The Effect of walking with eyes on smartphones on gaze tracking and walking patterns

2021 ◽  
Vol 30 (6) ◽  
pp. 829-836
Author(s):  
Jong-Geun Kim ◽  
Jun-Young Ok ◽  
Jae-Ho Han ◽  
Seok-Jae Lee
Keyword(s):  
2010 ◽  
Vol 36 (8) ◽  
pp. 1051-1061 ◽  
Author(s):  
Chuang ZHANG ◽  
Jian-Nan CHI ◽  
Zhao-Hui ZHANG ◽  
Zhi-Liang WANG

Author(s):  
Rohail Syed ◽  
Kevyn Collins-Thompson ◽  
Paul N. Bennett ◽  
Mengqiu Teng ◽  
Shane Williams ◽  
...  

2021 ◽  
Vol 11 (2) ◽  
pp. 851
Author(s):  
Wei-Liang Ou ◽  
Tzu-Ling Kuo ◽  
Chin-Chieh Chang ◽  
Chih-Peng Fan

In this study, for the application of visible-light wearable eye trackers, a pupil tracking methodology based on deep-learning technology is developed. By applying deep-learning object detection technology based on the You Only Look Once (YOLO) model, the proposed pupil tracking method can effectively estimate and predict the center of the pupil in the visible-light mode. By using the developed YOLOv3-tiny-based model to test the pupil tracking performance, the detection accuracy is as high as 80%, and the recall rate is close to 83%. In addition, the average visible-light pupil tracking errors of the proposed YOLO-based deep-learning design are smaller than 2 pixels for the training mode and 5 pixels for the cross-person test, which are much smaller than those of the previous ellipse fitting design without using deep-learning technology under the same visible-light conditions. After the combination of calibration process, the average gaze tracking errors by the proposed YOLOv3-tiny-based pupil tracking models are smaller than 2.9 and 3.5 degrees at the training and testing modes, respectively, and the proposed visible-light wearable gaze tracking system performs up to 20 frames per second (FPS) on the GPU-based software embedded platform.


2020 ◽  
Vol 21 ◽  
pp. 100488
Author(s):  
Adam Pantanowitz ◽  
Kimoon Kim ◽  
Chelsey Chewins ◽  
Isabel N.K. Tollman ◽  
David M. Rubin

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