Gradient-Based Wang Tiles Texture Synthesis Algorithm with Adaptive Block Size

2017 ◽  
Vol 54 (5) ◽  
pp. 051001 ◽  
Author(s):  
谭永前 Tan Yongqian ◽  
曾凡菊 Zeng Fanju
2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Hisaya Tanioka ◽  
Sayaka Tanioka

AbstractAlthough the otolith and otolith organs correlate with vertigo and instability, there is no method to investigate them without harmful procedures. We will create the technique for 3D microanatomical images of them, and investigate the in vivo internal state and metabolisms. The otolith and otolith organs images were reconstructed from a texture synthesis algorithm under the skull volume rendering algorithm using a cutting-plane method. The utricular macula was elongated pea-shaped. The saccular macula was almost bud-shaped. The changes in the amount of CaCO3 in the maculae and the endolymphatic sac showed various morphologies, reflecting the balance status of each subject. Both shapes and volumes were not always constant depending on time. In Meniere’s disease (MD), the saccular macula was larger and the utricular macula was smaller. In benign paroxysmal positional vertigo (BPPV), the otolith increased in the utricular macula but did not change much in the saccular macula. The saccule, utricle, and endolymphatic sac were not constantly shaped according to their conditions. These created 3D microanatomical images can allow detailed observations of changes in physiological and biological information. This imaging technique will contribute to our understanding of pathology and calcium metabolism in the in vivo vestibulum.


2014 ◽  
Vol 571-572 ◽  
pp. 825-828
Author(s):  
Xiang Zhang ◽  
Jun Hua Wang ◽  
Xiao Ling Xiao

The image inpainting method based on CriminiciA’s algorithm is slowly complete the image for large blank area. An improved algorithm based on the classic texture synthesis algorithm for image inpainting is proposed for imaging logging inpainting, which is used to generate the fullbore image. Two schemes, the local search method and priority calculation with TV model, are employed in the improved texture synthesis method. Some examples were given to demonstrate the effectiveness of the proposed algorithm on dealing with fullbore image construction with large blank area and raising efficiency obviously.


2013 ◽  
Vol 592-593 ◽  
pp. 149-152 ◽  
Author(s):  
Martin Doškář ◽  
Jan Novák

The present study is on the concept of modeling of heterogeneous materials by means of Wang tilings. The central idea is to store a microstructural information within a finite set of Wang Tiles, which allow for reconstructing heterogeneity patterns of random media in planar domains of arbitrary sizes. The particular objective of presented work is our automatic tile set designer in conjunction with stochastic tiling synthesis algorithm. The proposed methodology is demonstrated on different examples. The proximity of synthesized microstructures to reference media is explored by statistical descriptors and discussed in terms of parasitic spatial orientation orders that may occur.


2012 ◽  
Vol 433-440 ◽  
pp. 5596-5600
Author(s):  
You Sai Zhang ◽  
Meng Qi Gao

A texture synthesis algorithm based on SFLA-PSO and block increasing is presented for example-based synthesis. It can be used to speed up texture synthesizing through using the texture block of which size is increased by times of two during the process of texture synthesis; As the searching tactics of texture block matching, SFLA and PSO are combined to accelerate and improve the global searching performance. The experimental results prove that the algorithm can evidently accelerate texture synthesis on the premise of fine synthesis quality, and overcome the defect of easily falling into local optimal solution of PSO algorithm.


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