scholarly journals THE SOFTWARE CONTROLLED EXPERIENCE BASE OF A COMPUTER-AIDED SYSTEM DESIGNER

Author(s):  
Aleksandr E. Ivasev ◽  
◽  
Iurii A. Lapshov ◽  
Kirill V. Sviatov ◽  
◽  
...  

The article describes an approach to the creation of an experience base for a software design organization, which is focused on its application in the development of software-intensive automated systems (AS). The use of the proposed experience base extends the potential of the OwnWIQA tool-modeling environment in the workplace of a member of the software design team. The specificity of the toolkit includes the design of a reusable model (precedent model) in the process of work execution on the design of an AS, which is included in the experience base for the purpose of its further use in the development of AS or the creation of a new AS from the same family. The article describes the knowledge base model of software projects, tools for finding use cases, implemented in the OwnWIQA environment. Experimental studies are described that reveal the parameters of precision and recall for a precedent search in the knowledge base. The factors influencing these indicators for different users of the system are given. The article may be of interest to specialists in the field of building knowledge and experience bases.

1993 ◽  
Vol 36 (10) ◽  
pp. 63-77 ◽  
Author(s):  
Diane B. Walz ◽  
Joyce J. Elam ◽  
Bill Curtis
Keyword(s):  

2017 ◽  
Vol 18 (3) ◽  
pp. 314-329 ◽  
Author(s):  
Casey J. Lister ◽  
Nicolas Fay

Following a synthesis of naturalistic and experimental studies of language creation, we propose a theoretical model that describes the process through which human communication systems might arise and evolve. Three key processes are proposed that give rise to effective, efficient and shared human communication systems: (1) motivated signs that directly resemble their meaning facilitate cognitive alignment, improving communication success; (2) behavioral alignment onto an inventory of shared sign-to-meaning mappings bolsters cognitive alignment between interacting partners; (3) sign refinement, through interactive feedback, enhances the efficiency of the evolving communication system. By integrating the findings across a range of diverse studies, we propose a theoretical model of the process through which the earliest human communication systems might have arisen and evolved. Importantly, because our model is not bound to a single modality it can describe the creation of shared sign systems across a range of contexts, informing theories of language creation and evolution.


Author(s):  
Rick Grieve ◽  
Joseph C. Case

Sport rivalry research has grown from sport fandom research. And, while sport fandom research has a strong knowledge base, sport rivalry research is still in its infancy. This chapter briefly reviews the extant literature on sport rivalry. Topics include research examining geopolitical rivalries within international football (soccer), the psychological effects of sport rivalry, schadenfreude, and the creation of the Sport Rivalry Fan Perception Scale, a measure of sport rivalry. The marketing implications of sport rivalry research are discussed and areas for future research are provided.


Author(s):  
Lesley S. J. Farmer

This chapter explains how case studies can be used successfully in higher education to provide an authentic, interactive way to teach ethical behavior through critical analysis and decision making while addressing ethical standards and theories. The creation and choice of case studies is key for optimum learning, and can reflect both the instructor's and learners' knowledge base. The process for using this approach is explained, and examples are provided. As a result of such practice, learners support each other as they come to a deeper, co-constructed understanding of ethical behavior, and they make more links between coursework and professional lives. The instructor reviews the students' work to determine the degree of understanding and internalization of ethical concepts/applications, and to identify areas that need further instruction.


Author(s):  
Kristine Peta Jerome

This chapter explores the role of the built environment in the creation, cultivation and acquisition of a knowledge base by people populating the urban landscape. It examines McDonald’s restaurants as a way to comprehend the relevance of the physical design in the diffusion of codified and tacit knowledge at an everyday level. Through an examination of space at a localised level, this chapter describes the synergies of space and the significance of this relationship in navigating the global landscape.


Author(s):  
Simon Ostermann ◽  
Gabor Kecskemeti ◽  
Salman Taherizadah ◽  
Radu Prodan ◽  
Thomas Fahringer ◽  
...  

ENTICE is an H2020 European project aiming to research and create a novel Virtual Machine (VM) repository and operational environment for federated Cloud infrastructures to: (i) simplify the creation of lightweight and highly optimised VM images tuned for functional descriptions of applications; (ii) automatically decompose and distribute VM images based on multi-objective optimisation (performance, economic costs, storage size, and QoS needs) and a knowledge base and reasoning infrastructure to meet application runtime requirements; and (iii) elastically auto-scale applications on Cloud resources based on their fluctuating load with optimised VM interoperability across Cloud infrastructures and without provider lock-in, in order to finally fulfil the promises that virtualization technology has failed to deliver so far. In this chapter, we give an inside view into the ENTICE project architecture. Based on stakeholders that interact with ENTICE, we describe the different functionalities of the different components and services and how they interact with each other.


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