scholarly journals Research on the Path Planning Algorithm of a Manipulator Based on GMM/GMR-MPRM

2021 ◽  
Vol 11 (16) ◽  
pp. 7599
Author(s):  
Qiang Cheng ◽  
Wei Zhang ◽  
Hongshuai Liu ◽  
Ying Zhang ◽  
Lina Hao

Autonomous, flexible, and human–robot collaboration are the key features of the next-generation robot. Such unstructured and dynamic environments bring great challenges in online adaptive path planning. The robots have to avoid dynamic obstacles and follow the original task path as much as possible. A robust and efficient online path planning method is required accordingly. A method based on the Gaussian Mixture Model (GMM), Gaussian Mixture Regression (GMR), and the Probabilistic Roadmap (PRM) is proposed to overcome the above difficulties. During the offline stage, the GMM was used to model teaching data, and it can represent the offline-demonstrated motion and constraints. The optimal solution was encoded in the mean value, while the environmental constraints were encoded in the variance value. The GMR generated a smooth path with variance as the resample space according to the GMM of the teaching data. This representation isolated the old environment model with the novel obstacle. During the online stage, a Modified Probabilistic Roadmap (MPRM) was used to plan the motion locally. Because the GMM provides the distribution of all the feasible motion, the sampling space of the MPRM was generated by the variable density resampling method, and then, the roadmap was constructed according to the Euclidean and Probability Distance (EPD). The Dijkstra algorithm was used to search for the feasible path between the starting point and the target point. Finally, shortcut pruning and B-spline interpolation were used to generate a smooth path. During the simulation experiment, two obstacles were added to the recurrent scene to indicate the difference from the teaching scene, and the GMM/GMR-MPRM algorithm was used for path planning. The result showed that it can still plan a feasible path when the recurrent scene is not the same as the teaching scene. Finally, the effectiveness of the algorithm was verified on the IRB1200 robot experiment platform.

2018 ◽  
Vol 8 (9) ◽  
pp. 1425 ◽  
Author(s):  
Yang Xue ◽  
Jian-Qiao Sun

Path planning problems involve finding a feasible path from the starting point to the target point. In mobile robotics, path planning (PP) is one of the most researched subjects at present. Since the path planning problem is an NP-hard problem, it can be solved by multi-objective evolutionary algorithms (MOEAs). In this article, we propose a multi-objective method for solving the path planning problem. It is a population evolutionary algorithm and solves three different objectives (path length, safety, and smoothness) to acquire precise and effective solutions. In addition, five scenarios and another existing method are used to test the proposed algorithm. The results show the advantages of the algorithm. In particular, different quality metrics are used to assess the obtained results. In the end, the research indicates that the proposed multi-objective evolutionary algorithm is a good choice for solving the path planning problem.


Author(s):  
Duane W. Storti ◽  
Debasish Dutta

Abstract We consider the path planning problem for a spherical object moving through a three-dimensional environment composed of spherical obstacles. Given a starting point and a terminal or target point, we wish to determine a collision free path from start to target for the moving sphere. We define an interference index to count the number of configuration space obstacles whose surfaces interfere simultaneously. In this paper, we present algorithms for navigating the sphere when the interference index is ≤ 2. While a global calculation is necessary to characterize the environment as a whole, only local knowledge is needed for path construction.


Author(s):  
Massimo Bono ◽  
Alfonso E. Gerevini ◽  
Daniel D. Harabor ◽  
Peter J. Stuckey

Compressed Path Databases (CPDs) are a leading technique for optimal pathfinding in graphs with static edge costs. In this work we investigate CPDs as admissible heuristic functions and we apply them in two distinct settings: problems where the graph is subject to dynamically changing costs, and anytime settings where deliberation time is limited. Conventional heuristics derive cost-to-go estimates by reasoning about a tentative and usually infeasible path, from the current node to the target. CPD-based heuristics derive cost-to-go estimates by computing a concrete and usually feasible path. We exploit such paths to bound the optimal solution, not just from below but also from above. We demonstrate the benefit of this approach in a range of experiments on standard gridmaps and in comparison to Landmarks, a popular alternative also developed for searching in explicit state-spaces.


2020 ◽  
Vol 2020 ◽  
pp. 1-20 ◽  
Author(s):  
Jianfang Lian ◽  
Wentao Yu ◽  
Kui Xiao ◽  
Weirong Liu

This paper proposed a cubic spline interpolation-based path planning method to maintain the smoothness of moving the robot’s path. Several path nodes were selected as control points for cubic spline interpolation. A full path was formed by interpolating on the path of the starting point, control points, and target point. In this paper, a novel chaotic adaptive particle swarm optimization (CAPSO) algorithm has been proposed to optimize the control points in cubic spline interpolation. In order to improve the global search ability of the algorithm, the position updating equation of the particle swarm optimization (PSO) is modified by the beetle foraging strategy. Then, the trigonometric function is adopted for the adaptive adjustment of the control parameters for CAPSO to weigh global and local search capabilities. At the beginning of the algorithm, particles can explore better regions in the global scope with a larger speed step to improve the searchability of the algorithm. At the later stage of the search, particles do fine search around the extremum points to accelerate the convergence speed of the algorithm. The chaotic map is also used to replace the random parameter of the PSO to improve the diversity of particle swarm and maintain the original random characteristics. Since all chaotic maps are different, the performance of six benchmark functions was tested to choose the most suitable one. The CAPSO algorithm was tested for different number of control points and various obstacles. The simulation results verified the effectiveness of the proposed algorithm compared with other algorithms. And experiments proved the feasibility of the proposed model in different dynamic environments.


Electronics ◽  
2018 ◽  
Vol 7 (10) ◽  
pp. 212 ◽  
Author(s):  
Hyeok-Yeon Lee ◽  
Hyunwoo Shin ◽  
Junjae Chae

This paper suggests a novel methodology in collision-free shortest path planning (CFSPP) problems for mobile agents (MAs) using a method that combines a genetic algorithm (GA) and a direction factor toward a target point. In the CFSPP problem, MAs find the shortest path from the starting point to the target point while avoiding certain obstacles. The paper proposes an obstacle-based search methodology that identifies critical collision-free points adjacent to given obstacles. When critical obstacles are found via CFSPP, this study suggests favorable paths in 2-dimensional space found using the obstacle-based GA (OBGA). The OBGA has four advantages. First, it effectively narrows the search spaces compared to free space-based methodologies. It also determines shorter collision-free paths, and it only requires a short amount of time. Finally, convergence occurs more quickly than in previous studies. The proposed method also works properly in larger and more complex environments, indicating that it can be applied to more practical problems.


2017 ◽  
Vol 12 (4) ◽  
pp. 26-35 ◽  
Author(s):  
Nizar Hadi Abbas ◽  
Farah Mahdi Ali

This paper describes the problem of online autonomous mobile robot path planning, which is consisted of finding optimal paths or trajectories for an autonomous mobile robot from a starting point to a destination across a flat map of a terrain, represented by a 2-D workspace. An enhanced algorithm for solving the problem of path planning using Bacterial Foraging Optimization algorithm is presented. This nature-inspired metaheuristic algorithm, which imitates the foraging behavior of E-coli bacteria, was used to find the optimal path from a starting point to a target point. The proposed algorithm was demonstrated by simulations in both static and dynamic different environments. A comparative study was evaluated between the developed algorithm and other two state-of-the-art algorithms. This study showed that the proposed method is effective and produces trajectories with satisfactory results.


2021 ◽  
Vol 10 (4) ◽  
pp. 2152-2162
Author(s):  
Lina Basem Amar ◽  
Wesam M. Jasim

Recently robots have gained great attention due to their ability to operate in dynamic and complex environments with moving obstacles. The path planning of a moving robot in a dynamic environment is to find the shortest and safe possible path from the starting point towards the desired target point. A dynamic environment is a robot's environment that consists of some static and moving obstacles. Therefore, this problem can be considered as an optimization problem and thus it is solved via optimization algorithms. In this paper, three approaches for determining the optimal pathway of a robot in a dynamic environment were proposed. These approaches are; the particle swarming optimization (PSO), ant colony optimization (ACO), and hybrid PSO and ACO. These used to carry out the path planning tasks effectively. A set of certain constraints must be met simultaneously to achieve the goals; the shortest path, the least time, and free from collisions. The results are calculated for the two algorithms separately and then that of the hybrid algorithm is calculated. The effectiveness and superiority of the hybrid algorithm were verified on both PSO and ACO algorithms.


Author(s):  
Shanshan He ◽  
Yanchao Deng ◽  
Changya Yan ◽  
Zhishan Gao ◽  
Chen-Han Lee

The linear robot path is tangential and curvature discontinuity, which will lead to vibration and unnecessary hesitation during execution. Local corner transition method and local spline interpolation method are used in state-of-art industrial robot controller to reduce vibration, while local corner transition method cannot interpolate target points and local spline interpolation method cannot constrain chord errors. This research proposes a robot path local interpolation method that eliminates deficiencies of each method. The smoothing method satisfies all of the following requirements: G1 continuity, target point interpolation and chord tolerance confined, shape-preserving (free of self-intersection), and unified parameterization. The generated smooth path consists of linear path and circular arc path with G1 continuity. A geometric iterative method cooperating with local corner transition method is used to generate local interpolation path. Simulations and actual experiments verify the generated smooth path is G1 continuous, tolerance constrained, shape-preserving, and have high computational efficiency.


Author(s):  
G. López-Pazos ◽  
J. Balado ◽  
L. Díaz-Vilariño ◽  
P. Arias ◽  
M. Scaioni

With the rise of urban population, many initiatives are focused upon the <i>smart city</i> concept, in which mobility of citizens arises as one of the main components. Updated and detailed spatial information of outdoor environments is needed to accurate path planning for pedestrians, especially for people with reduced mobility, in which physical barriers should be considered. This work presents a methodology to use point clouds to direct path planning. The starting point is a classified point cloud in which ground elements have been previously classified as roads, sidewalks, crosswalks, curbs and stairs. The remaining points compose the obstacle class. The methodology starts by individualizing ground elements and simplifying them into representative points, which are used as nodes in the graph creation. The region of influence of obstacles is used to refine the graph. Edges of the graph are weighted according to distance between nodes and according to their accessibility for wheelchairs. As a result, we obtain a very accurate graph representing the as-built environment. The methodology has been tested in a couple of real case studies and Dijkstra algorithm was used to pathfinding. The resulting paths represent the optimal according to motor skills and safety.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Yan Sun

Because traditional methods are difficult to solve the problems related to the path planning of logistics robots, this study proposes a method of using computer multimedia 3D reconstruction technology to realize the path planning of warehouse logistics robots. Without fully considering the accurate movement path between points, according to the warehouse logistics robot, it is judged whether the starting point is at the exit. The planning problem of the movement path is converted into a TSP problem and a TS-TSP problem. Finally, the analysis of experimental results shows that the method proposed in this study converges faster than traditional algorithms and can quickly obtain the global optimal solution. At the same time, the warehousing logistics robot requires less path planning time and has strong practical application.


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