scholarly journals Accessing relevant information during problem solving: Time constraints on search in the problem space

1985 ◽  
Vol 13 (3) ◽  
pp. 280-286 ◽  
Author(s):  
Edward M. Bowden
Author(s):  
K. Werner ◽  
M. Raab

Embodied cognition theories suggest a link between bodily movements and cognitive functions. Given such a link, it is assumed that movement influences the two main stages of problem solving: creating a problem space and creating solutions. This study explores how specific the link between bodily movements and the problem-solving process is. Seventy-two participants were tested with variations of the two-string problem (Experiment 1) and the water-jar problem (Experiment 2), allowing for two possible solutions. In Experiment 1 participants were primed with arm-swing movements (swing group) and step movements on a chair (step group). In Experiment 2 participants sat in front of three jars with glass marbles and had to sort these marbles from the outer jars to the middle one (plus group) or vice versa (minus group). Results showed more swing-like solutions in the swing group and more step-like solutions in the step group, and more addition solutions in the plus group and more subtraction solutions in the minus group. This specificity of the connection between movement and problem-solving task will allow further experiments to investigate how bodily movements influence the stages of problem solving.


1986 ◽  
Vol 59 (3) ◽  
pp. 1135-1138 ◽  
Author(s):  
Penny Armstrong ◽  
Ernest McDaniel

A computerized problem-solving task was employed to study the relationships among problem-solving behaviors and learning styles. College students made choices to find their way home in a simulated “lost in the woods” task and wrote their. reasons at each choice point. Time to read relevant information and time to make decisions were measured by the computer clock. These variables were correlated with learning style variables from Schmeck's (1977) questionnaire. The findings indicated that subjects who perceived themselves as competent learners take more time on the problem-solving task, use more information and make fewer wrong choices.


2017 ◽  
pp. 143-163 ◽  
Author(s):  
Stephen M. Fiore ◽  
Michael Rosen ◽  
Eduardo Salas ◽  
Shawn Burke ◽  
Florian Jentsch

2019 ◽  
Author(s):  
Mark K Ho ◽  
David Abel ◽  
Tom Griffiths ◽  
Michael L. Littman

Agents that can make better use of computation, experience, time, and memory can solve a greater range of problems more effectively. A crucial ingredient for managing such finite resources is intelligently chosen abstract representations. But, how do abstractions facilitate problem solving under limited resources? What makes an abstraction useful? To answer such questions, we review several trends in recent reinforcement-learning research that provide insight into how abstractions interact with learning and decision making. During learning, abstraction can guide exploration and generalization as well as facilitate efficient tradeoffs---e.g., time spent learning versus the quality of a solution. During computation, good abstractions provide simplified models for computation while also preserving relevant information about decision-theoretic quantities. These features of abstraction are not only key for scaling up artificial problem solving, but can also shed light on what pressures shape the use of abstract representations in humans and other organisms.


Author(s):  
Michael Öllinger ◽  
Gary Jones ◽  
Günther Knoblich

Insights are often productive outcomes of human thinking. We provide a cognitive model that explains insight problem solving by the interplay of problem space search and representational change, whereby the problem space is constrained or relaxed based on the problem representation. By introducing different experimental conditions that either constrained the initial search space or helped solvers to initiate a representational change, we investigated the interplay of problem space search and representational change in Katona’s five-square problem. Testing 168 participants, we demonstrated that independent hints relating to the initial search space and to representational change had little effect on solution rates. However, providing both hints caused a significant increase in solution rates. Our results show the interplay between problem space search and representational change in insight problem solving: The initial problem space can be so large that people fail to encounter impasse, but even when representational change is achieved the resulting problem space can still provide a major obstacle to finding the solution.


2018 ◽  
Vol 11 (2) ◽  
pp. 60-76
Author(s):  
Patrick Buckley

Accurately forecasting uncertain outcomes to inform planning processes and aid decision making is a perennial organisational challenge, and the focus of a substantial body of research in management science, information systems and related disciplines. Academic research suggests that prediction markets may be of significant benefit to organisations in meeting this challenge. However most of the empirical studies assessing prediction market performance are laboratory based and suffer from limits to their generalizability. Recent literature has called for research which analyses the performance of prediction markets in ecologically valid settings in order to evidence their effectiveness to potential organisational users. This paper answers these calls by designing a prediction market to forecast an uncertain real world event. The study then compares the forecasting performance of the prediction market with a number of more traditional forecasting approaches regularly used by organisations. The study is contextually situated in a low information heterogeneity problem space, where relevant information is freely available. The results suggest that in this context prediction markets outperform the other forecasting methods studied.


2006 ◽  
Vol 95 (3) ◽  
pp. 227-239 ◽  
Author(s):  
Piyamart Kumsaikaew ◽  
John Jackman ◽  
Veronica J. Dark

Author(s):  
Ian Tseng ◽  
Jarrod Moss ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

Designers have been known to seek analogical inspiration during design ideation. This paper presents an experiment that studies the types of analogies that most impact design creativity, as well as the time during problem solving when it is most effective to seek such analogical stimulation. This experiment showed that new information that was highly similar to the problem affected problem solving even if the information was given before problem solving began. On the other hand, new information that was distantly related to the problem only affected problem solving when it was presented during a break after problem solving had already begun. These results support the idea that open goals increase the likelihood that distantly related information become incorporated into problem solving. Functional principles found in the problem-relevant information given were also found to prime solutions in corresponding categories.


Sign in / Sign up

Export Citation Format

Share Document