scholarly journals Exploration of the Application of Virtual Reality and Internet of Things in Film and Television Production Mode

2020 ◽  
Vol 10 (10) ◽  
pp. 3450 ◽  
Author(s):  
Qian Song ◽  
Yoo Sang Wook

In order to reduce some of the problems of technological restructuring and insufficient expansion in the current film and television production mode, the application of emerging technologies such as artificial intelligence (AI), virtual reality (VR), and Internet of Things (IoT) in the film and television industry is introduced in this research. First, a topical crawler tool was constructed to grab relevant texts about “AI”, “VR”, and “IoT” crossover “film and television”, and the grasping accuracy rate and recall rate of this tool were compared. Then, based on the extracted text, the data of recent development in related fields were extracted. The AdaBoost algorithm was used to improve the BP (Back Propagation) neural network (BPNN). This model was used to predict the future development scale of related fields. Finally, a virtual character interaction system based on IoT-sensor technology was built and its performance was tested. The results showed that the topical crawler tool constructed in this study had higher recall rate and accuracy than other tools, and a total of 188 texts related to AI, VR, and IoT crossover television films were selected after Naive Bayes classification. In addition, the error of the BPNN prediction model based on the AdaBoost algorithm was less than 20%, and it can effectively predict the future development scale of AI and other fields. In addition, the virtual character interaction system based on IoT technology constructed in this study has a high motion recognition rate, produces a strong sense of immersion among users, and can realize real-time capture and imitation of character movements. In a word, the field of AI and VR crossover film and television has great development prospects in the future. Therefore, the application of IoT technology in building the virtual-character interaction system can improve the effect of VR or AI film and television production.

Symmetry ◽  
2020 ◽  
Vol 12 (8) ◽  
pp. 1377 ◽  
Author(s):  
Zheng Xie

To enrich the form of film and television production, improve the level of film and television production, and satisfy the film-watching experiences of audiences, based on Virtual Reality (VR) and the Internet of Things (IoT) technology, with the help of S3 Studio Max and Photoshop software, a VR film-watching system is built, which realizes the interaction with users on different devices through somatosensory interaction sensors. In addition, by utilizing Twirling720, the panoramic sound recording is achieved. Through this system, a smart IoT platform between users, films, and devices is built. Finally, this platform is utilized to produce the film and television work Van Gogh in Dream, which is evaluated and analyzed through questionnaires. The results show that the technology system of this set of film and television production is complete, and the production level of film and television works have been significantly improved. The audience recognition of film and television production based on this technology is 55%, and the impression evaluation is over 56%. However, knowledge acquisition is only 20%, and historical understanding is above 50%. These dimensions show that compared with traditional film production, artificial intelligence films can bring a better experience to audiences, but knowledge acquisition is less. Therefore, professional knowledge will be improved at the later stage. The above results provide a theoretical basis for the application of artificial intelligence technology in film production and production mode.


2021 ◽  
Vol 7 (4) ◽  
pp. 72
Author(s):  
Song Wang ◽  
Hanwen Zhang ◽  
Xiang Meng

<p>With the progress of the times and the development of network technology, great changes have taken place in the mode of education and teaching, and the traditional mode of education and teaching has been unable to meet the current teaching situation and requirements. Under this background, many scholars have developed a variety of teaching models adapted to the background of the times, which has achieved good results. In order to realize the reform and innovation of teaching mode, this paper designs a film and television teaching system based on virtual reality technology. In the era of Internet of Things and big data, Internet of Things technology is used as support to realize the transmission and sharing of teaching information in film and television teaching system. In the research, data mining technology is used to collect relevant data of teaching resources and teaching information, and relevant algorithms in data mining are used to realize data processing. Experiment of film and television teaching system in different stages of education system and the application of film and television teaching theory courses, experiment courses for students and education development index are analyzed. According to the end of the experiment, the influence of results show that the film and television teaching system in the use of elementary school, junior high school, high school and university level are 25.32%, 31.44%, 18.46% and 47.76% respectively. The film and television teaching system plays a significant role in students’ experimental course scores. The use of the film and television teaching system has raised the development index of education and teaching in each stage of education from 1.12, 1.33, 1.47 and 1.36 to 2.14, 2.21, 2.36 and 2.44 respectively, indicating that the film and television teaching system has a certain promoting effect on the development of education and teaching.</p>


2020 ◽  
Vol 3 (2) ◽  
pp. 191-205
Author(s):  
Chris Nunn

Since the late 1990s various consortia have published papers and reports seeking to establish a systemic public film education in Britain. Despite the time and effort taken by colleagues in organizations such as the British Film Institute (BFI), who have been involved in the production of these papers since at least Making Movies Matter in 1999, it is observable that each policy initiative has eventually fallen away. This article seeks to explore the discourse that these reports, taken together, present and how this might impact the development of a future public film pedagogy, as well as affect students who seek to study film and television production at later stages. This research was finalized shortly before the COVID-19 pandemic, at a time when the film and television industries in Britain were demonstrating huge fiscal successes; however, the fate of the talent that will shape the future of these industries is still very much hanging in the balance.


10.29007/2bg2 ◽  
2018 ◽  
Author(s):  
Rex Hsieh ◽  
Yuya Mochizuki ◽  
Takaya Asano ◽  
Marika Higashida ◽  
Daiki Agatsuma ◽  
...  

“Real Baby - Real Family” is a Virtual Reality baby nursery simulator that aims at conveying the parental and family love to the audiences. It has since been exhibited at Laval Virtual 2017, Anime Expo 2017, and SIGGRAPH 2017. This article will attempt to discuss the feedback and reviews gathered during the international exhibitions and shed light on the future development of this project.


2018 ◽  
Vol 7 (2.7) ◽  
pp. 754 ◽  
Author(s):  
Mr G V S Narayana ◽  
Mr SubbaRao Gogulamudi ◽  
Mrs M Kavitha ◽  
Mrs D Usha Rani ◽  
P Arun Kumar

Past 20 years there has been a rapid growth in virtualization. With the help of Internet of Things [IOT] we can achieve so many things in Virtual Reality [VR]. IOT is the source of connecting devices together by using an address called as IP (Internet Protocol). This will help us operate devices remotely. To simply put VR is the future world. In this paper we would like to show some improvements that can be made to the present VR devices and how can it change the standards of living of people and helps us grow in all the possible ways.  


2014 ◽  
Vol 651-653 ◽  
pp. 1523-1526
Author(s):  
Li Liu ◽  
Guo Xi Yin ◽  
Kun Sha ◽  
Bin Gao

As one of the key technologies in the future development of the Internet,virtual reality technology has been more and more applied to the field of sports training, which will subvert the traditional sports training and bring a series of major changes to the traditional sports training. This paper will be based on the interpretation of virtual reality technology and combine it with the analysis on trend of virtual reality technology, so as to explore the construction of the system of virtual sports scene by means of virtual reality technology.


In Japan, the world's most technologically sophisticated society, the future has already happened with public displays of AI-powered systems and robots underpinned by big data and fast being incorporated along with other emerging technologies such as the internet of things (IoT), augmented reality (AR), virtual reality (VR), blockchain, and cryptocurrency. Hence, the building blocks of the future already exist today, perhaps within niches, and in the coming years, they will spread to make the ‘normal' of the future. The human race needs to forge a society that collectively and fairly controls how AI will ‘write' the future to avoid it being unequally spread and affected by inequalities, cancers, and the dysfunctional habits of today.


2017 ◽  
Vol 17 (2) ◽  
pp. 72-78
Author(s):  
Rex Hsieh ◽  
Yuya Mochizuki ◽  
Takaya Asano ◽  
Marika Higashida ◽  
Akihiko Shirai

"Real Baby - Real Family" is a Virtual Reality baby nursery simulator that aims at conveying the parental and family love to the audiences. It has since been exhibited at Laval Virtual 2017, Anime Expo 2017, and SIGGRAPH 2017. This article will attempt to discuss the feedback and reviews gathered during the international exhibitions and shed light on the future development of this project.


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