scholarly journals Integrating Spherical Panoramas and Maps for Visualization of Cultural Heritage Objects Using Virtual Reality Technology

Sensors ◽  
2017 ◽  
Vol 17 (4) ◽  
pp. 829 ◽  
Author(s):  
Mila Koeva ◽  
Mila Luleva ◽  
Plamen Maldjanski
Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 10
Author(s):  
Stavroula Tzima ◽  
Georgios Styliaras ◽  
Athanasios Bassounas

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study, the MillSecret is presented, a multi-player Serious Escape Game about local cultural heritage, where the players must solve a riddle about the cultural asset of watermills. MillSecret uses AR technology and it was designed to be conducted in the real-physical environment and in an informal educational context. The paper describes the game, its implementation, the playing process, and its evaluation, which aimed to study the feasibility of game conduction in outdoor settings and the views and experience of players with the game, the local cultural heritage and local history. Evaluation results reveal, among other findings, a very positive first feedback from players that allows us to further evolve the development of the game.


2020 ◽  
Vol 68 (1) ◽  
pp. 47-67
Author(s):  
Matúš Formanek ◽  
Vladimír Filip ◽  
Adam Hnat

AbstractThis paper maps out the possibilities of using virtual and augmented reality in the context of virtual museums and galleries. In addition to the many advantages that virtual reality offers in new knowledge acquisition and presentation of cultural heritage objects, we also describe some possible disadvantages or problems directly related to this technology. Next, we try to find the answer to whether the presentation of selected objects of cultural heritage through virtual reality brings better results compared to the presentation in a traditional, museal form in the research part of the article. In conclusion, we summarise and present the results of the conducted research based on the statements of 138 students who participated in our testing.


2017 ◽  
Vol 22 (S4) ◽  
pp. 10063-10074 ◽  
Author(s):  
Cao Donghui ◽  
Li Guanfa ◽  
Zhu Wensheng ◽  
Liu Qiyuan ◽  
Bai Shuping ◽  
...  

2019 ◽  
Vol 11 (21) ◽  
pp. 6117 ◽  
Author(s):  
Seulah Kim ◽  
Dong-uk Im ◽  
Jongoh Lee ◽  
Heejae Choi

The importance of preserving intangible cultural heritage (ICH) for sustainable development has been widely acknowledged by the international society. Various forms of cooperation have taken place to prevent deterioration and destruction due to its inherent characteristic of ‘intangibleness’. Public engagement, however, has largely been excluded from the system in spite of its significance in safeguarding ICH by inducing people to be trained as successors. In this respect, this paper discusses and emphasises the necessity of public engagement in safeguarding ICH. To this end, it suggests the use of digital technologies to create museum content to encourage public involvement with and learning about ICH. Focusing on ICH in Korea, digital exhibitions on Jultagi and Daemokjang utilising virtual reality technology are proposed. The ultimate aim of this article is to contribute to the sustainability of world ICH for humanity through digital exhibitions.


2021 ◽  
Vol 18 (2) ◽  
pp. 535-551
Author(s):  
Hong Zhong ◽  
Leilei Wang ◽  
Heqing Zhang

Virtual reality technology involves computer graphics, artificial intelligence, network, sensor technology and many other aspects. It can use the powerful computing and graphics processing capabilities of computers to provide alternatives to the original and express its visual, tactile, and auditory technical means. According to archaeological research data And documentary records, virtual reconstruction and simulated display of the cultural heritage that has been wiped out. "Digital protection" of cultural heritage is a new way of protection, relying on computer technology, and the use of digital equipment to collect, save, process, output and disseminate the required information, including databases established on computer systems, So as to achieve the purpose of information sharing and dissemination. This article mainly studies the application research of virtual reality technology in the digital preservation of cultural heritage. Create an immersive environment for users, display the objects realistically in the virtual reality system, thereby digitizing the technical protection of cultural heritage; secondly, use the virtual environment model of material cultural protection to build and use the terrain to generate and edit The device imitates the terrain of the natural world to achieve its position and the effect of being in it. Finally, the radial basis function is used to calculate the value in the virtual environment, so that the digital preservation of cultural heritage is more accurate. Experimental data shows that 35.54% and 64.46% of users are more likely to use the handle to interact with three-dimensional objects. They believe that the speed of the handle has changed and the control is more precise. Experimental results show that: The virtual environment reality technology specification is more efficient than the original technology in the process of digitizing cultural heritage.


2020 ◽  
Vol 26 (9) ◽  
pp. 538-547
Author(s):  
I. V. Dymchenko ◽  
◽  
S. A. Kuznetsov ◽  
O. A. Syrykh ◽  
V. S. Yanovskaya ◽  
...  

2020 ◽  
Vol 10 (8) ◽  
pp. 2743 ◽  
Author(s):  
Miloš Obradović ◽  
Ivana Vasiljević ◽  
Isidora Đurić ◽  
Jelena Kićanović ◽  
Vesna Stojaković ◽  
...  

During recent years, the synergy of virtual reality (VR) and photogrammetry has become an increasingly prevalent way to visualize, represent, preserve and disseminate cultural heritage objects. Photogrammetry offers a reliable method for a faithful and accurate image-based modeling of real-world objects, while VR applications provide not only visualization, but also an immersive and interactive experience of the photogrammetrically reconstructed cultural heritage. This research aims to create and apply the method for providing VR experience in the context of cultural heritage by developing a workflow for the VR applications based on photogrammetric models. The proposed workflow was applied on the iconostasis of the Serbian Orthodox Cathedral church of Saint Nicholas in Sremski Karlovci (Serbia). The presented method is based on the following main steps: generation ofan accurate 3D reconstruction of the iconostasisusing photogrammetry, the 3D model optimization, retopology, control and analysis and the process of creating the VR experience using a game-engine. The final result is an interactive walk through the church, which provides the user with an opportunity to visualize the iconostasis and its individual icons through different perspectives and multiple levels of detail, which is not otherwise possible when observing the church interior.


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