Introduction

Author(s):  
Badrul Khan

Advances in information technology, coupled with the changes in society, are creating new paradigms for education and training. These massive changes have tremendous impact on our educational and training systems. Participants in this educational and training paradigm, require rich learning environments supported by well-designed resources (Reigeluth & Khan, 1994). They expect on-demand, anytime/anywhere high-quality instruction with good support services. To stay viable in this global competitive market, providers of education, and training must develop efficient and effective learning systems to meet the society’s needs. Therefore, there is a tremendous demand for affordable, efficient, easily accessible, open, flexible, well-designed, learner-centered, distributed, and facilitated learning environments.

Author(s):  
Badrul H. Khan

Advances in information technology, coupled with changes in society, have had a tremendous impact on our educational and training systems. Participants in this educational and training paradigm require rich learning environments supported by well designed resources. They expect on-demand, anytime/anywhere high-quality learning environments with good support services. In other words, they want increased flexibility in learning—they want to have more say in what they learn, when they learn, and where and how they learn. They may choose a mix of traditional and new learning approaches and technology; they may want to study at their chosen time and location and at their own pace. Therefore, flexible learning can be defined as an innovative approach for delivering well-designed, learner-centered, and interactive learning environments to anyone, anyplace, anytime by utilizing the attributes and resources of the Internet, digital technologies, and other modes of learning in concert with instructional design principles. Can we do what learners want? Nunan (1996) stated:


2021 ◽  
Vol 30 (30 (1)) ◽  
pp. 397-405
Author(s):  
Ágnes Stomp ◽  
Marianna Móré

Continuous development of education and training programmes in the European Union is a key factor in enhancing cooperation at European level. Today, economic and social changes are taking place in the world, which is why vocational training is seen as a tool to prepare people for a changing world of work, improving employability and competitiveness. Vocational education and training must adapt to changes affecting the economy, society and the labour market. Vocational education and training (VET) policy has been a national, autonomous area of the Member States for decades, but the issue of VET has increasingly been given priority in the process of European economic unification. At the Lisbon Summit, the European Council recognised the important role of education as an integral part of economic and social policies, which is an important tool for increasing the European Union’s competitiveness. European cooperation in VET has been promoted by the three common European instruments created as a result of Copenhagen process: the European Qualifications Framework (EQF), the European Quality Assurance Reference Framework for Vocational Education and Training (EQAVET) and the European Credit System for Vocational Education and Training (ECVET), which are progressively integrated in their VET systems by the Member States. The aim of these instruments is to support recognition between European VET systems, to promote lifelong learning and mobility and to improve learning experiences. The aim of our study is to explore with a comparative study, to what extent and manner the V4 Member States (Czech Republic, Hungary, Poland, Slovakia) have integrated EQF, EQAVET and ECVET transparency instruments into their national vocational training systems and to what extent the transformations are in line with EU objectives.


2020 ◽  
Vol 5 (4) ◽  
pp. 208
Author(s):  
Euis Sitinur Aisyah ◽  
Ratna Nur Aulia ◽  
Ridhoi Ahmad Ridwan

<p><em>Abstrak - <strong>Sistem pendidikan dan pelatihan pada PMI Kota Tangerang yang berjalan saat ini masih semi komputerisasi. Pengetesan dan penilaian materi masih manual sehingga sering terjadi kesalahan input nilai peserta, memerlukan proses dan waktu yang cukup lama untuk mengetahui kelulusan peserta diklat yang mengakibatkan terlambatnya laporan panitia kepada Kadiv SDM. Metode penelitian yang digunakan terdiri dari wawancara, observasi, dan studi pustaka. Metode analisis menggunakan metode analisis PIECES. Pemodelan sistem dengan menggunakan Unified Modelling Language (UML) untuk menggambarkan secara visualisasi, yang selanjutnya diimplementasikan dengan bahasa pemrograman PHP dengan basis data MySQL-Server sebagai database. Hasil yang didapat dari penelitian ini adalah sebuah sistem aplikasi diklat relawan PMI berbasis web yang terdatabase untuk membantu dalam hal pengelolaan data mulai dari pendaftaran, pemberian materi, keadiran, pengetesan, dan penilaian.</strong></em></p><p><em>Abstract</em> – <strong>The education and training system at the PMI Kota Tangerang that is currently running is still semi-computerized. The testing and evaluation of material are still manual so that there are often input errors in the participants' scores, it requires a long process and time to find out the graduation of the training participants which results in the delay of the committee's report to the Head of HR Division. The research method used consisted of interviews, observation, and literature study. The analytical method uses the PIECES analysis method. Modeling the system using Unified Modeling Language (UML) to visualize, which is then implemented with the PHP programming language with the MySQL-Server database as a database. The results obtained from this study are a web-based PMI volunteer education and training system database that is assisted regarding data management ranging from registration, material delivery, presence, testing, and assessment.</strong></p><p><strong><em>Keywords - </em></strong><em>Education and Training, Systems, Volunteers</em></p>


Author(s):  
Lazarus Ndiku Makewa

E-learning is viewed as an innovative approach for delivering quality-designed, learner-centered, interactive, and facilitated learning environments to all, anywhere, any moment by putting in use the skills, knowledge, and resources of diverse technologies together with other teaching and learning resources suited for open, and distributed learning environments. Success story in an e-learning system involves a clear process regarding planning, designing, developing, evaluating, and implementing online learning courses where interaction is actively encouraged and facilitated. Emotional experiences can easily provide multiple challenges to students' online and classroom engagement and academic performance. For example, academic fears have wide-ranging effects, affecting strategy use, classroom and/or online performance, and subject choice. This chapter will therefore discuss emotional elements and their impacts in learning platforms in open and distributed environments.


Author(s):  
Douglas L. Holton

Using the four lenses of the How People Learn (HPL) framework, this chapter reviews research on the use of computer simulations for pedagogical purposes. Deciding when and how to support effective learning with simulations requires careful consideration of learner-centered, assessment-centered, knowledge-centered, and community-centered issues. By reviewing educational research on simulations from these four perspectives, one may then be better equipped to incorporate simulations into instruction and training in a manner that can align and balance all four perspectives, resulting in a more effective learning environment.


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