scholarly journals Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults

Author(s):  
Erica M. Barhorst-Cates ◽  
Jessica Stoker ◽  
Jeanine K. Stefanucci ◽  
Sarah H. Creem-Regehr
2021 ◽  
Vol 2 ◽  
Author(s):  
Ashu Adhikari ◽  
Abraham M. Hashemian ◽  
Thinh Nguyen-Vo ◽  
Ernst Kruijff ◽  
Markus von der Heyde ◽  
...  

When users in virtual reality cannot physically walk and self-motions are instead only visually simulated, spatial updating is often impaired. In this paper, we report on a study that investigated if HeadJoystick, an embodied leaning-based flying interface, could improve performance in a 3D navigational search task that relies on maintaining situational awareness and spatial updating in VR. We compared it to Gamepad, a standard flying interface. For both interfaces, participants were seated on a swivel chair and controlled simulated rotations by physically rotating. They either leaned (forward/backward, right/left, up/down) or used the Gamepad thumbsticks for simulated translation. In a gamified 3D navigational search task, participants had to find eight balls within 5 min. Those balls were hidden amongst 16 randomly positioned boxes in a dark environment devoid of any landmarks. Compared to the Gamepad, participants collected more balls using the HeadJoystick. It also minimized the distance travelled, motion sickness, and mental task demand. Moreover, the HeadJoystick was rated better in terms of ease of use, controllability, learnability, overall usability, and self-motion perception. However, participants rated HeadJoystick could be more physically fatiguing after a long use. Overall, participants felt more engaged with HeadJoystick, enjoyed it more, and preferred it. Together, this provides evidence that leaning-based interfaces like HeadJoystick can provide an affordable and effective alternative for flying in VR and potentially telepresence drones.


2021 ◽  
Author(s):  
Jonathan Kelly ◽  
Stephen B. Gilbert

The proliferation of locomotion interfaces for virtual reality necessitates a framework for predicting and evaluating navigational success. Spatial updating---the process of mentally updating one's self-location during locomotion---is a core component of navigation, is easy to measure, and is sensitive to common elements of locomotion interfaces. This paper highlights three factors that influence spatial updating: body-based self-motion cues, environmental cues, and characteristics of the individual. The concordance framework, which characterizes locomotion interfaces based on agreement between body movement and movement through the environment, serves as a useful starting point for understanding the effectiveness of locomotion interfaces for enabling accurate navigation.


2006 ◽  
Vol 3 (3) ◽  
pp. 194-216 ◽  
Author(s):  
Bernhard E. Riecke ◽  
Jörg Schulte-Pelkum ◽  
Marios N. Avraamides ◽  
Markus Von Der Heyde ◽  
Heinrich H. Bülthoff

Author(s):  
Bernhard E. Riecke ◽  
Jörg Schulte-Pelkum ◽  
Marios N. Avraamides ◽  
Markus von der Heyde ◽  
Heinrich H. Bülthoff

2020 ◽  
Vol 8 (2) ◽  
pp. 119-136
Author(s):  
Stefan Weber ◽  
David Weibel ◽  
Fred W. Mast

The velocity of moving stimuli has been linked to their experienced duration. This effect was extended to instances of self-motion, where one’s own movement affects the subjective length of time. However, the experimental evidence for this extension is scarce and the effect of self-motion has not been investigated using a reproduction paradigm. Therefore, we designed a virtual reality scenario that controls for attention and eliminates the confounding effect of velocity and acceleration. The scenario consisted of a virtual road on which participants (n = 26) moved along in a car for six different durations and with six different velocities. We measured the subjective duration of the movement with reproduction and direct numerical estimation. We also assessed levels of presence in the virtual world. Our results show that higher velocity was connected to longer subjective time for both forms of measurement. However, the effect showed deviations from linearity. Presence was not associated with subjective time and did not improve performance on the task. We interpreted the effect of velocity as corroborating previous work using stimulus motion, which showed the same positive association between velocity of movement and subjective time. The absence of an effect of presence was explained in terms of a lacking dependency of time on characteristics of the virtual environment. We suggest applying our findings to the design of virtual experiences intended for inducing time loss.


2019 ◽  
Vol 32 (3) ◽  
pp. 165-178 ◽  
Author(s):  
Mathieu Koppen ◽  
Arjan C. ter Horst ◽  
W. Pieter Medendorp

Abstract When walking or driving, it is of the utmost importance to continuously track the spatial relationship between objects in the environment and the moving body in order to prevent collisions. Although this process of spatial updating occurs naturally, it involves the processing of a myriad of noisy and ambiguous sensory signals. Here, using a psychometric approach, we investigated the integration of visual optic flow and vestibular cues in spatially updating a remembered target position during a linear displacement of the body. Participants were seated on a linear sled, immersed in a stereoscopic virtual reality environment. They had to remember the position of a target, briefly presented before a sideward translation of the body involving supra-threshold vestibular cues and whole-field optic flow that provided slightly discrepant motion information. After the motion, using a forced response participants indicated whether the location of a brief visual probe was left or right of the remembered target position. Our results show that in a spatial updating task involving passive linear self-motion humans integrate optic flow and vestibular self-displacement information according to a weighted-averaging process with, across subjects, on average about four times as much weight assigned to the visual compared to the vestibular contribution (i.e., 79% visual weight). We discuss our findings with respect to previous literature on the effect of optic flow on spatial updating performance.


Sign in / Sign up

Export Citation Format

Share Document