Simulation and Implementation of HLA-Based Branch Predictor of Multi-Pipeline Processor

2012 ◽  
Vol 204-208 ◽  
pp. 4952-4957
Author(s):  
Ji Hua Ye ◽  
Qi Xie ◽  
Yao Hong Xiahou

Researched how the multi-pipeline processor accelerates the running of thread ,found that when the branch predictor facing the random branch instruction, the hit rate will become very low, so bring out a new method that using the free pipeline to accelerate the running of branch instruction. If the right prediction from branch predictor is less than 70% and there is a free pipeline, then using two pipelines to run the two sides of a branch instruction at the same time. In order to test the new method, the HLA (High Level architecture) architecture-based simulation system is established, the results show that the new method can really reduce the time when processing the random branch instructions.

SIMULATION ◽  
1999 ◽  
Vol 73 (5) ◽  
pp. 281-287 ◽  
Author(s):  
Mikel D. Petty ◽  
Piotr S. Windyga

2012 ◽  
Vol 532-533 ◽  
pp. 645-649
Author(s):  
Gang Liu ◽  
Song Yang Lao ◽  
Lv Lin Hou ◽  
Can Yuan

According to analysis of relationship among fire distribution, area division and path planning, the thought of trinity tactical decision of surface ships formation missile path planning (SFMPP) is put forward. Expandable open simulation architecture is designed and established based on high level architecture HLA. In order to describe simulation requirement, the static structure model and dynamic behavior model were designed based on UML. Based on HLA/RTI specification, federation’s FOM/SOM is designed and developed. The implementation process of simulation system is expatiates, including simulation strategy, time management, modeling and the federates’ implementation process. The realization of SFMPP simulation system provides a reference trial platform for tactical application argumentation and armament development.


Information ◽  
2020 ◽  
Vol 11 (10) ◽  
pp. 469
Author(s):  
Mario Marin ◽  
Gene Lee ◽  
Jaeho Kim

Multiple resolution modeling (MRM) is the future of distributed simulation. This article describes different definitions and notions related to MRM. MRM is a relatively new research area, and there is a demand for simulator integration from a modeling complexity point of view. This article also analyzes a taxonomy based on the experience of the researchers in detail. Finally, an example that uses the high-level architecture (HLA) is explained to illustrate the above definitions and, in particular, to look at the problems that are common to these distributed simulation configurations. The steps required to build an MRM distributed simulation system are introduced. The conclusions describe the lessons learned for this unique form of distributed simulation.


Author(s):  
David Miller

This chapter analyzes the debate between advocates of open borders and defenders of the state’s right to control immigration. It examines four arguments for the former view. (1) As common owners of the earth, everyone has the right to enter any part of it. (2) Equality of opportunity at global level requires that people should be free to move between countries. (3) There is a human right to immigrate to any country one chooses. (4) States cannot coercively exclude immigrants unless they also allow them to participate democratically in the making of immigration policy. It then considers four arguments that can be used to justify border controls. (1) Citizens have a right to freedom of association that includes the right not to associate with unwanted others. (2) Distributive justice presupposes a cultural community, the protection of which requires selective admission. (3) Stronger forms of democracy demand a high level of trust among citizens, which increased diversity may threaten. (4) Members of a political community have ownership rights over its collective assets, access to which requires their permission. It concludes by noting areas of convergence between the two sides in this apparently polarized debate.


2014 ◽  
Vol 926-930 ◽  
pp. 1614-1618
Author(s):  
Fan Zhou ◽  
Zhuang Zhi Han ◽  
Ji Ping Feng

Airborne electronic reconnaissance system is mainly used for the completion of the radar signal interception, sorting and identification process. According to the work process of the airborne electronic reconnaissance system, based on the technical characteristics of High Level Architecture (HLA), design and development of HLA-based airborne electronic reconnaissance simulation system. The simulation system is mainly achieved intercepted radar signals, signal sorting, parameter estimation, threat evaluation functions.


2013 ◽  
Vol 756-759 ◽  
pp. 4506-4510
Author(s):  
Yan Zhong Hao ◽  
Fu Chun Zhang ◽  
Wang Hui ◽  
Shu Qiang Wang ◽  
Yong Ji Lu

The current simulation research on military tactics operation of EW Aircraft mainly takes meatures of function simulation based on radar equation and jam equation, model on scout receiver and jam transmitter, which not only can not reach the precious and resembility of signal simulation. but it also construct system-system Simulation system. Aiming at such problems, adopting signal simulation, considering current development of simulation technique and the request of air battle to EW, the battle simulation system of EW Aircraft is presented based on high level architecture. And the key techniques of composition and development process of federation are studied. Simulation is carried out whose result verifies the efficiency. The successful exploitation of the system will supply the analyses evaluation of the whole EW Aircraft warfare simulation system efficiency with performance and basis, which has active sense for the tactics use of EW Aircraft.


2011 ◽  
Vol 143-144 ◽  
pp. 685-688
Author(s):  
Bao Ding Zhang ◽  
Yan Zhang

Satellite-based is a very complex system, including of many subsystems involving space, channel, ground, command and so on. The simulation system must rely on the joint co-simulation. Based on HLA (High-Level Architecture) system standard, from the perspective of distributed simulation, a simple satellite design schema was introduced in this article, which can achieve a joint multi-system co-simulation.


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