scholarly journals Smart Sustainable City Roadmap as a Tool for Addressing Sustainability Challenges and Building Governance Capacity

2021 ◽  
Vol 14 (1) ◽  
pp. 239
Author(s):  
Gabriela Viale Pereira ◽  
Luiza Schuch de Azambuja

Building smart sustainable cities initiatives requires governance capacity, which is constantly challenged by a diversity of actors and the transformation towards a digital society; however, the process of identifying the conditions for building a smart sustainable city (SSC) is not straightforward. As an attempt to map the key governance conditions, the goal of this study is to suggest guidelines for the development of SSC initiatives in the format of a generic roadmap. This research applies design science research methodology and builds the roadmap based on identified antecedents that may hinder or facilitate the development of SSC initiatives from a systematic literature review and the analysis of key governance aspects from 12 smart city initiatives in Europe and Latin America. This paper builds its results through a four-step approach including: (1) defining the main concepts and dimensions within the smart sustainable city context; (2) identifying sustainability challenges for the development of smart sustainable city initiatives; (3) analysing key governance aspects from smart sustainable city initiatives; and (4) designing an actionable research-based roadmap and practical recommendations. The resulting roadmap contains 11 key governance conditions for developing strategies for smart sustainable city initiatives that were classified into three main phases: (1) planning; (2) implementing; and (3) adopting, monitoring, and evaluating. In terms of contribution, this research provides a tool to support the development of initiatives, addressing sustainability challenges and strengthening governance capacity to ensure the long-term impacts of smart sustainable cities.

Author(s):  
Florence Jacob ◽  
Virginie Pez ◽  
Pierre Volle

The purpose of this article is to present the principles, application methods, contributions, and limitations of the design science research methodology (DSRM), a research strategy based on design science research (DSR). After presenting the principles of DSRM, we show how to use this method by applying it to the problem of customer journey management. We make practical recommendations for applying the method, and discuss its contributions and limitations. By presenting a method that meets the requirements of both rigor and relevance, this article contributes to the renewal of research methods used in our discipline.


2020 ◽  
Author(s):  
Tadeu Moreira de Classe ◽  
Sean Wolfgand Matsui Siqueira ◽  
Renata Mendes de Araujo ◽  
Geraldo Bonorino Xexéo

Atualmente as organizações são desafiadas na tentativa de fazer com que seus clientes se aproximem e possam contribuir na inovação e melhoria de seus processos de negócio. Neste contexto, percebeu-se que estas melhorias passam pela compreensão dos processos pelos clientes tornando-os aptos a contribuir. Esta pesquisa explorou o design de jogos digitais como alternativa atrativa para que as pessoas possam compreender como um processo de negócio de prestação de serviço é executado. Através da Design Science Research Methodology (DSRM) o método Play Your Process (PYP) foi concebido, tendo como objetivo guiar o game designer na construção destes jogos. Com o método PYP foi possível desenvolver e demonstrar os jogos digitais baseados em processos de negócio em diferentes contextos, sendo estes, avaliados com o público (cidadãos) quanto a sua qualidade e a ferramenta para promover a compreensão do processo de negócio (serviço). Assim, o método usa modelo de processos de negócio como base para a criação do jogo, e ao mesmo tempo o jogo digital busca representar o modelo de processo de negócio para a compreensão do jogador. O método PYP demonstrou ser útil para isso, ao fornecer suporte ao projeto de jogos digitais baseados em processos de negócio.


2013 ◽  
Vol 22 (02) ◽  
pp. 1350007 ◽  
Author(s):  
AGNES NAKAKAWA ◽  
PATRICK VAN BOMMEL ◽  
H. A. ERIK PROPER

Effective execution of collaborative tasks during enterprise architecture creation helps to increase stakeholders' involvement and awareness in the architecture effort. However, enterprise architecture approaches lack detailed support for collaborative tasks. In an effort to address this, an exploratory survey was conducted among enterprise architects to investigate issues associated with executing collaborative tasks during enterprise architecture creation. Accordingly, this paper discusses mainly three aspects. First, it discusses how issues that were reported in the survey can be addressed by adopting the design science research methodology to guide the development of a process or method that supports the execution of collaborative tasks in architecture creation. The developed process is principally rooted in collaboration engineering and soft systems methodology (SSM). Second, the paper discusses how the developed method can be used to supplement enterprise architecture approaches that are used in practice (e.g. TOGAF) with support for executing collaborative tasks. Third, the paper discusses key findings from evaluating the developed process in two real organizations.


2016 ◽  
Author(s):  
Χαράλαμπος Αλεξόπουλος

Πληθώρα κυβερνήσεων και κυβερνητικών οργανισμών σε όλο τον κόσμο πραγματοποιούν μεγάλες επενδύσεις για την ανάπτυξη πληροφοριακών συστημάτων που βοηθούν στη δημοσίευση των δεδομένων που έχουν στην κατοχή τους ώστε να τα καταστίσουν κοινώς προσβάσιμα, προκειμένου να χρησιμοποιούνται για επιστημονικούς, εμπορικούς και πολιτικούς σκοπούς. Επομένως, κρίνεται πολύ σημαντική η ανάπτυξη προηγμένων υποδομών ανοιχτών κυβερνητικών δεδομένων, οι οποίες όχι μόνο θα δημοσιεύουν τα στοιχεία της κυβέρνησης, αλλά και θα παρέχουν τις κατάλληλες δυνατότητες για την παραγωγή ατομικής και συλλογικής αξίας από αυτά. Είναι επίσης απαραίτητο για την ανάπτυξη, τόσο των «παραδοσιακών» όσο και των προηγμένων υποδομών ανοικτών κυβερνητικών δεδομένων, να κατανοηθεί η αξία που δημιουργείται από τη δημοσίευση τέτοιων δεδομένων και συγχρόνως πώς, δεδομένου ότι αυτό είναι ένα σχετικά νέο είδος των πληροφοριακών συστημάτων, μπορούν να προσδιοριστούν οι κύριες βελτιώσεις και οι προτεραιότητες κατά την ανάπτυξη των υποδομών αυτών. Προσπαθώντας να συμπληρώσουμε αυτό το ερευνητικό κενό και ακολουθώντας τη μεθοδολογία ανάπτυξης και σχεδιασμού επιστημονικών αντικειμένων (Design Science Research Methodology), πέντε ερευνητικά ερωτήματα διατυπώθηκαν με στόχο την περαιτέρω εξέλιξη αυτού του πεδίου έρευνας. Μια λεπτομερής επισκόπηση της βιβλιογραφίας και η δημιουργία μιας ταξονομίας είχε ως αποτέλεσμα την αναγνώριση των βασικών ερευνητικών περιοχών του τομέα (Open Government Data - OGD). Εν συνεχεία, πραγματοποιήθηκε η ανάπτυξη ενός μοντέλου με σκοπό την ανάλυση των σύγχρονων υποδομών ανοιχτών κυβερνητικών δεδομένων καθώς και η ανάλυση των μεγαλύτερων υποδομών παγκοσμίως. Μετά τα αποτελέσματα των παραπάνω μελετών, ακολούθησε ο προσδιορισμός των απαιτήσεων βασισμένος στην μεθοδολογία ανάπτυξης σεναρίων χρήσης και η υλοποίηση της υποδομής νέας γενιάς. Επιπλέον, ένα πλαίσιο αξιολόγησης αναπτύχθηκε και εφαρμόστηκε οδηγώντας την ανάπτυξη των επόμενων εκδόσεων της υποδομής. Τέλος, μια νέα πλατφόρμα πραγματοποιήθηκε με στόχο την εφαρμογή της στο ελληνικό τοπίο, ώστε να ενισχύσει την παραγωγή αξίας ως προς τη συνεργατική και προσωπική χρήση των OGD. Ερευνώντας τα πέντε βασικά ερωτήματα της διατριβής, διάφορα άλλα ζητήματα προέκυψαν, τα οποία μπορούν να χαρακτηριστούν μείζονος σημασίας για την ανάπτυξη μιας υποδομής ανοιχτών κυβερνητικών δεδομένων. Τα ζητήματα αυτά έχουν συζητηθεί στα συμπεράσματα και έχουν ενσωματωθεί στον ευρύτερο ερευνητικό τομέα των ανοιχτών δεδομένων αρθρώνοντας και καθοδηγώντας τη μελλοντική έρευνα.


2020 ◽  
Author(s):  
Francisco Vital ◽  
Mônica Cunha ◽  
Lucas Vieira

Em Alagoas, o monitoramento dos rios é feito com sensores de radar e de nível que enviam informações, via Rádio e Satélite, a cada hora, sobre nível e vazão. No entanto, uma enchente de grandes proporções pode acontecer em minutos, daí a importância de um sistema de monitoramento em tempo real. Este trabalho apresenta o IOTFlood, uma plataforma de hardware e software que gera alertas sobre possíveis desastres naturais, enviando mensagens em tempo real sobre situação dos rios, bem como notificações e alertas à população. Trata-se de uma pesquisa aplicada, que utilizou Design Science Research Methodology (DSRM). Para avaliação, foram realizados experimentos em laboratório e em ambiente natural.


RENOTE ◽  
2017 ◽  
Vol 14 (2) ◽  
Author(s):  
Rafael Feyh Jappur ◽  
Fernando Jose Spanhol ◽  
Fernando Antonio Forcellini

Os jogos educativos digitais têm o potencial de agregar valor ao processo de ensino e aprendizagem de conteúdos em sala de aula. Todavia, os professores ou mediadores desse processo enfrentam dificuldades para a aplicação desses jogos no contexto da sala de aula. Nesse sentido, este trabalho buscou desenvolver um modelo conceitual para a criação, aplicação e avaliação de jogos educativos digitais para o contexto do processo de ensino e aprendizagem em sala de aula. Os procedimentos metodológicos utilizados foram preponderantemente a pesquisa bibliográfica e de campo, com a utilização do Design Science Research Methodology (DSRM) para o desenvolvimento do modelo conceitual. O modelo conceitual foi aplicado com o uso do jogo educativo digital denominado de Simulador Ambiental. Constatou-se que houve melhora na percepção dos alunos quanto ao seu nível de aprendizado no conteúdo do jogo. Portanto, os resultados demonstraram positivamente a consistência do modelo conceitual, oferecendo às partes interessadas no processo de ensino e aprendizagem com o uso de jogos educativos digitais em sala de aula, um caminho pelo qual eles possam criar, aplicar e avaliar a qualidade dos jogos e a didática de aplicação destes.


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