Virtual Reality and 3D Modeling Technologies for Digital Reconstruction of Cultural Heritage Objects

2020 ◽  
Vol 26 (9) ◽  
pp. 538-547
Author(s):  
I. V. Dymchenko ◽  
◽  
S. A. Kuznetsov ◽  
O. A. Syrykh ◽  
V. S. Yanovskaya ◽  
...  
2020 ◽  
Vol 68 (1) ◽  
pp. 47-67
Author(s):  
Matúš Formanek ◽  
Vladimír Filip ◽  
Adam Hnat

AbstractThis paper maps out the possibilities of using virtual and augmented reality in the context of virtual museums and galleries. In addition to the many advantages that virtual reality offers in new knowledge acquisition and presentation of cultural heritage objects, we also describe some possible disadvantages or problems directly related to this technology. Next, we try to find the answer to whether the presentation of selected objects of cultural heritage through virtual reality brings better results compared to the presentation in a traditional, museal form in the research part of the article. In conclusion, we summarise and present the results of the conducted research based on the statements of 138 students who participated in our testing.


2021 ◽  
Vol 11 (24) ◽  
pp. 11613
Author(s):  
Agapi Chrysanthakopoulou ◽  
Konstantinos Kalatzis ◽  
Konstantinos Moustakas

Virtual reality (VR) and 3D modeling technologies have become increasingly powerful tools for multiple fields, such as education, architecture, and cultural heritage. Museums are no longer places for only placing and exhibiting collections and artworks. They use such technologies to offer a new way of communicating art and history with their visitors. In this paper, we present the initial results of a proposed workflow towards highlighting and interpreting a historic event with the use of an immersive and interactive VR experience and the utilization of multiple senses of the user. Using a treadmill for navigating and haptic gloves for interacting with the environment, combined with the detailed 3D models, deepens the sense of immersion. The results of our study show that engaging multiple senses and visual manipulation in an immersive 3D environment can effectively enhance the perception of visual realism and evoke a stronger sense of presence, amplifying the educational and informative experience in a museum.


2020 ◽  
Vol 10 (8) ◽  
pp. 2743 ◽  
Author(s):  
Miloš Obradović ◽  
Ivana Vasiljević ◽  
Isidora Đurić ◽  
Jelena Kićanović ◽  
Vesna Stojaković ◽  
...  

During recent years, the synergy of virtual reality (VR) and photogrammetry has become an increasingly prevalent way to visualize, represent, preserve and disseminate cultural heritage objects. Photogrammetry offers a reliable method for a faithful and accurate image-based modeling of real-world objects, while VR applications provide not only visualization, but also an immersive and interactive experience of the photogrammetrically reconstructed cultural heritage. This research aims to create and apply the method for providing VR experience in the context of cultural heritage by developing a workflow for the VR applications based on photogrammetric models. The proposed workflow was applied on the iconostasis of the Serbian Orthodox Cathedral church of Saint Nicholas in Sremski Karlovci (Serbia). The presented method is based on the following main steps: generation ofan accurate 3D reconstruction of the iconostasisusing photogrammetry, the 3D model optimization, retopology, control and analysis and the process of creating the VR experience using a game-engine. The final result is an interactive walk through the church, which provides the user with an opportunity to visualize the iconostasis and its individual icons through different perspectives and multiple levels of detail, which is not otherwise possible when observing the church interior.


2013 ◽  
Vol 14 (6) ◽  
pp. 515-526 ◽  
Author(s):  
Bashar Alsadik ◽  
Markus Gerke ◽  
George Vosselman

2021 ◽  
pp. 150-155
Author(s):  
V. A. Kostesha ◽  
O. A. Marycheva ◽  
I. K. Kolesnikova

The article is about a Trimble TX8 laser scanner used for creation a 3D model of a federal cultural heritage site. For a better disclosure of the topic, the authors explained the main technical parameters of the device, the principles of its operation and the areas of actual application. The accuracy of this scanner and the possibility of using it to preserve the exact parameters of cultural heritage objects have been analyzed here as well. The authors also analyzed the main positive and negative aspects of laser 3D scanning and 3D modeling.


2019 ◽  
Author(s):  
Matheus T Fratus ◽  
Mauren Louise Sguario Coelho de Andrade

This paper presents the methodology adopted in the digital reconstruction of the São Paulo - Rio Grande railway station (Saudade Station), to produce a real time virtual visualization application in the future. The station is a cultural heritage site of the Brazilian state of Paraná and one of the oldest buildings in the city of Ponta Grossa. The methodology presented here is based primarily on the use of photographs as a reference for 3D modeling, seeking visually realistic results and using only free tools such as Blender and Cycles.


2012 ◽  
Vol 3 (5) ◽  
pp. 48 ◽  
Author(s):  
Iñaki Prieto ◽  
Aitziber Egusquiza ◽  
Francisco Javier Delgado ◽  
Rubén Martínez

<p>Cultural heritage documentation has become a recent priority for institutions and organizations in charge of its management and conservation. One approach could be the use of international standards such as CityGML data model applied to the representation of 3D and semantic information about cultural heritage objects.<br />This paper introduces the methodology currently followed in the ADISPA project which basically consists of three steps: generate, store and use the information modeled in CityGML. Besides, this paper analyses the existing standards and tools in order to share, reuse and exchange the information represented by CityGML data model between several applications for 3D modeling, annotation and 3D visualization.</p>


2020 ◽  
Vol 10 (2) ◽  
pp. 158-168
Author(s):  
SVETLANA IVANOVA ◽  

The purpose of the research work is to analyze the norms of Federal laws, as well as the laws of the Russian Federation's constituent entities, devoted to the definitions and classification of the concepts “cultural heritage”, “historical and cultural monuments”, “cultural values”. Conclusions obtained in the course of the research: based on the study of current legislation, it is concluded that the definitions of “cultural values”, “cultural property”, “objects of cultural inheritance” contained in various normative legal acts differ in content. Based on the research, the author proposes the concept of “cultural values”.


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