scholarly journals Application of Virtual Environment in the Teaching of Basketball Tactics

Author(s):  
Shuaidong Li

The traditional experience basketball teaching method can only master the technical essentials through repeated practice, which seriously affects the ef-ficiency of basketball training. Based on this problem, a basketball teaching simulation system was constructed by using virtual reality technology. The system established a virtual simulation model of basketball players, which planed the track of athletes. In the meanwhile, it captured the real situation of basketball players and contrasted them with simulated trajectories, so as to help athletes do more targeted training. The results showed that basketball technology teaching model based on virtual reality could help athletes grasp the key points of motion skills as soon as possible, and greatly improve the training efficiency of basketball players.

Author(s):  
Jialing Wu

With the rapid advancement of information technology, virtual reality technology has also gradually developed, accompanied by the dramatic growth of virtual reality experiment technology. At present, the space design-oriented virtual experiment teaching method usually contributes to the formation of undesired experiment habits among students, such as caring less about experiment instruments, attaching less importance to the norms of experiment operation, and the lack of awareness of safety precautions. At the same time, virtual experiment may lead to reduced communications in the learning process and fewer opportunities for students to exercise interpersonal skills, thus affecting the teaching effect to a certain extent. On this basis, a teaching method of applying virtual simulation technology to the course of space design was proposed in this study. The analysis of the current development status and characteristics of virtual simulation technology was followed by a detailed description of the use of software in the construction entity and a series of computer-aided teaching and developing processes concerning space, design, function, etc. in the case of space design. Through the survey, it was found that students have more recognition of the new teaching method and their learning efficiency is improved, indicating that this teaching model is significantly better than other traditional teaching methods.


2013 ◽  
Vol 368-370 ◽  
pp. 1237-1241
Author(s):  
Qian Kun Wang ◽  
Wei Wei Zuo ◽  
Shi Pan

Based on analysis of the application status of the virtual reality technology and energy simulation technology in energy-efficient building, authors put organic combination with the virtual reality technology and energy simulation technology. Application methods of virtual simulation are discussed in integrated design of solar energy and building. And the evaluation process of solar energy and building integrated design is put forward. At the same time, according to the software of 3D Studio MAX and ECOTECT, the paper studies the case of solar energy and building integrated design virtual simulation.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Li Ma

With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.


2013 ◽  
Vol 339 ◽  
pp. 69-73 ◽  
Author(s):  
Ying Jian Wang

The high-voltage live working robot is a special-type robot developed recently and has a huge potential for development due to the complexity and diversity of tasks as well as the demanding and dangerous operating environment. The application of virtual reality technology in the robot field enables the complex movements to be reproduced in the virtual simulation system, which could either test the rationality of robots structural design, or train the operators. To solve this problem, the 3D simulation system of high-voltage live working robot is designed and developed to provide a virtual research platform for the R & D personnel to study robot manipulator motion as well as the virtual training platform for robot operators.


2013 ◽  
Vol 340 ◽  
pp. 837-840
Author(s):  
Shuo Mei Wu ◽  
Jian Wei Song ◽  
Ya Bin Fan

Virtual simulation is also called as the virtual reality technology or the simulation technology, namely a technology to use a virtual system for simulating another real system; the application of the virtual simulation technology to the processing of mechanical parts can play many functions. In this paper, the current main problems in the processing of mechanical parts are first summarized, and accordingly the application of the virtual simulation technology to mechanical processing is introduced in combination with the practices, and finally the processing improvement based on the simulation results are introduced. It is expected that this paper can be helpful for the follow-up studies in the future.


Author(s):  
Yuanyuan Ji

With the rapid development of Internet technology, in consequence of the outbreak of COVID-19, colleges and universities have postponed the start of term, in order to protect the life safety of teachers and students. However, to avoid affecting students’ academic studies, colleges and universities have taken various virtual reality technologies to implement personalized online teaching on students. However, there are still some problems in actual teaching, such as the monotonous teaching mode of animation course, which results in students’ lack of practical animation operation ability; the lectures lay too much emphasis on the textbook content and the pedagogical knowledge in animation is not updated, etc. In our study, we will combine Animation Teaching mode with the educational concept of STEAM, and designs a teaching mode oriented to students’ needs. This teaching mode include five parts: analysis of students’ needs, analysis of learning goals, selection of learning strategies, design of learning activities and design of learning evaluation. At the same time, based on the American Customer Satisfaction Index (ACSI) Model, our study will also investigate student satisfaction from four dimensions: student expectations, students’ perceived quality, students’ perceived value and student loyalty, with a view to measure the effectiveness of this teaching model. Through the teaching practice, it is found that this teaching mode can significantly promote students’ grades and motivate their enthusiasm for learning. The students’ autonomic learning and mastery of professional knowledge are significantly superior to those of traditional multimedia teaching method. The proposed teaching mode offers an objective reference for the application of virtual reality technology in teaching.


Author(s):  
Kuang Weijun ◽  
Yu Xiao ◽  
Zhang Lin

This paper presents a method of constructing a nuclear power plant in-service maintenance virtual simulation scene and virtual maintenance process. Taking air-baffles dismantling process of CAP1400 nuclear power plant for instance, this paper discusses ergonomics, space analysis, and time assessment based on virtual reality in the process of in-service maintenance. It demonstrates the advantage of using virtual reality technology to design and verify an in-service maintenance process of nuclear power plants compared to the conventional way.


Author(s):  
Wenbo Li ◽  
Liangbin Yang ◽  
Xinke Leng ◽  
Weikun Liu ◽  
Guobin Dai

With the theoretical and technical progress of Wushu education, the traditional teaching method of oral instruction and demonstration can no longer satisfy the needs of current Wushu education. To address this issue, the concept and basic characteristics of virtual reality technology were interpreted, and the effective path and challenges of applying virtual reality technology in Wushu education. The results of this study show that virtual reality technology contributes to the concrete presentation of implicit knowledge in Wushu, the construction of virtual scenes in Wushu education and the realization of a simulated self-learning system in Wushu. In the meanwhile, the application of virtual reality technology in Wushu education faces the challenges of high virtual reality equipment investment, three-dimensional modeling difficulties, huge data volume of Wushu movements and side effects after the experience of Wushu, etc.


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