traits, but also on the traits of others. Typically, the individuals are not overtly rational and do not select, but rather, inherit their traits. Cancer can be framed as such an evolutionary game, as it is composed of cells of heterogeneous types undergoing frequency-dependent selection. In this article, we first summarize existing works where evolutionary game theory has been employed in modeling cancer and improving its treatment. Some of these game-theoretic models suggest how one could anticipate and steer cancer’s eco-evolutionary dynamics into states more desirable for the patient via evolutionary therapies. Such therapies offer great promise for increasing patient survival and decreasing drug toxicity, as demonstrated by some recent studies and clinical trials. We discuss clinical relevance of the existing game-theoretic models of cancer and its treatment, and opportunities for future applications. We discuss the developments in cancer biology that are needed to better utilize the full potential of game-theoretic models. Ultimately, we demonstrate that viewing tumors with an evolutionary game theory approach has medically useful implications that can inform and create a lockstep between empirical findings, and mathematical modeling. We suggest that cancer progression is an evolutionary game and needs to be viewed as such.


2018 ◽  
Vol 214 ◽  
pp. 283-294 ◽  
Author(s):  
Hossein Zanjanian ◽  
Hamid Abdolabadi ◽  
Mohammad Hossein Niksokhan ◽  
Amin Sarang

Modelling ◽  
2021 ◽  
Vol 2 (4) ◽  
pp. 425-447
Author(s):  
Andrew J. Collins ◽  
Sheida Etemadidavan

Incorporating human behavior is a current challenge for agent-based modeling and simulation (ABMS). Human behavior includes many different aspects depending on the scenario considered. The scenario context of this paper is strategic coalition formation, which is traditionally modeled using cooperative game theory, but we use ABMS instead; as such, it needs to be validated. One approach to validation is to compare the recorded behavior of humans to what was observed in our simulation. We suggest that using an interactive simulation is a good approach to collecting the necessary human behavior data because the humans would be playing in precisely the same context as the computerized agents. However, such a validation approach may be suspectable to extraneous effects. In this paper, we conducted a correlation research experiment that included an investigation into whether game theory experience, an extraneous variable, affects human behavior in our interactive simulation; our results indicate that it did not make a significant difference. However, in only 42 percent of the trials did the human participants’ behavior result in an outcome predicted by the underlying theory used in our model, i.e., cooperative game theory. This paper also provides a detailed case study for creating an interactive simulation for experimentation.


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