Pedagogy and Curriculum in Architecture and Engineering

There are two controversies besetting design education at the present time. The first controversy is the question of whether the goal of design education should be the development of individual talent or the development of cultural and ethical sensitivity. The second controversy is whether the methodology of design education should consist of the transmission of knowledge or the construction of knowledge. Indeed, constructivism, based firmly on the pragmatic philosophy of John Dewey, has recently become the standard paradigm for the delivery of education to architects. The “reflective learning” model of Donald Schön (1984, 1988) and the “experiential learning” model of David Kolb (1983) are exemplary, though both have had their critics. The principal criticism is that these constructivist theories are not academically robust, because they depend too much on tacit and evolving knowledge. Nigel Cross (2001) suggests that there is “a designerly way of knowing,” but he has not defined such an epistemology, though it might be found, as it was suggested in Chapter 3, in Frascari’s argument for Vico’s “universal images” as the language of design. It is possible, too, that positivism might be replaced by complexity theory in design education. Complexity theory has the advantage of relying strongly on autopoiesis as an integral part of the design process, thus making uncertainty more acceptable to academic accounts. The trouble with complexity theory, however, is that it eliminates individual imagination from the creative process, and neither architects nor engineers are prepared to make such a concession.

Author(s):  
Galina Zavadska

In Latvia, the development of harmonic hearing takes an important place in the process of training pre-service music teachers, because a music teacher is a conductor of a school choir or a conductor of some other choir collective. The issues relating to the system of properties of harmonic musical hearing have been highlighted in a range of scientific works by different authors (Teplov, 1947; Sloboda, 1988; Petrushin, 1997). However, at present the understanding of the nature and ways of developing harmonic hearing is sometimes quite controversial. This, first of all, can be attributed to the complexity of the interrelations between harmonic hearing and general psychic processes: perception, presentation, reproduction, memory, and thinking. The interconnectedness of general human and specific, individual qualities makes this problem difficult to study. The solution of the problem is made difficult by the fact that a collective teaching at sol-fa classes in a higher education establishment often conflicts with learners’ individual peculiarities and problems of developing their harmonic hearing. Within the frame of the case study the technology of developing harmonic hearing based on the strategy of experiential learning (model by David Kolb, 1984) has been worked out. The presented technology is grounded on individual students’ learning styles and on the author’s model of developing harmonic hearing (Zavadska, 2012b).


Author(s):  
S. Li ◽  
C. Chua

Mental simulation represents how a person interprets and understands the causal relations associated with the perceived information, and it is considered an important cognitive device to support engineering design activities. Mental models are considered information characterized in a person’s mind to understand the external world. They are important components to support effective mental simulation. This paper begins with a discussion on the experiential learning approach and how it supports learners in developing mental models for design activities. Following that, the paper looks at the four types of mental models: object, making, analysis and project, and illustrates how they capture different aspects and skills of design activities. Finally, the paper proposes an alternative framework, i.e., Spiral Learning Approach, which is an integration of Kolb’s experiential learningcycle and the Imaginative Education (IE) framework. While the Kolb’s cycle informs a pattern to leverage personal experiences to reusable knowledge, the IE’s framework suggests how prior experiences can trigger imagination and advance understandings. A hypothetical design of a snow removal device is used to illustrate the ideas of design-related mental models and the spirallearning approach.


Author(s):  
Kristin Holte HAUG

Abstract: This article presents Norwegian Kindergarten Teacher students’ and Kindergarten staff’s use of Digital Storytelling (DS), a tool for reflection and learning in higher education. The field of DS’ research focus on the use of personal narratives in the learning process, multimedia, and the creative process in developing identity and voice in a social context: the Story Circle. The frame is Workplace-based Kindergarten Teacher Education. The article is based on a case: student Yvonne’s work with DS in her kindergarten. Data is collected through observation and analyzed in light of theories on learning in practice, concretized to Kolb's experiential learning cycle. Results indicate that DS is a beneficial approach for facilitating both individual and collective reflection. A significant condition is that kindergarten staff participates in students' learning processes. Sammendrag: Artikkelen tar for seg barnehagelærerstudenters og barnehageansattes bruk av digital historiefortelling (DH), som er en arbeidsmåte for refleksjon og læring i høyere utdanning. DH kjennetegnes ved: fortellingens betydningen for læring i forhold til tradisjonell sakprosa, den multimodale dimensjonen og den kreative prosessen hvor fortellingen blir til i en sosial kontekst: fortellersirkelen. Rammen er Arbeidsplassbasert barnehagelærerutdanning. Artikkelen baseres på et case: studenten Yvonnes arbeid med DH i egen barnehage. Data er innhentet gjennom observasjon og fortolkes i lys av teorier om læring i praksis, konkretisert til Kolbs erfaringslæringsmodell. Jeg viser at DH tilrettelegger for individuell og kollektiv refleksjon for både studenter og barnehageansatte. Forutsetningen er at ansatte gis muligheter til å delta i studentenes læringsprosesser.


Author(s):  
Maria Antonietta Impedovo ◽  
Rosa Iaquinta

This chapter discusses the construction of knowledge as an innovative approach to traditional teaching. This topic is treated via the presentation of a project about lawfulness that was realized in the Calabria region during the 2010/2011 school year. The study aims to identify within the project central elements that enable students to progress from the mere acquisition of information to a transformation of knowledge, where through applying the teaching, in a constructivist approach to learning, they are able to articulate it in their own language and not that of the teacher as in broadcasted learning environments typical of past generations. The main project-related aspects are investigated, and the role of situated learning and experiential learning is discussed. The changing role of the teacher and the increasing need to understand artifacts, such as tools and signs, are explored.


Author(s):  
Timothy M. Hodges ◽  
Gerald A. Sullivan

Students of engineering can significantly improve their comprehension of the theoretical and mathematical topics of design education if they are coupled with hands-on design and build projects. In this paper, several projects are discussed that are used to promote experiential learning in the Design of Mechanical Systems course. Projects implemented include natural frequency analysis of a cantilever beam and a buckling analysis. Each of the projects utilize a paradigm in which computational methods are used to reinforce analytical findings presented in class, followed by a design challenge for which students are required to design, build and then experimentally validate the performance of the design. The design challenge is structured such that analytical results give insight as to what features of the design could be changed to get the intended result, but, require the use of computational tools like ANSYS to obtain solutions due to the complex geometries involved. Once the design is complete, students fabricate it in the machine shop and then experimentally measure how closely the performance of their design came to the intended goals of the design challenge. Preliminary results indicate that students prefer these types of lab projects and that the retention of concepts covered with experiential project based labs is actually better than the retention of concepts observed in conventional labs.


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