Optimizing user interfaces in food production: gaze tracking is more sensitive for A-B-testing than behavioral data alone

Author(s):  
Daniel Walper ◽  
Julia Kassau ◽  
Philipp Methfessel ◽  
Timo Pronold ◽  
Wolfgang Einhauser
Author(s):  
Prakash Kanade ◽  
Fortune David ◽  
Sunay Kanade

To avoid the rising number of car crash deaths, which are mostly caused by drivers' inattentiveness, a paradigm shift is expected. The knowledge of a driver's look area may provide useful details about his or her point of attention. Cars with accurate and low-cost gaze classification systems can increase driver safety. When drivers shift their eyes without turning their heads to look at objects, the margin of error in gaze detection increases. For new consumer electronic applications such as driver tracking systems and novel user interfaces, accurate and effective eye gaze prediction is critical. Such systems must be able to run efficiently in difficult, unconstrained conditions while using reduced power and expense. A deep learning-based gaze estimation technique has been considered to solve this issue, with an emphasis on WSN based Convolutional Neural Networks (CNN) based system. The proposed study proposes the following architecture, which is focused on data science: The first is a novel neural network model that is programmed to manipulate any possible visual feature, such as the states of both eyes and head location, as well as many augmentations; the second is a data fusion approach that incorporates several gaze datasets. However, due to different factors such as environment light shifts, reflections on glasses surface, and motion and optical blurring of the captured eye signal, the accuracy of detecting and classifying the pupil centre and corneal reflection centre depends on a car environment. This work also includes pre-trained models, network structures, and datasets for designing and developing CNN-based deep learning models for Eye-Gaze Tracking and Classification.


2021 ◽  
Vol 11 (2) ◽  
pp. 1-49
Author(s):  
Kirill A. Shatilov ◽  
Dimitris Chatzopoulos ◽  
Lik-Hang Lee ◽  
Pan Hui

Incremental and quantitative improvements of two-way interactions with e x tended realities (XR) are contributing toward a qualitative leap into a state of XR ecosystems being efficient, user-friendly, and widely adopted. However, there are multiple barriers on the way toward the omnipresence of XR; among them are the following: computational and power limitations of portable hardware, social acceptance of novel interaction protocols, and usability and efficiency of interfaces. In this article, we overview and analyse novel natural user interfaces based on sensing electrical bio-signals that can be leveraged to tackle the challenges of XR input interactions. Electroencephalography-based brain-machine interfaces that enable thought-only hands-free interaction, myoelectric input methods that track body gestures employing electromyography, and gaze-tracking electrooculography input interfaces are the examples of electrical bio-signal sensing technologies united under a collective concept of ExG. ExG signal acquisition modalities provide a way to interact with computing systems using natural intuitive actions enriching interactions with XR. This survey will provide a bottom-up overview starting from (i) underlying biological aspects and signal acquisition techniques, (ii) ExG hardware solutions, (iii) ExG-enabled applications, (iv) discussion on social acceptance of such applications and technologies, as well as (v) research challenges, application directions, and open problems; evidencing the benefits that ExG-based Natural User Interfaces inputs can introduce to the area of XR.


2015 ◽  
Vol 63 (4) ◽  
pp. 879-886 ◽  
Author(s):  
A. Wojciechowski ◽  
K. Fornalczyk

Abstract Eye-gaze tracking is an aspect of human-computer interaction still growing in popularity,. Tracking human gaze point can help control user interfaces and may help evaluate graphical user interfaces. At the same time professional eye-trackers are very expensive and thus unavailable for most of user interface researchers and small companies. The paper presents very effective, low cost, computer vision based, interactive eye-gaze tracking method. On contrary to other authors results the method achieves very high precision (about 1.5 deg horizontally and 2.5 deg vertically) at 20 fps performance, exploiting a simple HD web camera with reasonable environment restrictions. The paper describes the algorithms used in the eye-gaze tracking method and results of experimental tests, both static absolute point of interest estimation, and dynamic functional gaze controlled cursor steering.


2016 ◽  
Vol 224 (4) ◽  
pp. 240-246 ◽  
Author(s):  
Mélanie Bédard ◽  
Line Laplante ◽  
Julien Mercier

Abstract. Dyslexia is a phenomenon for which the brain correlates have been studied since the beginning of the 20th century. Simultaneously, the field of education has also been studying dyslexia and its remediation, mainly through behavioral data. The last two decades have seen a growing interest in integrating neuroscience and education. This article provides a quick overview of pertinent scientific literature involving neurophysiological data on functional brain differences in dyslexia and discusses their very limited influence on the development of reading remediation for dyslexic individuals. Nevertheless, it appears that if certain conditions are met – related to the key elements of educational neuroscience and to the nature of the research questions – conceivable benefits can be expected from the integration of neurophysiological data with educational research. When neurophysiological data can be employed to overcome the limits of using behavioral data alone, researchers can both unravel phenomenon otherwise impossible to document and raise new questions.


1975 ◽  
Author(s):  
B. W. Cream ◽  
F. T. Eggemeier ◽  
G. A. Klein
Keyword(s):  

2003 ◽  
Author(s):  
Hendrik A. H. C. van Veen ◽  
Jan B. F. van Erp
Keyword(s):  

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