How to Track Progress
This chapter introduces a second kind of tracking game: progressive tracking games. In it, the authors show how students can use progressive tracking games to develop tracking skills that will become more sophisticated over time, rather than a simple matter of mastering facts. They introduce four levels of tracking that can be used to enhance learning. The levels take ideas and start with (1) definitions, move to (2) learning methods, build to (3) listing examples, and finish with (4) applying ideas in new ways. They introduce a series of games that teachers can use to help students learn how to track more progressively. They draw their examples from literature (The Great Gatsby), history (“The Gettysburg Address”), philosophy (miracles), and poetry (“I Could Not Tell”).