scholarly journals APPROACHES THAT HELP STUDENTS GENERATE NEW DESIGN SOLUTIONS

Author(s):  
Yong Zeng ◽  
Shengji Yao ◽  
Michel Couturier ◽  
Frank Collins

Recently a new design methodology, Environment-Based Design (EBD) [1, 2] has been developed. In using the model of EBD, three elements are important: primitive synthesis knowledge, primitive environment and primitive solutions. Based on the three elements, three design strategies have been validated in [3] for generating new design solutions: formulating design problems differently, changing the sequence of decomposition of the design problem and extending synthesis knowledge. Increasing the possibilities of generating new design solutions may increase the chance of getting creative design solutions. Thus the three strategies for leading to new design solutions can be introduced into our engineering design education for helping and inspiring students generate creative design solutions. In this paper, we will first briefly introduce EBD model and the three design strategies leading to new design solutions, then explain how EBD can be integrated into the design education of engineering students and elaborate how the design strategies can be used to help students generate different design solutions.

Author(s):  
Aleksander Czekanski ◽  
Maher Al-Dojayli ◽  
Tom Lee

Engineering practice and design in particular have gone through several changes during the last two decades whether due to scientific achievements including the evolution in novel engineering materials, computational advancements, globalization and economic constraints as well as the strategic needs which are the drive for innovative engineering. All these factors have impacted and shaped to certain extent the educational system in North America and Canada in particular. Currently, high percentage of the engineering graduates would require extensive training in industry to be able to conduct reliable complex engineering designs supported by scientific verification and validation, understand the complete design stages and phases, and identify the economic and cultural impact on such designs. This task, however, faces great challenges without educational support in such vastly changing economy.Lots of attention has been devoted to engineering design education in the recent years to incorporate engineering design courses supported by team design projects and capstone projects. Nevertheless, the lack of integrated education system towards engineering design programs can undermine the benefits of such efforts. In this paper, observations and analysis of the challenges in engineering design are presented from both academic and industrial points of view. Furthermore, a proposed vertical and lateral engineering education program is discussed. This program is structured to cover every year of the engineering education curricula, which emphasizes on innovative thinking, design strategies, support from and integration with other technical engineering courses, the use of advanced analysis tools, team collaboration, management and leadership, multidisciplinary education and industrial involvement. Its courses have just commenced for freshmen engineering students at the newly launched Mechanical Engineering Department at the Lassonde School of Engineering, York University.


Author(s):  
Warren F. Smith

The “Warman Design and Build Competition”, running across Australasian Universities, is now in its 26th year in 2013. Presented in this paper is a brief history of the competition, documenting the objectives, yearly scenarios, key contributors and champion Universities since its beginning in 1988. Assuming the competition has reached the majority of mechanical and related discipline engineering students in that time, it is fair to say that this competition, as a vehicle of the National Committee on Engineering Design, has served to shape Australasian engineering education in an enduring way. The philosophy of the Warman Design and Build Competition and some of the challenges of running it are described in this perspective by its coordinator since 2003. In particular, the need is for the competition to work effectively across a wide range of student group ability. Not every group engaging with the competition will be competitive nationally, yet all should learn positively from the experience. Reported also in this paper is the collective feedback from the campus organizers in respect to their use of the competition as an educational experience in their classrooms. Each University participating uses the competition differently with respect to student assessment and the support students receive. However, all academic campus organizer responses suggest that the competition supports their own and their institutional learning objectives very well. While the project scenarios have varied widely over the years, the intent to challenge 2nd year university (predominantly mechanical) engineering students with an open-ended statement of requirements in a practical and experiential exercise has been a constant. Students are faced with understanding their opportunity and their client’s value system as expressed in a scoring algorithm. They are required to conceive, construct and demonstrate their device with limited prior knowledge and experience, and the learning outcomes clearly impact their appreciation for teamwork, leadership and product realization.


Author(s):  
Jeffrey R. Mountain

It has been stated that the topic of design is not conducive to assessment by concept inventory. While design problems are more ambiguous than problems in analytical subjects, such as physics, statics, or thermodynamics; the broader design education community of scholars might agree on a set of concepts that are essential to the fundamental understanding of design. Following a review of textbooks, industry interviews, and other literary sources, this paper will propose a set of commonly accepted overarching concepts that might form a nucleus of an engineering design concept inventory. This is intended primarily to initiate a dialog among the design engineering education community about the future development of a design concept inventory and it’s applicability in assessing the design content knowledge of undergraduate engineering students prior to entering the profession as graduate engineers.


Author(s):  
Harcharan Singh Ranu ◽  
Aman Sweet Bhullar

Biomedical Engineering in the Millennium is building the future of biology and medicine. New products, from biotechnology and novel devices for diagnosis and treatment, are marketed through interactions between universities, medical centers, small start-up companies, and large, more established firms. The role of biomedical engineering in the 21st century has already been highlighted by Ranu as far as research, education and space age technologies are concerned. Therefore, educating the modern biomedical engineering students in design processes is extremely important. This paper highlights how biomedical engineering design is taught for the first time to King Saud University students in Saudi Arabia. The conclusion drawn from this is that for the first time an innovative design course has been developed to teach the biomedical engineering students at King Saud University to meet the needs of tomorrow’s biomedical engineers.


Author(s):  
S. Li ◽  
G. Gress ◽  
P. Ziadé

In the teaching of engineering design, it may be common to use design methodology (DM), as documented in several textbooks, in the course delivery.  However, considerable drawbacks could be observed in our case when DM is taken as the major guidance for a capstone design course. We argue that DM tends to prescribe some context-free methods and procedures, which cannot be easily applied by students to their capstone design projects. At the same time, we observe that students need support to characterize a design problem, integrate technical knowledge in design activities and verify design ideas. These aspects require analytical and critical thinking, where DM may not be particularly helpful for students. In the five-year journey of deemphasizing DM in a capstone design course, we have explored and examined various pedagogical approaches such as online modules, design labs and peer evaluations.  Without the teaching of DM, the pedagogical strategy needs to be carefully planned to deliver specific learning in engineering design.  


2019 ◽  
Vol 141 (3) ◽  
Author(s):  
Mohammad Alsager Alzayed ◽  
Christopher McComb ◽  
Samuel T. Hunter ◽  
Scarlett R. Miller

Product dissection has been highlighted as an effective means of interacting with example products in order to produce creative outcomes. While product dissection is often conducted as a team in engineering design education, the research on the effectiveness of product dissection activities has been primarily limited to individuals. Thus, the purpose of this study was to investigate the impact of the type(s) of product dissected in a team environment on encouraging creative design outcomes (variety, novelty, and quantity) and the underlying influence of educational level and dissection modality on these effects. This was accomplished through a computational simulation of 14,000 teams of noninteracting brainstorming individuals generated by a statistical bootstrapping technique using a design repository of 931 ideas generated by first-year and senior engineering students. The results of the study highlight the importance of educational level, dissection modality, and the number of products dissected on team design outcomes. Specifically, virtual dissection encouraged the exploration of more novel solutions across both educational levels. However, physical dissection encouraged the exploration of a larger variety and quantity of ideas for senior teams while virtual dissection encouraged the same in first-year teams. Finally, dissecting different types of products allowed teams to explore a larger solution space. The findings presented in this study can lead to a better understanding of how to deploy product dissection modules in engineering design education in order to drive creative design outcomes.


2014 ◽  
Vol 136 (4) ◽  
Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller ◽  
Gül E. Okudan Kremer

Although design novelty is a critical area of research in engineering design, most research in this space has focused on understanding and developing formal idea generation methods instead of focusing on the impact of current design practices. This is problematic because formal techniques are often not adopted in industry due to the burdensome steps often included in these methods, which limit the practicality and adoption of these methods. This study seeks to understand the impact of product dissection, a design method widely utilized in academia and industry, on design novelty in order to produce recommendations for the use or alterations of this method for supporting novelty in design. To investigate the impact of dissection, a study was conducted with 76 engineering students who completed a team-based dissection of an electric toothbrush and then individually generated ideas. The relationships between involvement in the dissection activity, the product dissected, the novelty and quantity of the ideas developed were investigated. The results reveal that team members who were more involved in the dissection activity generated concepts that were more novel than those who did not. In addition, the type of the dissected product also had an influence on design novelty. Finally, a positive correlation between the number of ideas generated and the novelty of the design concepts was identified. The results from this study are used to provide recommendations for leveraging product dissection for enhancing novelty in engineering design education and practice.


1979 ◽  
Vol 101 (4) ◽  
pp. 540-545
Author(s):  
A. Bar-Cohen

Approaches to engineering design education in several developing and developed nations are reviewed and found to suggest widespread recognition of the need for early and frequent student exposure to the pragmatic and often controlling aspects of mechanical system design. In this context, it appears that the undergraduate engineering program at most U.S. Universities may not contribute to the ability of engineering students to pursue successful careers in engineering innovation and design.


2019 ◽  
Vol 141 (6) ◽  
Author(s):  
Christine Toh ◽  
Scarlett R. Miller

Creativity is universally acknowledged as an important attribute of successful engineering design, but individual attributes and preferences can influence whether creative ideas come to fruition during the design process. However, few studies have explored the factors that can predict creative concept generation and selection in engineering design education. Thus, the current study was developed to provide an empirical understanding of how student designers' preferences for creativity predicts their ability to generate or select creative design alternatives during the concept screening process above and beyond the effects of personality through an empirical study with 178 engineering students. The factors explored included the Big 5 factors of personality, the preferences for creativity scale (PCS), and the novelty and quality of ideas generated and screened. The results show that the openness personality trait can predict the novelty of generated ideas as well as the novelty and quality of selected ideas during the concept screening process and that the creative confidence and preference factor of the PCS can predict the novelty of generated ideas and the novelty and quality of selected ideas during the concept screening process beyond the Big 5 factors of personality. A similar finding was obtained for the risk tolerance factor of the PCS. These findings demonstrate the importance of an individual's attitude toward risk and their creative confidence in the generation and selection of ideas in engineering education and provide a foundation for future research geared at building student innovation capacities.


Author(s):  
Michael D. Koch ◽  
Richard J. Schulte ◽  
Irem Y. Tumer

As the need to innovate more creatively and effectively becomes increasingly apparent in engineering design, powerful open design tools and practices have emerged that are allowing organizations and firms to tap an already vast pool of skills, knowledge and intellect to solve complex design problems. The need for engineering design educators to bring these new trends into the classroom continues to grow as the industry for which students are being prepared begins to revamp its design strategies and practices in the pursuit of more openly accessible information infrastructures. By conducting an experimental study of over 25 student design groups in an undergraduate design engineering class, our team was able to gauge the relevance and utility of collaboration and knowledge sharing between and within design groups. Specifically, issues and opportunities were identified to help bring engineering and design education in line with the increasingly networked and distributed professional engineering environment that students will be enter upon graduation.


Sign in / Sign up

Export Citation Format

Share Document