Game Theory

2011 ◽  
Vol 3 (3) ◽  
pp. 43-51 ◽  
Author(s):  
Aodhan L. Coffey ◽  
Tomas E. Ward ◽  
Richard H. Middleton

Designing suitable robotic controllers for automating movement-based rehabilitation therapy requires an understanding of the interaction between patient and therapist. Current approaches do not take into account the highly dynamic and interdependent nature of this relationship. A better understanding can be accomplished through framing the interaction as a problem in game theory. The main strength behind this approach is the potential to develop robotic control systems which automatically adapt to patient interaction behavior. Agents learn from experiences, and adapt their behaviors so they are better suited to their environment. As the models evolve, structures, patterns and behaviors emerge that were not explicitly programmed into the original models, but which instead surface through the agent interactions with each other and their environment. This paper advocates the use of such agent based models for analysing patient-therapist interactions with a view to designing more efficient and effective robotic controllers for automated therapeutic intervention in motor rehabilitation. The authors demonstrate in a simplified implementation the effectiveness of this approach through simulating known behavioral patterns observed in real patient-therapist interactions, such as learned dependency.

Author(s):  
Aodhan L. Coffey ◽  
Tomas E. Ward ◽  
Richard H. Middleton

Designing suitable robotic controllers for automating movement-based rehabilitation therapy requires an understanding of the interaction between patient and therapist. Current approaches do not take into account the highly dynamic and interdependent nature of this relationship. A better understanding can be accomplished through framing the interaction as a problem in game theory. The main strength behind this approach is the potential to develop robotic control systems which automatically adapt to patient interaction behavior. Agents learn from experiences, and adapt their behaviors so they are better suited to their environment. As the models evolve, structures, patterns and behaviors emerge that were not explicitly programmed into the original models, but which instead surface through the agent interactions with each other and their environment. This paper advocates the use of such agent based models for analysing patient-therapist interactions with a view to designing more efficient and effective robotic controllers for automated therapeutic intervention in motor rehabilitation. The authors demonstrate in a simplified implementation the effectiveness of this approach through simulating known behavioral patterns observed in real patient-therapist interactions, such as learned dependency.


Author(s):  
Masaru Sakamoto ◽  
Hajime Eguchi ◽  
Takashi Hamaguchi ◽  
Yutaka Ota ◽  
Yoshihiro Hashimoto ◽  
...  

2013 ◽  
pp. 184-210
Author(s):  
Atef Gharbi ◽  
Hamza Gharsellaoui ◽  
Mohamed Khalgui ◽  
Antonio Valentini

The authors study the safety reconfiguration of embedded control systems following component-based approaches from the functional level to the operational level. At the functional level, a Control Component is defined as an event-triggered software unit characterized by an interface that supports interactions with the environment (the plant or other Control Components). They define the architecture of the Reconfiguration Agent, which is modelled by nested state machines to apply local reconfigurations. The authors propose technical solutions to implement the agent-based architecture by defining UML meta-models for both Control Components and also agents. At the operational level, a task is assumed to be a set of components having some properties independently from any real-time operating system. To guarantee safety reconfigurations of tasks at run-time, the authors define service and reconfiguration processes for tasks and use the semaphore concept to ensure safety mutual exclusions. They apply the priority ceiling protocol as a method to ensure the scheduling between periodic tasks with precedence and mutual exclusion constraints.


Author(s):  
Katia Sycara ◽  
Paul Scerri ◽  
Anton Chechetka

In this chapter, we explore the use of evolutionary game theory (EGT) (Weibull, 1995; Taylor & Jonker, 1978; Nowak & May, 1993) to model the dynamics of adaptive opponent strategies for large population of players. In particular, we explore effects of information propagation through social networks in Evolutionary Games. The key underlying phenomenon that the information diffusion aims to capture is that reasoning about the experiences of acquaintances can dramatically impact the dynamics of a society. We present experimental results from agent-based simulations that show the impact of diffusion through social networks on the player strategies of an evolutionary game and the sensitivity of the dynamics to features of the social network.


1993 ◽  
Vol 26 (2) ◽  
pp. 515-518
Author(s):  
E.R. Fielding ◽  
E.D. Illos

2019 ◽  
Vol 58 (22) ◽  
pp. 7044-7057 ◽  
Author(s):  
Qingfeng Meng ◽  
Leilei Chu ◽  
Zhen Li ◽  
Jingxian Chen ◽  
Jianguo Du ◽  
...  

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