Adventure Game Learning Platform

Author(s):  
Miroslav Minovic ◽  
Velimir Štavljanin ◽  
Miloš Milovanovic ◽  
Dušan Starcevic
2012 ◽  
pp. 1022-1032 ◽  
Author(s):  
Miroslav Minovic ◽  
Velimir Štavljanin ◽  
Miloš Milovanovic ◽  
Dušan Starcevic

Educational games display great potential as an active form of knowledge transfer. This research field is young, but some patterns in educational game development can be recognized. In this paper, the authors present a new approach to educational game development that overcomes some downsides of more traditional systems. The paper provides the opportunity to create an educational adventure game by using specialized software tool as well as integrating knowledge in that specific game instance. As a result of that process, game definition is created as a form of XML document. On the other side, a web-based interpreter is used to present the adventure game to user in runtime. XML format provides us with platform independency. By use of this tool, the educator gains the ability to create an educational game without programming knowledge, and to reuse some previously created knowledge.


2010 ◽  
Vol 1 (1) ◽  
pp. 12-21 ◽  
Author(s):  
Miroslav Minovic ◽  
Velimir Štavljanin ◽  
Miloš Milovanovic ◽  
Dušan Starcevic

Educational games display great potential as an active form of knowledge transfer. This research field is young, but some patterns in educational game development can be recognized. In this paper, the authors present a new approach to educational game development that overcomes some downsides of more traditional systems. The paper provides the opportunity to create an educational adventure game by using specialized software tool as well as integrating knowledge in that specific game instance. As a result of that process, game definition is created as a form of XML document. On the other side, a web-based interpreter is used to present the adventure game to user in runtime. XML format provides us with platform independency. By use of this tool, the educator gains the ability to create an educational game without programming knowledge, and to reuse some previously created knowledge.


2018 ◽  
Vol 5 (3) ◽  
pp. 210-215
Author(s):  
Flavia Kaba

Abstract Due to the rapid developments in educational technology, today’s professors are in search of exploring innovative techniques in order to promote involvement of students in the learning process in general and in the foreign language learning process in particular. This is why today’s students are seen as digital-natives and being motivated for the learning process is very difficult if the modern technology they are familiar with is not utilized effectively in the classroom. When it comes to the assessment part of this process, the situation may become worse, as most of the students feel unwilling due to anxiety problems in general and foreign language anxiety in particular. This study presents an innovative way of assessing students’ skills that they gain during foreign language learning process introducing Edmodo, which is an educational social network that provides a secure learning platform for students and educators. This study is a descriptive one, based on the analyses, surveys, and opinions of different researchers that have implemented this platform in their teaching process. The main objective is to introduce the implementation of various assessment applications through Edmodo.


2016 ◽  
Vol 15 (5) ◽  
pp. 109-130 ◽  
Author(s):  
Mohsen El-Shawarby
Keyword(s):  

Author(s):  
Sini Jokiniemi ◽  
Jussi Myllärniemi ◽  
Timo Poranen ◽  
Marika Vuorenmaa
Keyword(s):  

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