research experiment
Recently Published Documents


TOTAL DOCUMENTS

317
(FIVE YEARS 131)

H-INDEX

12
(FIVE YEARS 3)

2021 ◽  
Vol 21 ◽  
pp. 303-308
Author(s):  
Maryna Dovbnych ◽  
Małgorzata Plechawska–Wójcik

The aim of the research is to compare traditional and deep learning methods in image classification tasks. The conducted research experiment covers the analysis of five different models of neural networks: two models of multi–layer perceptron architecture: MLP with two hidden layers, MLP with three hidden layers; and three models of convolutional architecture: the three VGG blocks model, AlexNet and GoogLeNet. The models were tested on two different datasets: CIFAR–10 and MNIST and have been applied to the task of image classification. They were tested for classification performance, training speed, and the effect of the complexity of the dataset on the training outcome.


2021 ◽  
Vol 5 (3) ◽  
pp. 584-593
Author(s):  
Alla Diachenko ◽  
Hanna Vusyk ◽  
Yuliia Bielova ◽  
Mariia Shurdenko ◽  
Oksana Titenko

The research aims to establish the effectiveness and assessment of the educational role of graphic function of ethnodesign, as well as to determine the feasibility of using didactics outside the classroom practices in art education in the terms of COVID-19. The methodology of study is based on a qualitative approach designed to analyze the results of the research experiment, which provides for comprehensiveness in the study. The method of experiment in work is basic, also applied methods of interviewing and observation. The hypothesis is that in the development of art specialties curricula should be used extracurricular practical classes, where educational components of the graphic function of ethnodesign, as they form creative and educated professionals, actualize educational aspects. The result of the research is the establishment of positive assessment by the participants of educational process of using the graphic function of ethnodesign for educational purposes during practical extracurricular classes since this methodology contributes to the development of creativity and has significant innovative potential in revealing the creative abilities of art students, where students actively influence educational process together. The perspective in the research work is the further implementation of educational and training projects dedicated to the methods of teaching design courses.


2021 ◽  
pp. 59-62
Author(s):  
Francis Hopcroft ◽  
Abigail Charest
Keyword(s):  

2021 ◽  
Author(s):  
◽  
Morgan Taylor

<p>In many examples of adaptive reuse, the original identity of a work of architecture becomes lost or obscured when the new interior program is no longer represented by the meaning inherent in the exterior facades. This design research investigation explores how active incorporation of memory into an architectural design concept can enable a repurposed building to tell a meaningful story over time. Most contemporary architectural design relating to adaptive reuse does not take advantage of this important opportunity.  This thesis looks at a site that is currently home to NIWA, the National Institute of Water and Atmospheric Research facility, at Greta Point, on Evans Bay outside of Wellington. This research site and the surrounding area have many layers of history and inherent narrative associated with it, making this a strong site for this adaptive reuse design research experiment.  This thesis argues that new architecture and old architecture in adaptive reuse projects can maintain strong meaningful identities while co-existing in harmony with one another and their new programmes. one principal goal of this investigation is to avoid facadism where an original facade becomes a meaningless mask for what is happening inside a repurposed building. This thesis investigates how this can be achieved by: analysing contemporary narrative, memory-based music videos to explore how the application of similar techniques might enable adaptive reuse projects to enhance a building’s identity; investigating how these design techniques can help provide meaningful identity to the architectural components while establishing relationships between old and new, inside and outside; enhancing the greater history and narrative of the site; and by adding meaning to the conflicting grids that may have arisen over time in relation to the wider history of the site.</p>


2021 ◽  
Author(s):  
◽  
Morgan Taylor

<p>In many examples of adaptive reuse, the original identity of a work of architecture becomes lost or obscured when the new interior program is no longer represented by the meaning inherent in the exterior facades. This design research investigation explores how active incorporation of memory into an architectural design concept can enable a repurposed building to tell a meaningful story over time. Most contemporary architectural design relating to adaptive reuse does not take advantage of this important opportunity.  This thesis looks at a site that is currently home to NIWA, the National Institute of Water and Atmospheric Research facility, at Greta Point, on Evans Bay outside of Wellington. This research site and the surrounding area have many layers of history and inherent narrative associated with it, making this a strong site for this adaptive reuse design research experiment.  This thesis argues that new architecture and old architecture in adaptive reuse projects can maintain strong meaningful identities while co-existing in harmony with one another and their new programmes. one principal goal of this investigation is to avoid facadism where an original facade becomes a meaningless mask for what is happening inside a repurposed building. This thesis investigates how this can be achieved by: analysing contemporary narrative, memory-based music videos to explore how the application of similar techniques might enable adaptive reuse projects to enhance a building’s identity; investigating how these design techniques can help provide meaningful identity to the architectural components while establishing relationships between old and new, inside and outside; enhancing the greater history and narrative of the site; and by adding meaning to the conflicting grids that may have arisen over time in relation to the wider history of the site.</p>


2021 ◽  
Vol 8 (12) ◽  
pp. 56-62
Author(s):  
Anas Mohammed Alshalan ◽  

The aim of the research is to measure the effect of students' use of the strategy of writing questions and answering them on their achievement performance. The researcher used the achievement test to measure the differences between variables, and checked the research tool from validity-consistency-experimental application. But for the implementation of the research experiment, the students were divided into three groups, namely: The experimental group 1 (generating questions and answering them by the learners in groups), the experimental group 2 (forming and answering the questions of the learners individually), and the control group (forming questions by the teacher). In addition, the researcher used the mean and standard deviation to answer the research question and compare student performance in all three research groups. The results showed that there were significant differences between the averages of the research groups, as the experimental group 2 achieved a higher average (26,474) than the experimental group 1 (24,333) and the control group (24,857).


2021 ◽  
Vol 2 (1) ◽  
Author(s):  
James H. Ford ◽  
Aaron M. Gilson ◽  
Martha A. Maurer ◽  
Kimberly A. Hoffman ◽  
Bryan R. Garner

Abstract Background The Grasha-Riechmann teaching styles, which includes three didactic and two prescriptive styles, have been shown to help enhance learning within educational settings. Although an adaption of the Grasha-Riechmann style classification has enabled coaching styles to be identified for use as part of quality improvement (QI) initiatives, research has not examined the styles actually utilized by coaches within a QI initiative or how the styles change overtime when the coach is guiding an organization through change implementation. Interactions between coaches and HIV service organization (HSO) staff participating in a large implementation research experiment called the Substance Abuse Treatment to HIV care (SAT2HIV) Project were evaluated to begin building an evidence base to address this gap in implementation research. Methods Implementation & Sustainment Facilitation (ISF) Strategy meetings (n = 137) between coaches and HSO staff were recorded and professionally transcribed. Thematic coding classifications were developed from the Grasha-Riechmann framework and applied to a purposively selected sample of transcripts (n = 66). Four coders independently coded transcripts using NVivo to facilitate text identification, organization, and retrieval for analysis. Coaching style use and changes across the three ISF phases were explored. Results Facilitator and formal authority were the two coaching styles predominately used. Facilitator sub-themes shifted from asking questions and providing support to supporting independent action over time. Coaches’ use of formal authority sub-styles shifted notably across time from setting expectations or ensuring preparation to offering affirmation or feedback about changes that the HSO’s were implementing. The use of the delegator or personal model coaching styles occurred infrequently. Conclusions The current research extends implementation research’s understanding of coaching. More specifically, findings indicate it is feasible to use the Grasha-Riechmann framework to qualitatively identify coaching styles utilized in a facilitation-based implementation strategy. More importantly, results provide insights into how different coaching styles were utilized to implement an evidence-based practice. Further research is needed to examine how coaching styles differ by organization, impact implementation fidelity, and influence both implementation outcomes and client outcomes. Trial registration ClinicalTrials.gov NCT02495402. Registered on July 6, 2015.


2021 ◽  
Vol 9 (2) ◽  
pp. 141-147
Author(s):  
Nurul Hidayah, Meddiati Fajri Putri

ABSTRAK : Penelitian ini bertujuan 1) mengetahui tingkat kesukaan masyarakat terhadap produk pie susu substitusi tepung bonggol pisang kepok pada indikator warna,tekstur, aroma, dan rasa. 2) mengetahui kadar serat pangan pada pie pie susu substitusi tepung bonggol pisang kepok. Variabel bebas pada penelitian ini yaitu substitusi tepung bonggol pisang kepok dengan persentase yang berbeda yaitu 5%, 10% dan 15%. Metode pengumpulan data menggunakan penelitian uji kesukaan. Desain eksperimen menggunakan metode true eksperiment. Metode analisis yang digunakan adalah analisis deskriptif presentase dan untuk analisis kadar serat pangan menggunakan metode multienzim (AOAC, 1995). Hasil penelitian 1) Tingkat kesukaan masyarakat pada produk pie susu substitusi tepung bonggol pisang kepok pada sampel A yaitu menunjukan kriteria suka 81%, pada sampel B yaitu menunjukan kriteria suka 74%, dan sampel C yaitu menunjukan kriteria suka 72%. 2) kandungan kadar serat pangan pada pie susu substitusi tepung bonggol pisang kepok nilai rerata pada sampel A yaitu 12,60%, pada sampel B yaitu 15,32% dan pada sampel C yaitu 17,12%.Kata Kunci : Pie susu substitusi tepung bonggol pisang kepok, seratABSTRACT: The purposes of this research are 1) to determine the level of society favorite towards the product of milk pie of kepok banana hump flour on the indicator of color,  texture, aroma, and flavor. 2) to determine the level of dietary fiber on the milk pie of kepok banana hump flour. Independent variable in this research is kepok banana hump flour with different percentage that are 5%, 10%, and 15%. Data collecting methode using preference test research. Experiment design using true experiment methode. Analysis methode that used was descriptive percentage analysis and to analyze the level dietary fiber using multienzim methode (AOAC, 1995). The results of research 1) The level of society favorite on the milk pie product of kepok banana hump flour on sample A showed like criteria 81%, on sample 2 showed like criteria 74%, and sample C showed like criteria 72%. 2) Dietary fiber content on milk pie of kepok banana hump flour mean value on sample A that is 12,60%, on sample B that is 15,32% and on sample C that is 17,12%.Keywords: Milk pie of kepok banana hump flour, fiber


2021 ◽  
Vol 5 (1) ◽  
pp. 237-249
Author(s):  
Agus Putra Murdani ◽  
Febrika Devi Nanda ◽  
Nuris Sa’datul Laili

The consumption of vegetables and fruit is one indicator of nutritional balance. The statistical data show there are 60.44% of Indonesia that are less consuming vegetables and fruit. Fiber on vegetable and fruit are very useful for the body. Efforts to improve nutritional knowledge can preserve out through media which are suitable for children, that are attractive and easy to understand such as puppet and ladders game. This research aims to analyze the influence of the nutritional education through the game puppet to increase vegetable and fruit consumption for kindergarten children (TK). This is a pre-research experiment. One group pre-post test. Data analysis in this study uses the sample of this research is the Mekar Wangi and Putra Harapan kindergarten children that accounted 64 people in accordance. The technique of data collection from the questionnaire is based on the direct interviews, it aims to investigate the difference in vegetable consumption on kindergarten children before nutrition education is 5,58 while after nutrition is increase to 7,75. Whereas for fruit consumption for kindergarten children before education is 13,72 whereas after education is significantly increase to 16,47. The result revealed that there is an increment of education nitrition vegetable and fruit consumption after nutrition education through puppet game (Asymp.Sig =0,000) it concludes that nutritional education through puppet gameplay on an important role to increase the consumption of fruit and vegetables for kindergarten children.


2021 ◽  
Vol 2096 (1) ◽  
pp. 012106
Author(s):  
A A Popov ◽  
A O Kuzmina

Abstract In this article, Keystroke Level Model and Touchless Hand Gesture Level Model were adapted, as well as Fitts’s law, to work with touch screens of the mobile devices. The article takes into account typical gestures that users most often perform in the process of interaction with touch screens of mobile devices (Tap, Pinch, Swipe, Pan, Drag-and-Drop), as well as time components of gestures (time for direct execution of a gesture, time for mental preparation for the gesture, time for the user to select the necessary grip on the mobile device, time to select the ‘dominant’ hand to perform gestures, the time to select the finger to perform the gesture, time to move the hand away from the touch screen). A method for determining the speed of user gesture interaction has been developed. The problem was formulated and an algorithm was developed. The details of the operation and use of the algorithm are considered. A list of arrays and variables used as initial data for determining the speed of the sequence execution of operations using gesture interaction has been developed. The preparation of the initial data for the operation of the algorithm provides for a research experiment to obtain average values of the temporal components of gestures. The developed algorithm is intended for use at the design stage of mobile software applications that will run on mobile devices with touch screens.


Sign in / Sign up

Export Citation Format

Share Document