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2022 ◽  
Vol 15 ◽  
Author(s):  
Kevin J. Norman ◽  
Julia Bateh ◽  
Priscilla Maccario ◽  
Christina Cho ◽  
Keaven Caro ◽  
...  

Top-down attention is a dynamic cognitive process that facilitates the detection of the task-relevant stimuli from our complex sensory environment. A neural mechanism capable of deployment under specific task-demand conditions would be crucial to efficiently control attentional processes and improve promote goal-directed attention performance during fluctuating attentional demand. Previous studies have shown that frontal top-down neurons projecting from the anterior cingulate area (ACA) to the visual cortex (VIS; ACAVIS) are required for visual attentional behavior during the 5-choice serial reaction time task (5CSRTT) in mice. However, it is unknown whether the contribution of these projecting neurons is dependent on the extent of task demand. Here, we first examined how behavior outcomes depend on the number of locations for mice to pay attention and touch for successful performance, and found that the 2-choice serial reaction time task (2CSRTT) is less task demanding than the 5CSRTT. We then employed optogenetics to demonstrate that suppression ACAVIS projections immediately before stimulus presentation has no effect during the 2CSRTT in contrast to the impaired performance during the 5CSRTT. These results suggest that ACAVIS projections are necessary when task demand is high, but once a task demand is lowered, ACAVIS neuron activity becomes dispensable to adjust attentional performance. These findings support a model that the frontal-sensory ACAVIS projection regulates visual attention behavior during specific high task demand conditions, pointing to a flexible circuit-based mechanism for promoting attentional behavior.


2021 ◽  
Vol 2 ◽  
Author(s):  
Mark Greenhalgh ◽  
Christian Fitzpatrick ◽  
Timothy Rodabaugh ◽  
Esmeralda Madrigal ◽  
Molly Timmerman ◽  
...  

The risk of traumatic brain injury (TBI) is significantly higher among Veterans compared to non- Veterans. Access to treatment for TBI and post concussive symptoms is sometimes difficult, because of barriers related to distance, finances, and public safety (i.e., COVID-19 infection). Virtual reality rehabilitation (VRR) offers an opportunity to incorporate a virtual space into a rehabilitation environment. To our knowledge, VRR has not been used to assist Veterans with TBI and related health problems with Instrumental Activities of Daily Living (iADLs). The purpose of this study is to investigate the usability of a novel VRR ADL and iADL training protocols, developed by the Gaming Research Integration for Learning Laboratory (GRILL®) at the Air Force Research Laboratory, for cognitive rehabilitation for Veterans with a TBI. We deployed a prototype protocol among healthcare providers (n = 20) to obtain feedback on usability, task demand, and recommended adjustments. Our preliminary analysis shows that providers found the VRR protocol involved low physical demand and would likely recommend it to their patients. Although they had some concerns with vertigo-like symptoms from using a digital technology, they believed the protocol would improve iADL functioning and was a good addition to pre-existing rehabilitation protocols. These outcomes provide justification for more impactful studies investigating the effectiveness of this protocol among Veterans with TBI.


2021 ◽  
Vol 2 ◽  
Author(s):  
Ashu Adhikari ◽  
Abraham M. Hashemian ◽  
Thinh Nguyen-Vo ◽  
Ernst Kruijff ◽  
Markus von der Heyde ◽  
...  

When users in virtual reality cannot physically walk and self-motions are instead only visually simulated, spatial updating is often impaired. In this paper, we report on a study that investigated if HeadJoystick, an embodied leaning-based flying interface, could improve performance in a 3D navigational search task that relies on maintaining situational awareness and spatial updating in VR. We compared it to Gamepad, a standard flying interface. For both interfaces, participants were seated on a swivel chair and controlled simulated rotations by physically rotating. They either leaned (forward/backward, right/left, up/down) or used the Gamepad thumbsticks for simulated translation. In a gamified 3D navigational search task, participants had to find eight balls within 5 min. Those balls were hidden amongst 16 randomly positioned boxes in a dark environment devoid of any landmarks. Compared to the Gamepad, participants collected more balls using the HeadJoystick. It also minimized the distance travelled, motion sickness, and mental task demand. Moreover, the HeadJoystick was rated better in terms of ease of use, controllability, learnability, overall usability, and self-motion perception. However, participants rated HeadJoystick could be more physically fatiguing after a long use. Overall, participants felt more engaged with HeadJoystick, enjoyed it more, and preferred it. Together, this provides evidence that leaning-based interfaces like HeadJoystick can provide an affordable and effective alternative for flying in VR and potentially telepresence drones.


2021 ◽  
Vol 12 ◽  
Author(s):  
Kota Suzuki

Sequential congruency effects are observed in interference tasks, in which reaction times (RTs) are shorter for congruent stimuli preceded by congruent (cC) than incongruent stimuli (iC), and RTs are longer for incongruent stimuli preceded by congruent (cI) than incongruent stimuli (iI). These effects are interpreted as resulting from incongruent stimuli triggering attentional control in the next trial, which reduces cognitive control. This study aimed to examine sequential congruency effects on event-related potential (ERP) components for Go- and Nogo-stimuli. We used the hybrid reverse Stroop Go/Nogo task. The stimuli were Kanji characters, “赤” (i.e., red) and “青” (i.e., blue) painted in congruent and incongruent colors. Participants responded to one of the two characters (i.e, the Go-stimulus) and stopped responding to the other character (i.e., the Nogo-stimulus). The results indicated that the Nogo-N1 was reduced by trials preceded by incongruent stimuli compared with congruent ones, suggesting that color processing was inhibited by attentional control; however, there was no reduction in the Go-N1. In addition, the Nogo-N2 amplitudes were larger for cI than iI and iC than cC. On the other hand, the Go-N2 was not modulated by sequential modulation effects, which was lower for incongruent stimuli than congruent stimuli. These results indicate that the Nogo-N2 is involved in cognitive control, whereas the Go-N2 is associated with selection processing. These findings suggest that the modulation of sequential congruency effects of N1 and N2 required the response inhibition task demand; however, Go-P3 and Nogo-P3 amplitudes were the largest for cI. Therefore, the time range of ERP components might be related to the susceptibility of an interaction effect between response inhibition task demand and sequential congruency effects.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Hsiao-Ju Cheng ◽  
Kwun Kei Ng ◽  
Xing Qian ◽  
Fang Ji ◽  
Zhong Kang Lu ◽  
...  

AbstractStroke leads to both regional brain functional disruptions and network reorganization. However, how brain functional networks reconfigure as task demand increases in stroke patients and whether such reorganization at baseline would facilitate post-stroke motor recovery are largely unknown. To address this gap, brain functional connectivity (FC) were examined at rest and motor tasks in eighteen chronic subcortical stroke patients and eleven age-matched healthy controls. Stroke patients underwent a 2-week intervention using a motor imagery-assisted brain computer interface-based (MI-BCI) training with or without transcranial direct current stimulation (tDCS). Motor recovery was determined by calculating the changes of the upper extremity component of the Fugl–Meyer Assessment (FMA) score between pre- and post-intervention divided by the pre-intervention FMA score. The results suggested that as task demand increased (i.e., from resting to passive unaffected hand gripping and to active affected hand gripping), patients showed greater FC disruptions in cognitive networks including the default and dorsal attention networks. Compared to controls, patients had lower task-related spatial similarity in the somatomotor–subcortical, default–somatomotor, salience/ventral attention–subcortical and subcortical–subcortical connections, suggesting greater inefficiency in motor execution. Importantly, higher baseline network-specific FC strength (e.g., dorsal attention and somatomotor) and more efficient brain network reconfigurations (e.g., somatomotor and subcortical) from rest to active affected hand gripping at baseline were related to better future motor recovery. Our findings underscore the importance of studying functional network reorganization during task-free and task conditions for motor recovery prediction in stroke.


2021 ◽  
Author(s):  
Kevin J Norman ◽  
Julia Bateh ◽  
Priscilla Maccario ◽  
Christina Cho ◽  
Keaven Caro ◽  
...  

Top-down attention is a dynamic cognitive process that facilitates the detection of the task-relevant stimuli from our complex sensory environment. A neural mechanism capable of deployment under specific task-demand conditions would be crucial to efficiently control attentional processes and improve goal-directed attention performance in task demand-dependent manner. Previous studies have shown that frontal top-down neurons projecting from anterior cingulate area (ACA) to the visual cortex (VIS; ACAvis) are required for attentional behavior during the 5-choice serial reaction time task (5CSRTT) in mice. However, it is unknown whether the contribution of this projecting neurons is dependent on the extent of task demand. Here, we examine the differential contribution of ACAvis projection neurons to the attentional behavior in adult male mice performing two visual attention tasks of varying task demand: the 5CSRTT and 2-choice serial reaction time task (2CSRTT). We found that optogenetic suppression ACAvis projections immediately before stimulus presentation has no effect during the 2CSRTT in contrast to the impaired performance during the 5CSRTT. Fiber photometry calcium imaging of ACAvis neuron activity revealed that these neurons, which are recruited after errors during 5CSRTT, are not recruited during 2CSRTT. These results suggest that ACAvis projections are necessary only when task demand is high and that ACAvis neuron activity may not provide an error monitoring signal when task demand is low. Collectively, this frontal-sensory ACAvis projection regulates visual attention behavior during specific high task demand conditions, pointing to a flexible circuit-based mechanism for promoting attentional behavior.


2021 ◽  
Author(s):  
Yuxin Liu ◽  
Yi Mei ◽  
Mengjie Zhang ◽  
Zili Zhang

Uncertain Capacitated Arc Routing Problem (UCARP) is a variant of the well-known CARP. It considers a variety of stochastic factors to reflect the reality where the exact information such as the actual task demand and accessibilities of edges are unknown in advance. Existing works focus on obtaining a robust solution beforehand. However, it is also important to design effective heuristics to adjust the solution in real time. In this paper, we develop a new Genetic Programming-based Hyper-Heuristic (GPHH) for automated heuristic design for UCARP. A novel effective meta-algorithm is designed carefully to address the failures caused by the environment change. In addition, it employs domain knowledge to filter some infeasible candidate tasks for the heuristic function. The experimental results show that the proposed GPHH significantly out performs the existing GPHH methods and manually designed heuristics. Moreover, we find that eliminating the infeasible and distant tasks in advance can reduce much noise and improve the efficacy of the evolved heuristics. In addition, it is found that simply adding a slack factor to the expected task demand may not improve the performance of the GPHH. © 2017 ACM . This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 'GECCO '17: Proceedings of the Genetic and Evolutionary Computation Conference', https://doi.org/10.1145/3071178.3071185.


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