Students as Gamers
Keyword(s):
Games have been considered as an important part of child development and can roughly be defined as fictional structures with certain rules to be followed to achieve certain goals. Modern games (ex. Minecraft) sometimes require quite sophisticated skills to move on, and these skills mostly match up with 21st century skills. From this perspective, this chapter tries to explain the relationship between 21st century skills and game playing skills, the design thinking approach where students are game designers, coders, and players.
Keyword(s):
2020 ◽
Vol 5
◽
pp. 322
2018 ◽
Vol 11
(4)
◽
pp. 825-840
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2020 ◽
Vol 16
(07)
◽
pp. 95
2021 ◽
Vol 17
(6)
◽
pp. 259-269
Keyword(s):