Adult Learning and Virtual Worlds Simulations

Author(s):  
Michele D. Estes ◽  
Randell Snow

This chapter will explore conditions for meaningful adult learning and explain how virtual environments and in-world simulations enable or discourage the development of intellectual skills in adults. Adult learners possess particular characteristics that should influence instructional designs. Issues that affect learning in the real-world are also found in the virtual world. Particular problems of cognitive and cultural dissonance in the virtual environment, finding and creating meaningful simulations, and protecting the fidelity of authentic simulations in a public space are discussed. Recommendations and future research directions are provided.

2011 ◽  
pp. 1270-1279
Author(s):  
Dr. Michele D. Estes ◽  
Mr. Randell Snow

This chapter will explore conditions for meaningful adult learning and explain how virtual environments and in-world simulations enable or discourage the development of intellectual skills in adults. Adult learners possess particular characteristics that should influence instructional designs. Issues that affect learning in the real-world are also found in the virtual world. Particular problems of cognitive and cultural dissonance in the virtual environment, finding and creating meaningful simulations, and protecting the fidelity of authentic simulations in a public space are discussed. Recommendations and future research directions are provided.


Author(s):  
Mick Grimley ◽  
Trond Nilsen ◽  
Roslyn Kerr ◽  
Richard Green ◽  
David Thompson

This chapter proposes that the use of virtual worlds for science education is warranted and fits well with contemporary learning theory in the context of constructivist instructional approaches being desirable and that learners learn best when they are engaged in active mental processing. Over recent years, games have become increasingly social, supporting massively multi-player online game experiences and then evolving into virtual worlds, such as Second Life, which show significant promise for educational uses. This chapter introduces the field of virtual worlds, and then discusses relevant theory and research. The authors describe the potential of virtual worlds for education by emphasizing how they can be leveraged as an effective tool for constructivist teaching techniques. In addition, the authors present some of the literature that supports their use for science education. This chapter concludes with practical concerns and some possible solutions in the context of future research directions.


2018 ◽  
Vol 52 (4) ◽  
pp. 195-207 ◽  
Author(s):  
Sarah N. Douglas ◽  
Denise J. Uitto ◽  
Claudia L. Reinfelds ◽  
Sophia D’Agostino

Paraprofessional training is essential for high quality special education services. Yet, educators may struggle to select appropriate materials for paraprofessional training. A review was conducted of 26 paraprofessional training materials using a rubric designed to evaluate the alignment with federal legislation and professional standards, and use of research-based adult learning methods. Results indicate many training materials aligned with federal legislation, but varied in their content focus, alignment with paraprofessional standards, and use of adult learning methods. Based on results of the review, three paraprofessional training materials reflected high quality training. Features of paraprofessional training materials, recommendations for practice, suggested improvements to training materials, limitations, and future research directions are discussed.


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