scholarly journals Virtual Marker Technique to Enhance User Interactions in a Marker-Based AR System

2021 ◽  
Vol 11 (10) ◽  
pp. 4379
Author(s):  
Boyang Liu ◽  
Jiro Tanaka

In marker-based augmented reality (AR) systems, markers are usually relatively independent and predefined by the system creator in advance. Users can only use these predefined markers to complete the construction of certain specified content. Such systems usually lack flexibility and cannot allow users to create content freely. In this paper, we propose a virtual marker technique to build a marker-based AR system framework, where multiple AR markers including virtual and physical markers work together. Information from multiple markers can be merged, and virtual markers are used to provide user-defined information. We conducted a pilot study to understand the multi-marker cooperation framework based on virtual markers. The pilot study shows that the virtual marker technique will not significantly increase the user’s time and operational burdens, while actively improving the user’s cognitive experience.

2021 ◽  
pp. 103841
Author(s):  
Hisham Iqbal ◽  
Fabio Tatti ◽  
Ferdinando Rodriguez y Baena

PEDIATRICS ◽  
2021 ◽  
Vol 147 (3) ◽  
pp. e2020005009
Author(s):  
Patricia L. Dias ◽  
Rachel G. Greenberg ◽  
Ronald N. Goldberg ◽  
Kimberley Fisher ◽  
David T. Tanaka

2020 ◽  
Vol 7 ◽  
Author(s):  
David Asgar-Deen ◽  
Jay Carriere ◽  
Ericka Wiebe ◽  
Lashan Peiris ◽  
Aalo Duha ◽  
...  

2014 ◽  
Vol 513-517 ◽  
pp. 1135-1138
Author(s):  
Kai Jiang ◽  
Shan Hong Zhu

Augmented reality (AR) technology is one of the hot issues in the field of computer vision, There are many technologies for the development of online virtual display, Such as Flash, Java and Web3D technology. Web3D technology is an emerging network3D technology, in which VRML and Cult3D technologies are commonly used. This paper chooses a convenient interactive technologyCult3D, Cult3D Designer platform is given in a 3D virtual scene and product display of the implementation process, through a set of instructions to achieve user interactions with the product and the virtual museum roaming.


2015 ◽  
Vol 40 (9) ◽  
pp. 1941-1947 ◽  
Author(s):  
Huixiang Wang ◽  
Fang Wang ◽  
Anthony Peng Yew Leong ◽  
Lu Xu ◽  
Xiaojun Chen ◽  
...  

Author(s):  
Nadiia Balyk ◽  
Inna Grod ◽  
Yaroslav Vasylenko ◽  
Galyna Shmyger ◽  
Vasyl Oleksiuk

The paper describes the concept of augmented reality. Based on literature analysis, the authors claim that augmented reality technology enriches human experiences with digital data. The introduction of augmented reality applications and services provides an opportunity to increase the realism of research, while also offering an enhanced emotional and cognitive experience. Therefore, it can be an effective tool for the organization of learning in schools, colleges and universities.Augmented reality technologies can be interesting as an object of study as well. To do this, scientists need to design, develop and test appropriate methodologies.This paper explores one of the components of such techniques. The authors analysed several platforms for creating augmented reality applications. Unity, Vuforia and 3d-Studio were chosen for the purpose of analysis. Using them, the authors developed a fragment of the content of education. It contains instructionsfor creating an augmented reality application. The paper contains the author’s account of the process of training future teachers of computer science at Ternopil Volodymyr Hnatiuk National Pedagogical University (Ukraine). Based on the conducted study, the authors claim that students showed considerable interest in augmented reality technologies and the content of their training.


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