QiVMDL - Towards a Socially Constructed Virtual Museum and Digital Library for the Preservation of Cultural Heritage

2010 ◽  
Vol 1 (4) ◽  
pp. 43-60
Author(s):  
Yin-Leng Theng ◽  
Yanling Luo ◽  
Gladys Theng Sau-Mei
Author(s):  
Yin-Leng Theng ◽  
Yanling Luo ◽  
Gladys Theng Sau-Mei

Museums and libraries are treasure houses of human history and knowledge with rich repositories on cultural heritage. With advanced technological developments in digital libraries and Web 2.0, cultural institutions are beginning to explore new forms of universal and dynamic accessibility. Using a case example of the Chinese “qipao”, this paper proposes a socially constructed virtual museum prototype incorporating interactivity of Web 2.0 to promote cultural communication and exchange while improving user interaction and participation. In this paper, the authors describe the design, prototyping, and evaluation process of QiVMDL (Qipao Virtual Museum and Digital Library). The paper concludes with implications for digital library research and development supporting virtual museums for the preservation of cultural heritage.


2021 ◽  
Vol 13 (8) ◽  
pp. 1558
Author(s):  
Timmy Gambin ◽  
Kari Hyttinen ◽  
Maja Sausmekat ◽  
John Wood

The seabed can be considered as the world’s largest museum, and underwater sites explored and studied so far provide priceless information on human interaction with the sea. In recognition of the importance of this cultural resource, UNESCO, in its 2001 Convention on the Protection of the Underwater Cultural Heritage, determined that objects/sites should be preserved in situ, whilst also advocating for public access and sharing. The implementation of these principles is not without difficulties. Some states have opened up underwater sites to the public—mainly through diving, yet the vast majority of the world’s population does not dive. In Malta, 7000 years of human occupation is reflected in and on the landscape, and recent offshore surveys show that the islands’ long and complex history has also left an indelible mark on the seabed. Besides difficulties related to their protection and management, these sites also present a challenge with regard to sharing and communicating. Recent advances in underwater imaging and processing software have accelerated the development of 3D photogrammetry of submerged sites and the idea for a virtual museum was born. The virtual museum, UnderwaterMalta, was created out of a need to share the plethora of underwater sites located on the seabed of the Maltese Islands. A multitude of digital tools are used to share and communicate these sites, offering visitors a dry dive into submerged sites that would otherwise remain invisible to the vast majority of the public. This paper discusses the basic principle of the sharing of underwater cultural heritage and the difficulties that beset the implementation of such a principle. A detailed explanation and evaluation of the methods used to gather the raw data needed is set in the context of the particular and unique working conditions related to deep water sites. The workings of this paper are based on first-hand experiences garnered through the recording of numerous wrecks over the years and the creation and launch of The Virtual Museum-Underwater Malta—a comprehensive virtual museum specifically built for “displaying” underwater archaeological sites that are otherwise invisible to the general public.


2011 ◽  
Vol 2 (4) ◽  
pp. 45
Author(s):  
Fathi Saleh

<p>In Egypt, the Center for Documentation of Cultural and Natural Heritage (CULTNAT) is treating cultural heritage in a holistic approach whether regarding the diversity of themes of cultural heritage or in the case of museums, the presence of objects in the different museums both within the country or abroad (a sort of global virtual museum). The establishment of CULTNAT marks a unique experience in the application of the latest innovations in the world of telecommunications and information technology towards heritage issues. CULTNAT’s main mandate is to document the various aspects of Egypt's tangible and intangible cultural heritage as well as its natural heritage.</p>


Author(s):  
Francisco V. Cipolla-Ficarra ◽  
Jim Carré ◽  
Valeria M. Ficarra

We present a new category of interactive design called “eidomix”. Besides, the early results of a heuristic evaluation of communicability with the purpose of highlighting the main elements of a website related to the diffusion of cultural heritage such as “World Digital Library” (www.wdl.org), from UNESCO. Finally, a first guidelines is presented for the generation of interactive contents aimed at the future era of expansion of communicability called “quantic-nanotechnological-self-sufficient.”


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