scholarly journals Human-Robot Interfaces for Interactive Receptionist Systems and Wayfinding Applications

Robotics ◽  
2018 ◽  
Vol 7 (3) ◽  
pp. 56 ◽  
Author(s):  
Federica Bazzano ◽  
Fabrizio Lamberti

Service robots are playing an increasingly relevant role in society. Humanoid robots, especially those equipped with social skills, could be used to address a number of people’s daily needs. Knowing how these robots are perceived and potentially accepted by ordinary users when used in common tasks and what the benefits brought are in terms, e.g., of tasks’ effectiveness, is becoming of primary importance. This paper specifically focuses on receptionist scenarios, which can be regarded as a good benchmark for social robotics applications given their implications on human-robot interaction. Precisely, the goal of this paper is to investigate how robots used as direction-giving systems can be perceived by human users and can impact on their wayfinding performance. A comparative analysis is performed, considering both solutions from the literature and new implementations which use different types of interfaces to ask for and give directions (voice, in-the-air arm pointing gestures, route tracing) and various embodiments (physical robot, virtual agent, interactive audio-map). Experimental results showed a marked preference for a physical robot-based system showing directions on a map over solutions using gestures, as well as a positive effect of embodiment and social behaviors. Moreover, in the comparison, physical robots were generally preferred to virtual agents.

2019 ◽  
Vol 16 (2) ◽  
pp. 172988141983959 ◽  
Author(s):  
Francisco Rubio ◽  
Francisco Valero ◽  
Carlos Llopis-Albert

Humanoid robots, unmanned rovers, entertainment pets, drones, and so on are great examples of mobile robots. They can be distinguished from other robots by their ability to move autonomously, with enough intelligence to react and make decisions based on the perception they receive from the environment. Mobile robots must have some source of input data, some way of decoding that input, and a way of taking actions (including its own motion) to respond to a changing world. The need to sense and adapt to an unknown environment requires a powerful cognition system. Nowadays, there are mobile robots that can walk, run, jump, and so on like their biological counterparts. Several fields of robotics have arisen, such as wheeled mobile robots, legged robots, flying robots, robot vision, artificial intelligence, and so on, which involve different technological areas such as mechanics, electronics, and computer science. In this article, the world of mobile robots is explored including the new trends. These new trends are led by artificial intelligence, autonomous driving, network communication, cooperative work, nanorobotics, friendly human–robot interfaces, safe human–robot interaction, and emotion expression and perception. Furthermore, these news trends are applied to different fields such as medicine, health care, sports, ergonomics, industry, distribution of goods, and service robotics. These tendencies will keep going their evolution in the coming years.


Author(s):  
Giorgio Metta

This chapter outlines a number of research lines that, starting from the observation of nature, attempt to mimic human behavior in humanoid robots. Humanoid robotics is one of the most exciting proving grounds for the development of biologically inspired hardware and software—machines that try to recreate billions of years of evolution with some of the abilities and characteristics of living beings. Humanoids could be especially useful for their ability to “live” in human-populated environments, occupying the same physical space as people and using tools that have been designed for people. Natural human–robot interaction is also an important facet of humanoid research. Finally, learning and adapting from experience, the hallmark of human intelligence, may require some approximation to the human body in order to attain similar capacities to humans. This chapter focuses particularly on compliant actuation, soft robotics, biomimetic robot vision, robot touch, and brain-inspired motor control in the context of the iCub humanoid robot.


2020 ◽  
Vol 12 (1) ◽  
pp. 58-73
Author(s):  
Sofia Thunberg ◽  
Tom Ziemke

AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.


Author(s):  
Keun-chang Kwak ◽  
Do-hyung Kim ◽  
Byoung-youl Song ◽  
Dae-ha Lee ◽  
Soo-young Chi ◽  
...  

2020 ◽  
Vol 10 (22) ◽  
pp. 7992
Author(s):  
Jinseok Woo ◽  
Yasuhiro Ohyama ◽  
Naoyuki Kubota

This paper presents a robot partner development platform based on smart devices. Humans communicate with others based on the basic motivations of human cooperation and have communicative motives based on social attributes. Understanding and applying these communicative motives become important in the development of socially-embedded robot partners. Therefore, it is becoming more important to develop robots that can be applied according to needs while taking these human communication elements into consideration. The role of a robot partner is more important in not only on the industrial sector but also in households. However, it seems that it will take time to disseminate robots. In the field of service robots, the development of robots according to various needs is important and the system integration of hardware and software becomes crucial. Therefore, in this paper, we propose a robot partner development platform for human-robot interaction. Firstly, we propose a modularized architecture of robot partners using a smart device to realize a flexible update based on the re-usability of hardware and software modules. In addition, we show examples of implementing a robot system using the proposed architecture. Next, we focus on the development of various robots using the modular robot partner system. Finally, we discuss the effectiveness of the proposed robot partner system through social implementation and experiments.


AI Magazine ◽  
2011 ◽  
Vol 32 (4) ◽  
pp. 15-16 ◽  
Author(s):  
Dan Bohus ◽  
Eric Horvitz ◽  
Takayuki Kanda ◽  
Bilge Mutlu ◽  
Antoine Raux

This special issue of AI Magazine on dialog with robots brings together a collection of articles on situated dialog. The contributing authors have been working in interrelated fields of human-robot interaction, dialog systems, virtual agents, and other related areas and address core concepts in spoken dialog with embodied robots or agents. Several of the contributors participated in the AAAI Fall Symposium on Dialog with Robots, held in November 2010, and several articles in this issue are extensions of work presented there. Others include invited contributions. The articles in this collection address diverse aspects of dialog with robots, but are unified in addressing opportunities with spoken language interaction, physical embodiment, and enriched representations of context.


Author(s):  
Louise LePage

AbstractStage plays, theories of theatre, narrative studies, and robotics research can serve to identify, explore, and interrogate theatrical elements that support the effective performance of sociable humanoid robots. Theatre, including its parts of performance, aesthetics, character, and genre, can also reveal features of human–robot interaction key to creating humanoid robots that are likeable rather than uncanny. In particular, this can be achieved by relating Mori's (1970/2012) concept of total appearance to realism. Realism is broader and more subtle in its workings than is generally recognised in its operationalization in studies that focus solely on appearance. For example, it is complicated by genre. A realistic character cast in a detective drama will convey different qualities and expectations than the same character in a dystopian drama or romantic comedy. The implications of realism and genre carry over into real life. As stage performances and robotics studies reveal, likeability depends on creating aesthetically coherent representations of character, where all the parts coalesce to produce a socially identifiable figure demonstrating predictable behaviour.


2012 ◽  
Vol 3 (2) ◽  
pp. 68-83 ◽  
Author(s):  
David K. Grunberg ◽  
Alyssa M. Batula ◽  
Erik M. Schmidt ◽  
Youngmoo E. Kim

The recognition and display of synthetic emotions in humanoid robots is a critical attribute for facilitating natural human-robot interaction. The authors utilize an efficient algorithm to estimate the mood in acoustic music, and then use the results of that algorithm to drive movement generation systems to provide motions for the robot that are suitable for the music. This system is evaluated on multiple sets of humanoid robots to determine if the choice of robot platform or number of robots influences the perceived emotional content of the motions. Their tests verify that the authors’ system can accurately identify the emotional content of acoustic music and produce motions that convey a similar emotion to that in the audio. They also determine the perceptual effects of using different sized or different numbers of robots in the motion performances.


2019 ◽  
Vol 29 (6) ◽  
pp. 613-635 ◽  
Author(s):  
Youngjoon Choi ◽  
Miju Choi ◽  
Munhyang (Moon) Oh ◽  
Seongseop (Sam) Kim

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