Exploring Guild Participation in MMORPGs and Civic Leadership
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This chapter reports the results of a survey study of the civic engagement and participation of guild members in the massively multi-player online role play game (MMORPG) World of Warcraft (WoW). Further, the authors explore the implications of the results of the study for K-12 social studies education. Specifically, the authors focus on the potential of MMORPGs such as WoW for meeting content standards in the social studies—in this case, the National Standards for Civics and Government--and for impacting on pre-service social studies teacher education.
2007 ◽
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Keyword(s):
2019 ◽
Vol 18
(1)
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pp. 16-32
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1958 ◽
Vol 32
(7)
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pp. 433-434
1972 ◽
Vol 47
(4)
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pp. 235-239
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