Sustain City

Author(s):  
Ying Tang ◽  
Christopher Franzwa ◽  
Talbot Bielefeldt ◽  
Kauser Jahan ◽  
Marzieh S. Saeedi-Hosseiny ◽  
...  

Recent years have witnessed a growing interest in interactive narrative-based serious games for education and training. A key challenge posed by educational serious games is the balance of fun and learning, so that players are motivated enough to unfold the narrative stories on their own pace while getting sufficient learning materials across. In this chapter, various design strategies that aim to tackle this challenge are presented through the development of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design. Besides narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system, the chapter also discusses the integration of rigorous assessment and personalized scaffolding. The evaluation of Sustain City deployment confirms the values of the serious games in promoting students' interests and learning in science, technology, engineering, and mathematics (STEM) fields.

Gamification ◽  
2015 ◽  
pp. 452-471 ◽  
Author(s):  
Christopher Franzwa ◽  
Ying Tang ◽  
Aaron Johnson ◽  
Talbot Bielefeldt

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.


2014 ◽  
Vol 4 (4) ◽  
pp. 37-57 ◽  
Author(s):  
Christopher Franzwa ◽  
Ying Tang ◽  
Aaron Johnson ◽  
Talbot Bielefeldt

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.


Author(s):  
Aleksander Czekanski ◽  
Maher Al-Dojayli ◽  
Tom Lee

Engineering practice and design in particular have gone through several changes during the last two decades whether due to scientific achievements including the evolution in novel engineering materials, computational advancements, globalization and economic constraints as well as the strategic needs which are the drive for innovative engineering. All these factors have impacted and shaped to certain extent the educational system in North America and Canada in particular. Currently, high percentage of the engineering graduates would require extensive training in industry to be able to conduct reliable complex engineering designs supported by scientific verification and validation, understand the complete design stages and phases, and identify the economic and cultural impact on such designs. This task, however, faces great challenges without educational support in such vastly changing economy.Lots of attention has been devoted to engineering design education in the recent years to incorporate engineering design courses supported by team design projects and capstone projects. Nevertheless, the lack of integrated education system towards engineering design programs can undermine the benefits of such efforts. In this paper, observations and analysis of the challenges in engineering design are presented from both academic and industrial points of view. Furthermore, a proposed vertical and lateral engineering education program is discussed. This program is structured to cover every year of the engineering education curricula, which emphasizes on innovative thinking, design strategies, support from and integration with other technical engineering courses, the use of advanced analysis tools, team collaboration, management and leadership, multidisciplinary education and industrial involvement. Its courses have just commenced for freshmen engineering students at the newly launched Mechanical Engineering Department at the Lassonde School of Engineering, York University.


Author(s):  
Robert Lickley

Engineering design and the education and training of more high-calibre engineering designers to ensure an increased flow of advanced technology, high-quality products from British shores, is becoming critical. This is recognized by an increasing number of top managements in industry, the Science and Engineering Research Council, Department of Trade and Industry and other leading bodies in the country. There is no doubt that comprehensive capable engineering designers cannot be produced solely from undergraduate courses and therefore urgent attention should be paid to establishing more postgraduate courses and other means of continuing education in advanced engineering design and development—including those which are project based—and to examine methods by which this might be achieved. A discussion meeting with invited senior participants, held at the Institution of Mechanical Engineers, London, and chaired by Sir Robert Lickley, is reported.


Author(s):  
Jurgen Schulte

First year physics courses for non-physics majors are among the most difficult course to cope with for science and engineering students alike. Not only are students confronted with physics specific concepts and mathematics applied in unfamiliar environment, students also have to learn the specific lingo of physics and keep it separate from common language and language used in their own field of major. Anecdotally, we know that students have to master the language of their respective field of study in order to master the field. We investigated the link between language of physics used in our first year physics lectures, understanding of related physics concept, and student performance after a language focused intervention. We found that a language conscious approach in first year physics not only improved the performance of students of non-English background but also benefited the performance of students of native English speaking background.


Author(s):  
Yong Zeng ◽  
Shengji Yao ◽  
Michel Couturier ◽  
Frank Collins

Recently a new design methodology, Environment-Based Design (EBD) [1, 2] has been developed. In using the model of EBD, three elements are important: primitive synthesis knowledge, primitive environment and primitive solutions. Based on the three elements, three design strategies have been validated in [3] for generating new design solutions: formulating design problems differently, changing the sequence of decomposition of the design problem and extending synthesis knowledge. Increasing the possibilities of generating new design solutions may increase the chance of getting creative design solutions. Thus the three strategies for leading to new design solutions can be introduced into our engineering design education for helping and inspiring students generate creative design solutions. In this paper, we will first briefly introduce EBD model and the three design strategies leading to new design solutions, then explain how EBD can be integrated into the design education of engineering students and elaborate how the design strategies can be used to help students generate different design solutions.


Author(s):  
Sirkka- Liisa Eriksson ◽  
Pentti Haukkanen ◽  
Terttu I. Hukka ◽  
Helge Lemmetyinen

We present how the education of subject teachers is organized in mathematics, science and computer science in Tampere. It is based on the idea that both engineering students and students from mathematics and science may choose to become a subject teacher. Students are accepted either to the master’s degree program in Science and Engineering of Tampere University of Technology or the master’s program of Mathematics and Statistics of University of Tampere. Students from different universities are giving opportunities to learn from each other. They study physics and chemistry in Tampere University of Technology and do pedagogical studies in University of Tampere. Both universities have also developed special motivating courses based on the didactical research to their students. In mathematics, there is a joined course for the second or third year students motivating towards teaching carrier. In both universities there are possibilities to do the master or bachelor thesis in didactics of mathematics or science. Both universities have an important role in education of subject teachers in Finland. Tampere University of Technology is providing opportunities during studies to cooperate between schools and industry. It gives ideas how science and mathematics are applied in the modern society. University of Tampere also trains primary school teachers with specialization in mathematics.


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